Player Matchup

Izanami
Izanami
Smitenugguh
Izanami
Level 65
God Stats
7W - 8L
1,765 SR
Queue Stats
307W - 301L
1,521 Elo+
Party 2
Eset
Eset
UrMom19
Eset
Level 65
God Stats
4W - 5L
1,755 SR
Queue Stats
295W - 274L
1,520 Elo+
Party 2
Bacchus
Bacchus
siquemacuh
Bacchus
Level 65
God Stats
1W - 4L
1,715 SR
Queue Stats
1W - 7L
1,426 Elo+
Solo
Team Averages
Level 65
1,745 SR
1,489 Elo+

VS

Team Averages
Level 82
1,434 SR
1,524 Elo+
Jing Wei
Jing Wei
Eecleptic
Jing Wei
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 61L
1,517 Elo+
Party 1
Nike
Nike
WOLVERINE_X_10
Nike
Level 109
God Stats
6W - 8L
1,201 SR
Queue Stats
98W - 101L
1,492 Elo+
Solo
Ah Puch
Ah Puch
deadpool22
Ah Puch
Level 110
God Stats
3W - 2L
1,600 SR
Queue Stats
101W - 89L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Smitenugguh
Izanami
12
3 / 3 / 2
7,948
795
5,442
11,232
4,391
Short Bow

Short Bow

+15%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Eset
UrMom19
Eset
11
1 / 5 / 2
7,304
730
7,585
9,457
3,537
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
siquemacuh
Bacchus
7
0 / 1 / 2
7,035
704
343
1,650
2,042
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Eecleptic
Jing Wei
12
5 / 1 / 4
8,939
894
4,351
6,054
2,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 1 / 6
8,754
875
7,245
10,956
8,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
deadpool22
Ah Puch
11
1 / 3 / 6
8,159
816
7,745
7,498
3,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
4
Kills
9
9
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Eecleptic
Jing Wei
5
1
4
7
L
Izanami
Smitenugguh
Izanami
3
3
2
1.33
L
Eset
UrMom19
Eset
1
5
2
0.4
W
3
1
6
6
W
Ah Puch
deadpool22
Ah Puch
1
3
6
1.33
L
Bacchus
siquemacuh
Bacchus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,370
Damage
19,341
22,339
Taken
24,508
9,970
Mitigated
13,828
2,793
Healing
6,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Eecleptic
Jing Wei
4,351
3,238
0
2,576
6,054
2,325
1,619
1,997
4,057
0
27,204
L
Izanami
Smitenugguh
Izanami
5,442
2,954
0
2,409
11,232
4,391
0
3,543
7,445
0
25,842
L
Eset
UrMom19
Eset
7,585
583
0
362
9,457
3,537
0
3,875
5,291
29,341
0
W
7,245
546
0
1,890
10,956
8,426
223
3,092
7,864
0
31,993
W
Ah Puch
deadpool22
Ah Puch
7,745
227
0
2,174
7,498
3,077
932
3,225
4,273
31,677
0
L
Bacchus
siquemacuh
Bacchus
343
0
0
22
1,650
2,042
0
0
1,650
2,422
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,287
Gold Earned
25,852
76
Minions Killed
130
0
Camps Cleared
0
362,001
Distance Traveled
579,001
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,939
894
44
4
0
177,170
0
L
Izanami
7,948
795
39
4
0
152,371
0
L
Eset
7,304
730
34
3
0
180,693
3
W
Nike
8,754
875
32
3
0
227,781
3
W
Ah Puch
8,159
816
54
5
0
174,050
0
L
Bacchus
7,035
704
3
0
0
28,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role