Player Matchup

Izanami
Izanami
Dakara23
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Scylla
Scylla
ElAlquimi
Scylla
Level 5
God Stats
0W - 1L
1,592 SR
Queue Stats
0W - 3L
1,113 Elo+
Party 2
Pele
Pele
Jaykage_TM
Pele
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
Mickehdzm
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
SocramNight
Yemoja
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 17L
1,577 Elo+
Party 2
Team Averages
Level 30
1,518 SR
1,438 Elo+

VS

Team Averages
Level 50
1,442 SR
1,462 Elo+
Hercules
Hercules
Banquillo1207
Hercules
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,477 Elo+
Party 3
Izanami
Izanami
CalicheGaming
Izanami
Level 63
God Stats
6W - 12L
1,401 SR
Queue Stats
182W - 203L
1,438 Elo+
Party 1
Chaac
Chaac
Egutal
Chaac
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Kali
Kali
Nachth
Kali
Level 28
God Stats
20W - 13L
1,404 SR
Queue Stats
89W - 87L
1,412 Elo+
Party 1
Nike
Nike
Xhitowoman
Nike
Level 45
God Stats
4W - 4L
1,405 SR
Queue Stats
85W - 90L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dakara23
Izanami
5
1 / 4 / 0
3,594
513
2,337
5,504
1,472
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
ElAlquimi
Scylla
7
0 / 1 / 0
3,882
555
2,971
4,460
1,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

2
0 / 1 / 0
2,914
416
168
1,253
268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Chaac
Mickehdzm
Chaac
5
0 / 4 / 0
3,302
472
1,139
6,148
2,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Breastplate

Breastplate

+20
Physical Protection

Yemoja
5
0 / 3 / 1
3,893
556
1,196
6,090
3,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Banquillo1207
Hercules
7
3 / 1 / 3
4,742
677
3,306
4,085
2,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
7
3 / 0 / 3
4,691
670
4,553
3,566
996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Egutal
Chaac
6
0 / 0 / 2
4,168
595
2,546
3,927
1,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
Nachth
Kali
9
3 / 0 / 2
5,074
725
2,720
5,203
1,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

9
3 / 0 / 1
5,474
782
3,178
4,897
2,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
12
13
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
Banquillo1207
Hercules
3
1
3
4.5
W
Izanami
3
0
3
4.5
L
Izanami
Dakara23
Izanami
1
4
0
0.25
W
Chaac
Egutal
Chaac
0
0
2
1
L
Scylla
ElAlquimi
Scylla
0
1
0
0
L
0
1
0
0
L
Chaac
Mickehdzm
Chaac
0
4
0
0
W
Kali
Nachth
Kali
3
0
2
4
L
Yemoja
0
3
1
0.17
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,811
Damage
16,303
23,455
Taken
21,678
8,300
Mitigated
9,337
5,059
Healing
7,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Banquillo1207
Hercules
3,306
1,279
76
961
4,085
2,721
252
694
3,391
0
12,429
W
Izanami
4,553
3,201
0
1,071
3,566
996
50
502
3,064
0
30,275
L
Izanami
Dakara23
Izanami
2,337
1,775
0
397
5,504
1,472
0
0
5,504
0
18,589
W
Chaac
Egutal
Chaac
2,546
229
0
1,134
3,927
1,568
38
2,618
1,309
0
17,702
L
Scylla
ElAlquimi
Scylla
2,971
825
0
1,750
4,460
1,019
0
0
4,460
17,178
0
L
168
64
0
76
1,253
268
0
0
1,253
0
2,921
L
Chaac
Mickehdzm
Chaac
1,139
425
0
504
6,148
2,213
0
0
6,148
0
13,136
W
Kali
Nachth
Kali
2,720
1,546
0
2,892
5,203
1,900
570
353
4,850
0
33,112
L
Yemoja
1,196
629
1,008
1,324
6,090
3,328
0
0
6,090
8,730
0
W
3,178
401
0
1,296
4,897
2,152
75
0
4,897
0
39,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,585
Gold Earned
24,149
96
Minions Killed
210
0
Camps Cleared
0
533,543
Distance Traveled
676,920
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,742
677
16
2
0
143,860
0
W
Izanami
4,691
670
55
8
0
128,370
0
L
Izanami
3,594
513
29
4
0
119,282
0
W
Chaac
4,168
595
29
4
0
128,245
0
L
Scylla
3,882
555
31
4
0
102,424
0
L
Pele
2,914
416
6
1
0
33,260
0
L
Chaac
3,302
472
15
2
0
148,155
0
W
Kali
5,074
725
57
8
0
150,687
0
L
Yemoja
3,893
556
15
2
0
130,422
2
W
Nike
5,474
782
53
8
0
125,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role