Player Matchup

Atlas
Atlas
 
Atlas
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
All_Pro_Legendz
Serqet
Level 92
God Stats
18W - 18L
1,526 SR
Queue Stats
387W - 366L
1,553 Elo+
Party 1
Ra
Ra
B3ASTG0ALIE22
Ra
Level 122
God Stats
10W - 8L
1,512 SR
Queue Stats
577W - 545L
1,575 Elo+
Party 1
Hachiman
Hachiman
Night-tiime
Hachiman
Level 106
God Stats
13W - 13L
1,596 SR
Queue Stats
228W - 209L
1,506 Elo+
Party 1
Surtr
Surtr
PSYCHO-_-NOOB
Surtr
Level 69
God Stats
12W - 19L
1,389 SR
Queue Stats
187W - 198L
1,427 Elo+
Party 1
Team Averages
Level 95
1,505 SR
1,512 Elo+

VS

Team Averages
Level 98
1,582 SR
1,364 Elo+
Bacchus
Bacchus
 
Bacchus
Level 94
God Stats
2W - 2L
1,499 SR
Queue Stats
81W - 85L
1,522 Elo+
Party 2
Apollo
Apollo
Carelies
Apollo
Level 7
God Stats
3W - 2L
1,325 SR
Queue Stats
38W - 49L
1,246 Elo+
Party 2
Tyr
Tyr
CаrryMe
Tyr
Level 175
God Stats
0W - 2L
1,732 SR
Queue Stats
45W - 43L
1,246 Elo+
Party 2
Hel
Hel
LethalDevotee
Hel
Level 128
God Stats
6W - 3L
1,789 SR
Queue Stats
124W - 157L
1,505 Elo+
Solo
King Arthur
King Arthur
aaron-lopez2001
King Arthur
Level 88
God Stats
1W - 2L
1,564 SR
Queue Stats
7W - 8L
1,299 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
1 / 2 / 4
7,584
506
5,267
10,171
7,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
3 / 0 / 2
9,026
602
5,152
11,111
5,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 2 / 2
8,147
543
9,678
9,033
3,965
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Night-tiime
Hachiman
14
3 / 2 / 3
8,422
561
7,672
8,841
3,685
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
1 / 0 / 5
8,662
577
8,662
14,429
11,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 1 / 3
6,544
436
7,935
12,057
11,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
Carelies
Apollo
11
1 / 3 / 1
6,723
448
6,363
10,621
3,584
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 3 / 0
8,206
547
10,634
16,899
9,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

1
0 / 0 / 0
4,233
282
0
0
0
King Arthur
aaron-lopez2001
King Arthur
10
0 / 2 / 0
6,026
402
5,292
13,307
10,359
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
9
Kills
6
6
Deaths
9
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
2
4
1.5
L
Bacchus
 
Bacchus
1
1
3
2.5
W
3
0
2
4
W
1
2
2
1
L
Apollo
Carelies
Apollo
1
3
1
0.5
L
4
3
0
1.33
L
0
0
0
0
W
Hachiman
Night-tiime
Hachiman
3
2
3
2.25
W
1
0
5
3.5
L
King Arthur
aaron-lopez2001
King Arthur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,431
Damage
30,224
53,585
Taken
52,884
32,254
Mitigated
34,570
15,688
Healing
15,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
5,267
2,294
1,708
1,738
10,171
7,227
296
1,768
8,403
23,203
0
L
Bacchus
 
Bacchus
7,935
801
0
2,083
12,057
11,343
0
4,310
7,538
25,024
0
W
5,152
680
0
722
11,111
5,423
699
814
10,297
0
84,703
W
9,678
777
1,349
2,509
9,033
3,965
150
1,535
7,498
73,889
0
L
Apollo
Carelies
Apollo
6,363
3,274
0
2,941
10,621
3,584
58
3,101
7,452
0
43,165
L
10,634
1,021
0
8,732
16,899
9,284
0
5,727
10,630
0
78,058
L
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
Night-tiime
Hachiman
7,672
5,423
0
3,758
8,841
3,685
2,270
3,350
5,491
0
61,138
W
8,662
3,159
0
3,904
14,429
11,954
1,168
468
13,961
1,509
58,982
L
King Arthur
aaron-lopez2001
King Arthur
5,292
783
0
1,390
13,307
10,359
20
2,172
10,448
0
35,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,841
Gold Earned
31,732
466
Minions Killed
273
0
Camps Cleared
0
1,531,206
Distance Traveled
1,219,938
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,584
506
29
2
0
310,639
4
L
Bacchus
6,544
436
22
1
0
315,482
5
W
Serqet
9,026
602
133
9
0
354,885
0
W
Ra
8,147
543
110
7
0
318,888
0
L
Apollo
6,723
448
77
5
0
274,144
1
L
Tyr
8,206
547
128
9
0
333,867
1
L
Hel
4,233
282
0
0
0
0
0
W
Hachiman
8,422
561
107
7
0
254,720
1
W
Surtr
8,662
577
87
6
0
292,074
0
L
King Arthur
6,026
402
46
3
0
296,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role