Player Matchup

Medusa
Medusa
Eliadhor
Medusa
Level 99
God Stats
8W - 5L
1,246 SR
Queue Stats
23W - 23L
1,409 Elo+
Solo
Bacchus
Bacchus
GoldenProphet00
Bacchus
Level 61
God Stats
1W - 0L
1,738 SR
Queue Stats
10W - 5L
1,603 Elo+
Party 1
Mercury
Mercury
TSB Pain
Mercury
Level 36
God Stats
5W - 1L
1,979 SR
Queue Stats
31W - 31L
1,481 Elo+
Party 1
Sun Wukong
Sun Wukong
TSB Prost
Sun Wukong
Level 65
God Stats
9W - 7L
1,603 SR
Queue Stats
28W - 30L
1,472 Elo+
Party 1
Zeus
Zeus
lBxlBiglLu145
Zeus
Level 157
God Stats
19W - 19L
1,493 SR
Queue Stats
158W - 150L
1,457 Elo+
Solo
Team Averages
Level 84
1,612 SR
1,484 Elo+

VS

Team Averages
Level 132
1,537 SR
1,482 Elo+
Sun Wukong
Sun Wukong
Bucki3DaJOker
Sun Wukong
Level 144
God Stats
185W - 192L
1,517 SR
Queue Stats
619W - 605L
1,444 Elo+
Solo
Achilles
Achilles
FBK_4422
Achilles
Level 104
God Stats
5W - 5L
1,596 SR
Queue Stats
215W - 236L
1,467 Elo+
Party 2
Heimdallr
Heimdallr
MUROT-T
Heimdallr
Level 125
God Stats
0W - 2L
1,600 SR
Queue Stats
59W - 57L
1,474 Elo+
Solo
Janus
Janus
VOTV_Tobi08
Janus
Level 126
God Stats
5W - 8L
1,485 SR
Queue Stats
297W - 307L
1,522 Elo+
Party 2
Sylvanus
Sylvanus
funnybots
Sylvanus
Level 159
God Stats
4W - 5L
1,487 SR
Queue Stats
43W - 33L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Eliadhor
Medusa
11
2 / 0 / 3
6,063
466
8,268
7,015
2,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 4
6,413
493
3,571
8,831
9,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
TSB Pain
Mercury
13
6 / 0 / 4
7,763
597
8,714
10,660
4,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
TSB Prost
Sun Wukong
12
0 / 0 / 1
7,261
559
5,396
9,346
5,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 0 / 2
8,087
622
7,214
4,534
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bucki3DaJOker
Sun Wukong
9
0 / 3 / 0
5,512
424
5,183
11,766
6,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
FBK_4422
Achilles
11
0 / 1 / 0
6,420
494
5,447
11,924
7,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heimdallr
MUROT-T
Heimdallr
9
0 / 5 / 0
5,458
420
6,731
11,753
5,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 0
6,357
489
1,459
6,868
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
funnybots
Sylvanus
9
0 / 1 / 0
6,250
481
5,717
10,720
7,546
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
0
11
Kills
0
0
Deaths
11
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Bucki3DaJOker
Sun Wukong
0
3
0
0
W
Medusa
Eliadhor
Medusa
2
0
3
3.5
L
Achilles
FBK_4422
Achilles
0
1
0
0
W
1
0
4
3
L
Heimdallr
MUROT-T
Heimdallr
0
5
0
0
W
Mercury
TSB Pain
Mercury
6
0
4
8
W
Sun Wukong
TSB Prost
Sun Wukong
0
0
1
0.5
L
0
1
0
0
L
Sylvanus
funnybots
Sylvanus
0
1
0
0
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,163
Damage
24,537
40,386
Taken
53,031
23,428
Mitigated
29,620
12,189
Healing
15,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Bucki3DaJOker
Sun Wukong
5,183
1,653
0
2,616
11,766
6,244
0
2,875
8,687
0
32,665
W
Medusa
Eliadhor
Medusa
8,268
3,443
0
1,954
7,015
2,636
0
2,338
4,677
0
50,208
L
Achilles
FBK_4422
Achilles
5,447
1,027
0
3,374
11,924
7,832
0
0
11,924
0
49,176
W
3,571
661
0
4,399
8,831
9,522
92
2,671
6,156
14,637
0
L
Heimdallr
MUROT-T
Heimdallr
6,731
2,939
0
2,964
11,753
5,517
439
2,244
9,499
0
41,593
W
Mercury
TSB Pain
Mercury
8,714
4,690
0
1,033
10,660
4,126
0
1,069
9,563
0
63,834
W
Sun Wukong
TSB Prost
Sun Wukong
5,396
758
0
2,879
9,346
5,451
0
256
9,086
0
57,000
L
1,459
64
0
1,900
6,868
2,481
0
3,749
2,921
47,358
0
L
Sylvanus
funnybots
Sylvanus
5,717
2,144
1,349
3,634
10,720
7,546
135
1,505
9,215
30,775
0
W
7,214
444
0
1,924
4,534
1,693
409
744
3,728
68,520
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,587
Gold Earned
29,997
406
Minions Killed
313
0
Camps Cleared
0
1,387,764
Distance Traveled
1,219,240
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,512
424
45
3
0
266,302
0
W
Medusa
6,063
466
68
5
0
295,746
2
L
Achilles
6,420
494
85
7
0
236,669
2
W
Bacchus
6,413
493
22
2
0
275,039
0
L
Heimdallr
5,458
420
51
4
0
223,746
0
W
Mercury
7,763
597
92
7
0
330,274
0
W
Sun Wukong
7,261
559
88
7
0
246,172
0
L
Janus
6,357
489
95
7
0
264,500
3
L
Sylvanus
6,250
481
37
3
0
228,023
2
W
Zeus
8,087
622
136
10
0
240,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role