Player Matchup

Achilles
Achilles
JoheeCapalot
Achilles
Level 89
God Stats
2W - 0L
1,588 SR
Queue Stats
27W - 20L
1,651 Elo+
Party 2
Cthulhu
Cthulhu
Spritzy
Cthulhu
Level 146
God Stats
1W - 0L
1,834 SR
Queue Stats
59W - 37L
1,656 Elo+
Party 2
Thor
Thor
VeninNinja
Thor
Level 136
God Stats
7W - 9L
1,593 SR
Queue Stats
98W - 76L
1,626 Elo+
Party 2
Team Averages
Level 124
1,672 SR
1,644 Elo+

VS

Team Averages
Level 128
1,486 SR
1,625 Elo+
Freya
Freya
Hunter6341
Freya
Level 151
God Stats
14W - 11L
1,696 SR
Queue Stats
122W - 117L
1,611 Elo+
Party 1
Fenrir
Fenrir
ProHunterX8
Fenrir
Level 128
God Stats
15W - 20L
1,500 SR
Queue Stats
282W - 269L
1,563 Elo+
Solo
Guan Yu
Guan Yu
ProfMaverick
Guan Yu
Level 104
God Stats
1W - 2L
1,263 SR
Queue Stats
30W - 30L
1,701 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JoheeCapalot
Achilles
11
3 / 2 / 9
8,288
829
9,011
10,833
9,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Spritzy
Cthulhu
10
1 / 0 / 13
7,894
789
6,477
8,862
7,963
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
11 / 3 / 4
9,660
966
12,925
7,884
3,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
10
0 / 7 / 4
7,052
705
5,917
13,062
4,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
10
3 / 4 / 2
7,753
775
5,557
10,892
6,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
ProfMaverick
Guan Yu
11
1 / 4 / 3
7,214
721
4,374
9,607
8,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
15
Kills
4
5
Deaths
15
26
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Freya
0
7
4
0.29
W
Achilles
JoheeCapalot
Achilles
3
2
9
3.75
L
Fenrir
3
4
2
1
L
Guan Yu
ProfMaverick
Guan Yu
1
4
3
0.63
W
Cthulhu
Spritzy
Cthulhu
1
0
13
7.5
W
11
3
4
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,413
Damage
15,848
27,579
Taken
33,561
20,382
Mitigated
19,657
2,929
Healing
7,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
5,917
1,643
0
2,901
13,062
4,865
0
1,865
11,197
27,111
0
W
Achilles
JoheeCapalot
Achilles
9,011
1,758
0
1,344
10,833
9,095
0
2,443
8,390
0
26,081
L
Fenrir
5,557
1,955
0
1,929
10,892
6,214
0
2,600
8,292
0
21,564
L
Guan Yu
ProfMaverick
Guan Yu
4,374
515
1,307
1,765
9,607
8,578
0
2,137
7,470
0
16,978
W
Cthulhu
Spritzy
Cthulhu
6,477
626
63
1,232
8,862
7,963
75
1,854
7,008
20,183
211
W
12,925
2,775
0
290
7,884
3,324
0
2,121
5,763
0
35,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,842
Gold Earned
22,019
87
Minions Killed
92
0
Camps Cleared
0
555,302
Distance Traveled
522,447
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,052
705
44
4
0
161,870
0
W
Achilles
8,288
829
28
3
0
194,643
0
L
Fenrir
7,753
775
30
3
0
168,377
0
L
Guan Yu
7,214
721
18
2
0
192,200
0
W
Cthulhu
7,894
789
18
2
0
194,504
0
W
Thor
9,660
966
41
4
0
166,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role