Player Matchup

Charon
Charon
DarkShadows321
Charon
Level 38
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 7L
1,715 Elo+
Party 1
Yu Huang
Yu Huang
Odarkwel
Yu Huang
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Artemis
Artemis
SimplyFallen740
Artemis
Level 16
God Stats
1W - 6L
1,499 SR
Queue Stats
1W - 7L
1,410 Elo+
Party 1
Team Averages
Level 22
1,500 SR
1,542 Elo+

VS

Team Averages
Level 80
1,403 SR
1,358 Elo+
Ares
Ares
Doober4203749
Ares
Level 124
God Stats
3W - 2L
1,254 SR
Queue Stats
683W - 779L
1,254 Elo+
Solo
Izanami
Izanami
ErikQuickNut
Izanami
Level 47
God Stats
6W - 4L
1,385 SR
Queue Stats
91W - 115L
1,388 Elo+
Party 2
Baron Samedi
Baron Samedi
Fisservikz
Baron Samedi
Level 69
God Stats
11W - 7L
1,570 SR
Queue Stats
146W - 160L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 2
12,327
881
11,456
16,943
17,792
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yu Huang
Odarkwel
Yu Huang
12
2 / 11 / 2
9,916
708
6,383
16,710
6,285
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 8 / 4
9,519
680
6,003
12,204
4,755
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 13
10,189
728
3,410
11,841
11,298
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
ErikQuickNut
Izanami
16
15 / 3 / 7
13,564
969
15,962
13,942
6,632
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Fisservikz
Baron Samedi
15
8 / 1 / 11
12,401
886
20,725
10,261
6,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
54
7
Kills
23
23
Deaths
7
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
4
4
2
1.25
W
0
3
13
2.17
W
Izanami
ErikQuickNut
Izanami
15
3
7
6.17
W
Baron Samedi
Fisservikz
Baron Samedi
8
1
11
13.5
L
Yu Huang
Odarkwel
Yu Huang
2
11
2
0.27
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,842
Damage
40,097
45,857
Taken
36,044
28,832
Mitigated
24,206
733
Healing
7,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,456
2,095
0
258
16,943
17,792
0
9,552
7,391
29,074
1,392
W
3,410
241
0
382
11,841
11,298
223
5,779
6,062
14,498
0
W
Izanami
ErikQuickNut
Izanami
15,962
11,645
0
879
13,942
6,632
1,581
6,056
7,886
0
54,631
W
Baron Samedi
Fisservikz
Baron Samedi
20,725
1,746
2,579
3,654
10,261
6,276
972
5,930
4,331
65,154
0
L
Yu Huang
Odarkwel
Yu Huang
6,383
1,442
0
475
16,710
6,285
0
8,394
8,316
24,425
0
L
6,003
1,763
0
0
12,204
4,755
0
6,403
5,801
0
21,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,762
Gold Earned
36,154
71
Minions Killed
147
0
Camps Cleared
0
545,491
Distance Traveled
637,045
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
12,327
881
22
2
0
211,257
0
W
Ares
10,189
728
11
1
0
148,284
0
W
Izanami
13,564
969
65
5
0
246,696
0
W
Baron Samedi
12,401
886
71
5
0
242,065
1
L
Yu Huang
9,916
708
24
2
0
118,493
0
L
Artemis
9,519
680
25
2
0
215,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role