Player Matchup

Chang'e
Chang'e
DynamicDomo
Chang'e
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Jobiuss
Jing Wei
Level 25
God Stats
2W - 0L
1,725 SR
Queue Stats
73W - 80L
1,525 Elo+
Party 3
Da Ji
Da Ji
Raughing
Da Ji
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,500 Elo+
Party 1
Zeus
Zeus
Unicornographi
Zeus
Level 27
God Stats
6W - 3L
1,552 SR
Queue Stats
135W - 120L
1,525 Elo+
Party 3
Surtr
Surtr
breako
Surtr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,391 Elo+
Solo
Team Averages
Level 23
1,555 SR
1,488 Elo+

VS

Team Averages
Level 26
1,427 SR
1,406 Elo+
Thanatos
Thanatos
Bonoboi
Thanatos
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,469 Elo+
Party 2
Serqet
Serqet
Donnow
Serqet
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,268 Elo+
Party 2
Hachiman
Hachiman
LookAtTheBunny
Hachiman
Level 18
God Stats
0W - 1L
1,134 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TheArchNerd
Morgan Le Fay
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Horus
Horus
iSixBlood
Horus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DynamicDomo
Chang'e
18
5 / 2 / 21
10,969
844
16,530
15,671
7,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Jobiuss
Jing Wei
17
2 / 2 / 20
10,138
780
8,643
14,635
6,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
Raughing
Da Ji
17
9 / 2 / 16
10,844
834
11,474
13,436
8,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
15 / 0 / 17
12,538
964
36,532
8,569
4,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
breako
Surtr
17
3 / 2 / 19
10,226
787
5,714
13,721
14,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bonoboi
Thanatos
16
4 / 7 / 2
8,510
655
11,460
17,085
7,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Serqet
Donnow
Serqet
15
1 / 9 / 4
8,374
644
5,366
20,848
27,791
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
16
3 / 9 / 3
8,966
690
12,910
18,707
9,022
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
TheArchNerd
Morgan Le Fay
12
0 / 7 / 4
7,205
554
11,494
12,222
5,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
iSixBlood
Horus
17
0 / 2 / 4
8,479
652
2,865
14,826
14,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
25
34
Kills
8
8
Deaths
34
93
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Bonoboi
Thanatos
4
7
2
0.71
L
Serqet
Donnow
Serqet
1
9
4
0.33
W
Chang'e
DynamicDomo
Chang'e
5
2
21
7.75
W
Jing Wei
Jobiuss
Jing Wei
2
2
20
6
L
Hachiman
3
9
3
0.5
W
Da Ji
Raughing
Da Ji
9
2
16
8.5
L
Morgan Le Fay
TheArchNerd
Morgan Le Fay
0
7
4
0.29
W
15
0
17
23.5
W
Surtr
breako
Surtr
3
2
19
6.25
L
Horus
iSixBlood
Horus
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,893
Damage
44,095
66,032
Taken
83,688
41,178
Mitigated
64,324
37,038
Healing
26,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Bonoboi
Thanatos
11,460
727
1,147
5,536
17,085
7,710
0
10,152
6,933
0
19,661
L
Serqet
Donnow
Serqet
5,366
572
223
2,794
20,848
27,791
0
11,521
9,327
895
8,046
W
Chang'e
DynamicDomo
Chang'e
16,530
2,445
14,926
8,878
15,671
7,494
2,387
3,734
11,937
32,156
0
W
Jing Wei
Jobiuss
Jing Wei
8,643
3,702
909
1,937
14,635
6,931
1,143
2,147
12,302
0
26,962
L
Hachiman
12,910
6,825
0
2,060
18,707
9,022
0
13,032
5,675
0
28,602
W
Da Ji
Raughing
Da Ji
11,474
2,987
693
1,510
13,436
8,500
1,390
2,328
11,018
0
20,998
L
Morgan Le Fay
TheArchNerd
Morgan Le Fay
11,494
1,409
0
641
12,222
5,075
0
8,315
3,907
22,690
0
W
36,532
2,263
4,789
2,058
8,569
4,116
2,312
1,229
7,196
57,847
0
W
Surtr
breako
Surtr
5,714
1,538
151
1,187
13,721
14,137
758
2,951
10,200
122
14,108
L
Horus
iSixBlood
Horus
2,865
1,463
6,199
7,432
14,826
14,726
0
10,109
4,717
0
8,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,715
Gold Earned
41,534
158
Minions Killed
86
0
Camps Cleared
0
1,303,015
Distance Traveled
1,096,230
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,510
655
16
1
0
243,668
0
L
Serqet
8,374
644
4
0
0
227,711
0
W
Chang'e
10,969
844
34
3
0
245,218
0
W
Jing Wei
10,138
780
36
3
0
262,274
0
L
Hachiman
8,966
690
39
3
0
178,143
0
W
Da Ji
10,844
834
25
2
0
263,673
0
L
Morgan Le Fay
7,205
554
12
1
0
156,534
0
W
Zeus
12,538
964
41
3
0
258,520
0
W
Surtr
10,226
787
22
2
0
273,330
0
L
Horus
8,479
652
15
1
0
290,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role