Player Matchup

Nox
Nox
Silver I
Annedrade
Nox
Silver I
Level 94
God Stats
10W - 11L
1,586 SR
Queue Stats
138W - 148L
1,124 MMR
Party 1
Thor
Thor
Silver V
Cozy1337
Thor
Silver V
Level 118
God Stats
2W - 1L
1,583 SR
Queue Stats
31W - 48L
989 MMR
Solo
Danzaburou
Danzaburou
Silver II
Take2shots13
Danzaburou
Silver II
Level 158
God Stats
7W - 7L
1,619 SR
Queue Stats
415W - 431L
1,044 MMR
Solo
Athena
Athena
Silver III
TigerGrowl1234
Athena
Silver III
Level 68
God Stats
4W - 7L
1,296 SR
Queue Stats
50W - 65L
874 MMR
Party 1
Charybdis
Charybdis
Silver II
seal1775
Charybdis
Silver II
Level 59
God Stats
7W - 4L
1,818 SR
Queue Stats
199W - 210L
1,044 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,581 SR
1,015 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 134
1,486 SR
1,014 MMR
King Arthur
King Arthur
Silver II
HHNECROMANCERHH
King Arthur
Silver II
Level 188
God Stats
8W - 6L
1,482 SR
Queue Stats
309W - 330L
965 MMR
Solo
Charon
Charon
Silver III
Jeck19
Charon
Silver III
Level 165
God Stats
2W - 4L
1,512 SR
Queue Stats
43W - 60L
1,009 MMR
Solo
Susano
Susano
Silver II
SauceyDelivery
Susano
Silver II
Level 143
God Stats
16W - 14L
1,562 SR
Queue Stats
258W - 274L
974 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
TNC_Ari
Ah Muzen Cab
Silver II
Level 87
God Stats
5W - 14L
1,364 SR
Queue Stats
161W - 180L
1,052 MMR
Solo
Janus
Janus
Silver I
TroglodyteCrayon
Janus
Silver I
Level 89
God Stats
4W - 4L
1,512 SR
Queue Stats
52W - 67L
1,069 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,111
556
4,402
6,430
2,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thor
11
1 / 2 / 1
6,216
565
4,053
10,301
4,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Take2shots13
Danzaburou
9
2 / 1 / 0
5,706
519
3,206
5,389
1,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 1
5,640
513
2,880
11,156
6,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
seal1775
Charybdis
10
1 / 3 / 1
5,809
528
5,519
10,067
3,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
SurtrKaliAo KuangMartichoras

VS

Bans
BakasuraThanatosBacchusBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HHNECROMANCERHH
King Arthur
11
2 / 2 / 0
7,075
643
5,217
8,905
3,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charon
Jeck19
Charon
10
2 / 1 / 2
6,518
593
6,669
9,909
7,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
4 / 0 / 0
6,988
635
7,400
6,528
2,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Muzen Cab
TNC_Ari
Ah Muzen Cab
9
1 / 1 / 3
6,017
547
4,374
6,142
1,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 1 / 1
6,305
573
4,503
4,899
1,866
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
5
Kills
10
10
Deaths
5
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Thor
1
2
1
0.75
W
King Arthur
HHNECROMANCERHH
King Arthur
2
2
0
1
W
Charon
Jeck19
Charon
2
1
2
3
W
4
0
0
4
W
Ah Muzen Cab
TNC_Ari
Ah Muzen Cab
1
1
3
2.5
L
Danzaburou
Take2shots13
Danzaburou
2
1
0
2
L
0
2
1
0.25
W
1
1
1
1.5
L
Charybdis
seal1775
Charybdis
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,060
Damage
28,163
43,343
Taken
36,383
19,424
Mitigated
17,898
10,915
Healing
8,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,402
285
0
1,250
6,430
2,491
0
2,779
3,515
54,377
0
L
Thor
4,053
1,202
0
2,148
10,301
4,950
0
58
10,243
0
44,405
W
King Arthur
HHNECROMANCERHH
King Arthur
5,217
857
0
1,530
8,905
3,869
190
0
8,905
246
47,811
W
Charon
Jeck19
Charon
6,669
1,583
0
2,862
9,909
7,654
148
3,049
6,796
27,971
0
W
7,400
2,089
273
869
6,528
2,599
486
0
6,528
0
46,544
W
Ah Muzen Cab
TNC_Ari
Ah Muzen Cab
4,374
1,986
129
2,441
6,142
1,910
614
345
5,797
0
37,192
L
Danzaburou
Take2shots13
Danzaburou
3,206
2,186
0
1,280
5,389
1,765
0
414
4,953
0
27,898
L
2,880
822
0
2,596
11,156
6,796
0
5,938
5,060
15,404
0
W
4,503
260
0
375
4,899
1,866
0
3,656
1,075
43,379
0
L
Charybdis
seal1775
Charybdis
5,519
3,723
0
3,641
10,067
3,422
0
1,757
8,310
0
45,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,482
Gold Earned
32,903
340
Minions Killed
333
0
Camps Cleared
0
1,033,697
Distance Traveled
1,079,620
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,111
556
111
10
0
225,600
1
L
Thor
6,216
565
78
7
0
222,462
0
W
King Arthur
7,075
643
79
7
0
211,169
2
W
Charon
6,518
593
45
4
0
226,107
4
W
Susano
6,988
635
74
7
0
271,273
0
W
Ah Muzen Cab
6,017
547
56
5
0
145,682
0
L
Danzaburou
5,706
519
64
6
0
161,089
0
L
Athena
5,640
513
7
1
0
235,023
0
W
Janus
6,305
573
79
7
0
225,389
2
L
Charybdis
5,809
528
80
7
0
189,523
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role