Player Matchup

Achilles
Achilles
DatGuy1301
Achilles
Level 89
God Stats
0W - 2L
1,908 SR
Queue Stats
23W - 20L
1,529 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LegendaryToortle
Ah Muzen Cab
Level 88
God Stats
0W - 1L
1,807 SR
Queue Stats
43W - 49L
1,483 Elo+
Party 2
Tiamat
Tiamat
PumaPaw001
Tiamat
Level 69
God Stats
0W - 2L
1,194 SR
Queue Stats
43W - 42L
1,491 Elo+
Party 2
Team Averages
Level 82
1,636 SR
1,501 Elo+

VS

Team Averages
Level 70
1,532 SR
1,515 Elo+
Mulan
Mulan
Loglat420
Mulan
Level 46
God Stats
5W - 5L
1,730 SR
Queue Stats
39W - 36L
1,528 Elo+
Party 1
Skadi
Skadi
MARINES 187
Skadi
Level 66
God Stats
1W - 1L
1,346 SR
Queue Stats
82W - 79L
1,491 Elo+
Party 1
Anubis
Anubis
sabay194
Anubis
Level 99
God Stats
33W - 24L
1,519 SR
Queue Stats
138W - 133L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DatGuy1301
Achilles
13
2 / 5 / 4
10,536
810
6,000
19,223
17,252
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Muzen Cab
LegendaryToortle
Ah Muzen Cab
13
4 / 8 / 0
10,761
828
12,882
15,455
6,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
PumaPaw001
Tiamat
11
0 / 8 / 5
9,255
712
5,490
15,033
9,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Loglat420
Mulan
16
10 / 2 / 9
12,165
936
15,531
15,964
17,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
10 / 2 / 8
12,339
949
19,713
10,563
4,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
sabay194
Anubis
10
1 / 3 / 8
9,382
722
8,102
7,724
3,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
6
Kills
21
21
Deaths
7
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Achilles
DatGuy1301
Achilles
2
5
4
0.8
L
Ah Muzen Cab
LegendaryToortle
Ah Muzen Cab
4
8
0
0.5
W
Mulan
Loglat420
Mulan
10
2
9
7.25
W
10
2
8
7
L
Tiamat
PumaPaw001
Tiamat
0
8
5
0.31
W
Anubis
sabay194
Anubis
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,372
Damage
43,346
49,711
Taken
34,251
33,813
Mitigated
25,979
4,566
Healing
5,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
DatGuy1301
Achilles
6,000
855
218
1,761
19,223
17,252
0
1,752
17,471
0
24,387
L
Ah Muzen Cab
LegendaryToortle
Ah Muzen Cab
12,882
2,272
0
688
15,455
6,829
1,350
2,027
13,428
0
50,191
W
Mulan
Loglat420
Mulan
15,531
1,485
0
1,605
15,964
17,299
351
2,552
13,412
0
36,637
W
19,713
10,174
0
1,260
10,563
4,832
1,904
1,483
9,080
0
55,440
L
Tiamat
PumaPaw001
Tiamat
5,490
736
319
1,580
15,033
9,732
0
4,530
10,503
20,441
0
W
Anubis
sabay194
Anubis
8,102
92
0
2,526
7,724
3,848
709
1,648
6,076
32,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,552
Gold Earned
33,886
117
Minions Killed
174
0
Camps Cleared
0
683,797
Distance Traveled
572,831
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,536
810
25
2
0
248,626
0
L
Ah Muzen Cab
10,761
828
70
5
0
211,162
0
W
Mulan
12,165
936
38
3
0
241,574
0
W
Skadi
12,339
949
74
6
0
203,709
2
L
Tiamat
9,255
712
22
2
0
224,009
2
W
Anubis
9,382
722
62
5
0
127,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role