Player Matchup

King Arthur
King Arthur
Calamistic
King Arthur
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,753 Elo+
Party 2
Danzaburou
Danzaburou
Rucks
Danzaburou
Level 15
God Stats
3W - 2L
1,418 SR
Queue Stats
4W - 2L
1,445 Elo+
Party 2
Baron Samedi
Baron Samedi
ScawySkeleton
Baron Samedi
Level 8
God Stats
1W - 0L
1,391 SR
Queue Stats
6W - 3L
1,466 Elo+
Party 2
Chang'e
Chang'e
WorkLeShaft
Chang'e
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,646 Elo+
Party 2
Loki
Loki
Zethryx
Loki
Level 60
God Stats
2W - 0L
1,868 SR
Queue Stats
6W - 3L
1,466 Elo+
Party 2
Team Averages
Level 27
1,535 SR
1,555 Elo+

VS

Team Averages
Level 28
1,649 SR
1,357 Elo+
Thor
Thor
BlaccDGC
Thor
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,364 Elo+
Solo
Anhur
Anhur
BootyyMonsta
Anhur
Level 29
God Stats
2W - 3L
1,686 SR
Queue Stats
102W - 124L
1,177 Elo+
Party 1
He Bo
He Bo
Broski16
He Bo
Level 7
God Stats
3W - 2L
1,686 SR
Queue Stats
99W - 111L
1,662 Elo+
Party 1
Ares
Ares
YaBoyKpapi
Ares
Level 27
God Stats
2W - 3L
1,686 SR
Queue Stats
16W - 48L
1,250 Elo+
Party 1
Freya
Freya
ZachEats1
Freya
Level 38
God Stats
2W - 3L
1,686 SR
Queue Stats
98W - 147L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Calamistic
King Arthur
16
2 / 2 / 6
10,647
532
7,752
15,480
14,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
Rucks
Danzaburou
15
6 / 3 / 10
10,249
512
13,895
10,950
4,521
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
ScawySkeleton
Baron Samedi
17
9 / 3 / 9
11,261
563
21,844
13,848
7,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
WorkLeShaft
Chang'e
14
3 / 1 / 15
9,250
463
12,229
15,172
5,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
Zethryx
Loki
17
11 / 1 / 10
11,604
580
13,746
18,308
7,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
7
0 / 2 / 1
6,465
323
1,523
5,426
1,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 2 / 2
9,028
451
6,418
19,202
8,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Broski16
He Bo
15
3 / 12 / 3
9,802
490
14,349
19,347
8,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 8 / 3
9,131
457
9,516
29,836
34,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Freya
ZachEats1
Freya
14
0 / 8 / 3
8,297
415
10,956
16,953
8,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
22
31
Kills
10
10
Deaths
32
50
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thor
0
2
1
0.25
L
4
2
2
2.5
L
He Bo
Broski16
He Bo
3
12
3
0.38
W
King Arthur
Calamistic
King Arthur
2
2
6
2.5
W
Danzaburou
Rucks
Danzaburou
6
3
10
3.67
W
Baron Samedi
ScawySkeleton
Baron Samedi
9
3
9
4.5
W
Chang'e
WorkLeShaft
Chang'e
3
1
15
10.5
L
3
8
3
0.56
L
Freya
ZachEats1
Freya
0
8
3
0.19
W
Loki
Zethryx
Loki
11
1
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,466
Damage
42,762
73,758
Taken
90,764
39,565
Mitigated
61,181
26,052
Healing
12,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
1,523
95
0
0
5,426
1,675
0
1,119
4,307
0
16,424
L
6,418
1,099
0
4,099
19,202
8,034
0
6,441
12,761
0
53,476
L
He Bo
Broski16
He Bo
14,349
1,473
0
375
19,347
8,548
0
6,733
12,614
63,536
0
W
King Arthur
Calamistic
King Arthur
7,752
451
0
250
15,480
14,966
388
6,260
9,220
766
62,192
W
Danzaburou
Rucks
Danzaburou
13,895
8,638
0
2,569
10,950
4,521
1,729
7,638
3,312
0
44,564
W
Baron Samedi
ScawySkeleton
Baron Samedi
21,844
3,127
1,700
4,305
13,848
7,028
1,500
6,990
6,858
85,024
0
W
Chang'e
WorkLeShaft
Chang'e
12,229
1,145
5,532
5,684
15,172
5,443
620
9,311
5,861
41,521
0
L
9,516
414
0
3,893
29,836
34,721
0
14,119
15,717
27,063
0
L
Freya
ZachEats1
Freya
10,956
3,503
0
4,266
16,953
8,203
0
6,275
10,678
63,822
0
W
Loki
Zethryx
Loki
13,746
2,963
0
6,012
18,308
7,607
1,959
4,622
13,686
0
96,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,011
Gold Earned
42,723
442
Minions Killed
341
0
Camps Cleared
0
1,834,143
Distance Traveled
1,609,882
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,465
323
25
1
0
179,507
0
L
Anhur
9,028
451
83
4
0
381,189
1
L
He Bo
9,802
490
100
5
0
342,880
1
W
King Arthur
10,647
532
104
5
0
364,996
0
W
Danzaburou
10,249
512
72
4
0
306,373
0
W
Baron Samedi
11,261
563
112
6
0
350,661
0
W
Chang'e
9,250
463
45
2
0
372,714
1
L
Ares
9,131
457
25
1
0
362,570
0
L
Freya
8,297
415
108
5
0
343,736
0
W
Loki
11,604
580
109
5
0
439,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role