Player Matchup

Chang'e
Chang'e
Gold IV
 
Chang'e
Gold IV
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold V
KoBo_Haji
Neith
Gold V
Level 155
God Stats
55W - 48L
1,631 SR
Queue Stats
347W - 350L
1,382 MMR
Solo
Horus
Horus
Gold III
ThunderGuyRL
Horus
Gold III
Level 123
God Stats
9W - 13L
1,527 SR
Queue Stats
220W - 216L
1,417 MMR
Party 3
Sun Wukong
Sun Wukong
Gold III
Ullrinic
Sun Wukong
Gold III
Level 125
God Stats
90W - 78L
1,590 SR
Queue Stats
224W - 225L
1,389 MMR
Party 3
Tiamat
Tiamat
Gold IV
dopetim
Tiamat
Gold IV
Level 159
God Stats
6W - 2L
1,585 SR
Queue Stats
201W - 211L
1,395 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,566 SR
1,416 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,566 SR
1,403 MMR
Morgan Le Fay
Morgan Le Fay
Gold II
 
Morgan Le Fay
Gold II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver V
DingOhh
Kumbhakarna
Silver V
Level 45
God Stats
0W - 1L
1,741 SR
Queue Stats
115W - 110L
1,308 MMR
Party 1
Pele
Pele
Bronze III
EmperorAltros
Pele
Bronze III
Level 76
God Stats
3W - 8L
1,489 SR
Queue Stats
70W - 77L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver I
KronicZike
Cu Chulainn
Silver I
Level 126
God Stats
0W - 1L
1,450 SR
Queue Stats
513W - 539L
1,133 MMR
Party 2
Hachiman
Hachiman
Bronze III
TTVPhantom
Hachiman
Bronze III
Level 89
God Stats
1W - 1L
1,652 SR
Queue Stats
5W - 4L
1,573 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
2 / 1 / 2
7,355
566
7,345
10,455
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
KoBo_Haji
Neith
13
2 / 0 / 2
7,540
580
3,870
4,775
1,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 2 / 6
7,002
539
3,312
13,220
9,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sun Wukong
Ullrinic
Sun Wukong
15
9 / 1 / 1
9,456
727
11,865
14,521
12,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
dopetim
Tiamat
12
1 / 0 / 4
6,846
527
7,271
6,358
3,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ShivaAo KuangThanatosBakasura

VS

Bans
CharonKaliXbalanqueSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
1 / 2 / 0
6,673
513
8,476
7,077
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
DingOhh
Kumbhakarna
9
1 / 2 / 1
6,187
476
2,699
11,266
7,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
2 / 4 / 0
6,374
490
6,456
13,617
4,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
KronicZike
Cu Chulainn
12
0 / 4 / 1
6,610
508
3,530
10,428
5,884
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
TTVPhantom
Hachiman
10
0 / 3 / 1
5,963
459
5,529
8,869
3,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
15
Kills
4
4
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
1
2
3
L
Morgan Le Fay
 
Morgan Le Fay
1
2
0
0.5
L
Kumbhakarna
DingOhh
Kumbhakarna
1
2
1
0.75
L
2
4
0
0.5
W
Neith
KoBo_Haji
Neith
2
0
2
3
L
Cu Chulainn
KronicZike
Cu Chulainn
0
4
1
0.13
L
Hachiman
TTVPhantom
Hachiman
0
3
1
0.17
W
1
2
6
2
W
Sun Wukong
Ullrinic
Sun Wukong
9
1
1
9.5
W
Tiamat
dopetim
Tiamat
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,663
Damage
26,690
49,329
Taken
51,257
31,608
Mitigated
24,259
22,584
Healing
12,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
7,345
692
720
4,665
10,455
3,855
0
2,547
7,908
63,147
0
L
Morgan Le Fay
 
Morgan Le Fay
8,476
312
0
878
7,077
2,800
0
3,508
3,479
54,979
0
L
Kumbhakarna
DingOhh
Kumbhakarna
2,699
593
0
3,300
11,266
7,520
0
3,224
7,962
9,772
0
L
6,456
1,355
0
1,335
13,617
4,728
0
4,210
9,221
0
48,282
W
Neith
KoBo_Haji
Neith
3,870
1,936
0
2,823
4,775
1,861
832
263
4,512
0
57,865
L
Cu Chulainn
KronicZike
Cu Chulainn
3,530
621
0
2,859
10,428
5,884
1,143
415
9,971
0
44,678
L
Hachiman
TTVPhantom
Hachiman
5,529
3,222
0
4,032
8,869
3,327
0
2,759
6,008
0
44,208
W
3,312
1,723
1,539
6,121
13,220
9,743
434
4,369
8,851
0
12,425
W
Sun Wukong
Ullrinic
Sun Wukong
11,865
3,161
0
5,299
14,521
12,689
158
695
13,826
0
77,454
W
Tiamat
dopetim
Tiamat
7,271
593
0
1,417
6,358
3,460
821
3,301
3,057
49,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,199
Gold Earned
31,807
417
Minions Killed
304
0
Camps Cleared
0
1,251,708
Distance Traveled
1,270,934
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,355
566
103
8
0
280,024
0
L
Morgan Le Fay
6,673
513
98
8
0
255,633
4
L
Kumbhakarna
6,187
476
9
1
0
271,234
6
L
Pele
6,374
490
72
6
0
290,211
0
W
Neith
7,540
580
105
8
0
222,775
3
L
Cu Chulainn
6,610
508
58
4
0
226,549
0
L
Hachiman
5,963
459
67
5
0
227,307
0
W
Horus
7,002
539
6
0
0
254,048
1
W
Sun Wukong
9,456
727
121
9
0
242,908
4
W
Tiamat
6,846
527
82
6
0
251,953
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role