Player Matchup

Pele
Pele
C4PNCLUTCH14
Pele
Level 90
God Stats
1W - 1L
1,312 SR
Queue Stats
85W - 77L
1,510 Elo+
Party 2
Izanami
Izanami
GenuinelyGoated_
Izanami
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 35L
1,486 Elo+
Party 2
Athena
Athena
Politikz29
Athena
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 80L
1,511 Elo+
Party 2
Amaterasu
Amaterasu
SeasonalDread2
Amaterasu
Level 43
God Stats
5W - 1L
1,770 SR
Queue Stats
29W - 25L
1,527 Elo+
Party 2
Merlin
Merlin
ShakiraMebarak
Merlin
Level 34
God Stats
4W - 3L
1,277 SR
Queue Stats
466W - 479L
1,383 Elo+
Solo
Team Averages
Level 64
1,472 SR
1,484 Elo+

VS

Team Averages
Level 45
1,454 SR
1,504 Elo+
Sun Wukong
Sun Wukong
ElMonoLocoAlv21
Sun Wukong
Level 44
God Stats
3W - 5L
1,504 SR
Queue Stats
57W - 67L
1,496 Elo+
Solo
He Bo
He Bo
PrayedLegacy
He Bo
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,656 Elo+
Party 1
Thanatos
Thanatos
arian_killer_83
Thanatos
Level 43
God Stats
2W - 4L
1,452 SR
Queue Stats
36W - 39L
1,488 Elo+
Solo
Bacchus
Bacchus
moob2198
Bacchus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,656 Elo+
Party 1
Olorun
Olorun
slymysalamander
Olorun
Level 45
God Stats
7W - 5L
1,312 SR
Queue Stats
20W - 32L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 2
8,660
619
10,538
13,155
5,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 3 / 5
7,534
538
3,848
8,596
3,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Politikz29
Athena
11
2 / 2 / 9
7,428
531
4,255
11,832
7,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Amaterasu
SeasonalDread2
Amaterasu
13
0 / 2 / 4
7,227
516
3,516
12,821
7,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

15
3 / 0 / 4
8,874
634
6,595
6,460
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ElMonoLocoAlv21
Sun Wukong
14
2 / 2 / 1
8,729
624
8,865
11,127
7,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 4 / 0
6,879
491
5,247
8,480
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
11
2 / 4 / 1
6,777
484
4,292
9,403
3,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
moob2198
Bacchus
9
2 / 3 / 0
6,656
475
5,093
11,609
10,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

14
1 / 2 / 3
8,412
601
6,910
7,420
2,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
15
Kills
7
8
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
9
1
2
10
L
Sun Wukong
ElMonoLocoAlv21
Sun Wukong
2
2
1
1.25
W
1
3
5
1.17
W
Athena
Politikz29
Athena
2
2
9
3.25
L
0
4
0
0
W
Amaterasu
SeasonalDread2
Amaterasu
0
2
4
1
W
3
0
4
5
L
Thanatos
2
4
1
0.63
L
Bacchus
moob2198
Bacchus
2
3
0
0.67
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,752
Damage
30,407
52,864
Taken
48,039
26,657
Mitigated
26,859
15,102
Healing
11,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,538
2,779
0
3,217
13,155
5,199
0
3,370
9,785
0
72,428
L
Sun Wukong
ElMonoLocoAlv21
Sun Wukong
8,865
1,627
0
2,426
11,127
7,957
456
627
10,500
0
67,835
W
3,848
2,480
0
2,400
8,596
3,110
747
4,041
4,555
0
58,675
W
Athena
Politikz29
Athena
4,255
1,008
0
1,835
11,832
7,887
216
4,826
7,006
16,564
0
L
5,247
517
0
996
8,480
2,636
0
3,581
4,899
52,465
0
W
Amaterasu
SeasonalDread2
Amaterasu
3,516
1,452
0
6,658
12,821
7,902
991
731
12,090
0
41,040
W
6,595
50
0
992
6,460
2,559
85
4,282
2,178
76,975
0
L
Thanatos
4,292
570
0
2,623
9,403
3,129
0
2,101
7,302
0
28,244
L
Bacchus
moob2198
Bacchus
5,093
372
0
1,582
11,609
10,440
0
3,495
8,114
15,368
0
L
6,910
2,648
80
3,456
7,420
2,697
589
1,046
6,374
69,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,723
Gold Earned
37,453
446
Minions Killed
374
0
Camps Cleared
0
1,481,225
Distance Traveled
1,456,365
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,660
619
95
7
0
329,745
0
L
Sun Wukong
8,729
624
109
8
0
291,480
2
W
Izanami
7,534
538
101
7
0
276,260
1
W
Athena
7,428
531
32
2
0
330,203
0
L
He Bo
6,879
491
86
6
0
251,806
1
W
Amaterasu
7,227
516
76
5
0
274,615
1
W
Merlin
8,874
634
142
10
0
270,402
3
L
Thanatos
6,777
484
34
2
0
318,565
4
L
Bacchus
6,656
475
13
1
0
305,112
2
L
Olorun
8,412
601
132
9
0
289,402
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role