Player Matchup

Chernobog
Chernobog
MonkeyTitiOoh13
Chernobog
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 30L
1,346 Elo+
Party 1
Amaterasu
Amaterasu
SuriHime
Amaterasu
Level 67
God Stats
7W - 4L
1,619 SR
Queue Stats
194W - 174L
1,400 Elo+
Solo
Ao Kuang
Ao Kuang
goldpharaoh965
Ao Kuang
Level 53
God Stats
0W - 1L
1,665 SR
Queue Stats
23W - 23L
1,349 Elo+
Party 1
Team Averages
Level 58
1,595 SR
1,365 Elo+

VS

Team Averages
Level 42
1,418 SR
1,402 Elo+
Izanami
Izanami
EPSpecial
Izanami
Level 34
God Stats
1W - 0L
1,408 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Jormungandr
Jormungandr
No Cap Juice343
Jormungandr
Level 67
God Stats
3W - 2L
1,558 SR
Queue Stats
195W - 180L
1,452 Elo+
Party 2
Anubis
Anubis
RyuuKing dT
Anubis
Level 24
God Stats
5W - 5L
1,287 SR
Queue Stats
12W - 16L
1,256 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
MonkeyTitiOoh13
Chernobog
12
1 / 9 / 3
10,906
682
12,536
18,534
5,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
SuriHime
Amaterasu
15
2 / 6 / 3
12,188
762
8,642
27,740
23,479
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
15
3 / 9 / 2
12,350
772
4,654
20,839
13,103
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EPSpecial
Izanami
16
10 / 3 / 10
14,419
901
26,682
13,359
6,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
No Cap Juice343
Jormungandr
16
6 / 1 / 15
13,203
825
11,310
15,189
18,635
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
16
8 / 2 / 14
13,817
864
20,802
16,635
10,192
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
63
6
Kills
24
24
Deaths
6
8
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Izanami
EPSpecial
Izanami
10
3
10
5
L
Chernobog
MonkeyTitiOoh13
Chernobog
1
9
3
0.28
W
Jormungandr
No Cap Juice343
Jormungandr
6
1
15
13.5
W
Anubis
8
2
14
7.5
L
Amaterasu
SuriHime
Amaterasu
2
6
3
0.58
L
Ao Kuang
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,832
Damage
58,794
67,113
Taken
45,183
42,425
Mitigated
35,123
6,960
Healing
17,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
EPSpecial
Izanami
26,682
20,987
0
4,249
13,359
6,296
1,777
2,629
10,730
39
83,920
L
Chernobog
MonkeyTitiOoh13
Chernobog
12,536
5,883
0
2,504
18,534
5,843
0
12,703
5,831
0
40,947
W
Jormungandr
No Cap Juice343
Jormungandr
11,310
2,515
0
3,431
15,189
18,635
204
1,816
13,373
34,840
779
W
Anubis
20,802
2,179
961
8,643
16,635
10,192
301
1,509
15,126
70,085
0
L
Amaterasu
SuriHime
Amaterasu
8,642
2,003
0
2,606
27,740
23,479
80
9,649
18,091
0
34,013
L
Ao Kuang
4,654
2,741
0
1,850
20,839
13,103
0
9,395
11,444
27,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,444
Gold Earned
41,439
116
Minions Killed
192
0
Camps Cleared
0
766,452
Distance Traveled
810,520
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,419
901
94
6
0
254,352
0
L
Chernobog
10,906
682
39
2
0
211,840
0
W
Jormungandr
13,203
825
26
2
0
288,090
3
W
Anubis
13,817
864
72
5
0
268,078
0
L
Amaterasu
12,188
762
38
2
0
305,262
4
L
Ao Kuang
12,350
772
39
2
0
249,350
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role