Player Matchup

Ganesha
Ganesha
Silver V
Animalia99
Ganesha
Silver V
Level 146
God Stats
20W - 12L
1,678 SR
Queue Stats
305W - 331L
746 MMR
Solo
Ix Chel
Ix Chel
Bronze V
GrimVerdict
Ix Chel
Bronze V
Level 177
God Stats
2W - 1L
1,450 SR
Queue Stats
32W - 15L
1,541 MMR
Solo
Hun Batz
Hun Batz
Silver III
Ycknhead
Hun Batz
Silver III
Level 119
God Stats
8W - 9L
1,903 SR
Queue Stats
24W - 30L
1,441 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 147
1,677 SR
1,243 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 110
1,467 SR
1,222 MMR
Charon
Charon
Silver I
Himeration
Charon
Silver I
Level 73
God Stats
11W - 18L
1,502 SR
Queue Stats
155W - 194L
1,163 MMR
Solo
Neith
Neith
Silver III
musiccaster
Neith
Silver III
Level 132
God Stats
32W - 42L
1,437 SR
Queue Stats
264W - 374L
881 MMR
Solo
Agni
Agni
Gold V
warchijunior
Agni
Gold V
Level 126
God Stats
2W - 1L
1,462 SR
Queue Stats
8W - 3L
1,621 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Animalia99
Ganesha
14
0 / 1 / 7
10,719
715
5,095
17,398
21,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ix Chel
GrimVerdict
Ix Chel
16
6 / 0 / 1
12,543
836
18,667
9,721
4,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Ycknhead
Hun Batz
14
2 / 0 / 4
11,269
751
8,997
10,234
5,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
KuzenboBacchusHou YiSobekThoth

VS

Bans
DiscordiaBastetAresNe ZhaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Himeration
Charon
13
1 / 2 / 0
9,767
651
7,921
15,164
17,091
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

12
0 / 4 / 1
9,478
632
7,113
12,436
5,024
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 2 / 1
9,845
656
12,477
9,402
4,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
8
Kills
1
1
Deaths
8
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Animalia99
Ganesha
0
1
7
3.5
W
Ix Chel
GrimVerdict
Ix Chel
6
0
1
6.5
L
Charon
Himeration
Charon
1
2
0
0.5
W
Hun Batz
Ycknhead
Hun Batz
2
0
4
4
L
0
4
1
0.13
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,759
Damage
27,511
37,353
Taken
37,002
31,453
Mitigated
26,125
10,060
Healing
9,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Animalia99
Ganesha
5,095
296
0
1,811
17,398
21,628
453
9,028
8,370
15,339
0
W
Ix Chel
GrimVerdict
Ix Chel
18,667
1,666
1,928
3,600
9,721
4,793
1,010
5,990
3,731
87,413
0
L
Charon
Himeration
Charon
7,921
771
462
3,831
15,164
17,091
0
9,897
5,267
32,825
0
W
Hun Batz
Ycknhead
Hun Batz
8,997
2,247
0
2,721
10,234
5,032
715
5,614
4,620
0
58,621
L
7,113
910
0
2,766
12,436
5,024
0
7,982
4,454
0
36,033
L
12,477
504
0
2,115
9,402
4,010
0
6,126
3,276
50,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,531
Gold Earned
29,090
222
Minions Killed
161
0
Camps Cleared
0
929,988
Distance Traveled
863,322
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,719
715
1
0
0
308,448
11
W
Ix Chel
12,543
836
136
9
0
291,055
0
L
Charon
9,767
651
22
1
0
293,209
0
W
Hun Batz
11,269
751
85
6
0
330,485
2
L
Neith
9,478
632
62
4
0
260,151
2
L
Agni
9,845
656
77
5
0
309,962
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role