Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Danzaburou
Danzaburou
Jhene_Chilombo
Danzaburou
Level 126
God Stats
10W - 7L
1,618 SR
Queue Stats
281W - 255L
1,524 Elo+
Party 4
Agni
Agni
PolarPack
Agni
Level 66
God Stats
19W - 21L
1,551 SR
Queue Stats
391W - 357L
1,516 Elo+
Party 3
Bastet
Bastet
VividMafia
Bastet
Level 49
God Stats
9W - 15L
1,500 SR
Queue Stats
360W - 356L
1,445 Elo+
Party 3
King Arthur
King Arthur
tiktok_heefbeef5
King Arthur
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 49L
1,423 Elo+
Party 4
Team Averages
Level 77
1,534 SR
1,482 Elo+

VS

Team Averages
Level 78
1,495 SR
1,520 Elo+
Artio
Artio
Captain_Rotundus
Artio
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,494 Elo+
Party 1
Ravana
Ravana
JustCallMeHunter
Ravana
Level 61
God Stats
5W - 2L
1,734 SR
Queue Stats
81W - 85L
1,548 Elo+
Party 2
Jing Wei
Jing Wei
NotAerodynamic
Jing Wei
Level 65
God Stats
1W - 2L
1,401 SR
Queue Stats
99W - 115L
1,522 Elo+
Party 2
Ymir
Ymir
chromosomekala
Ymir
Level 18
God Stats
1W - 1L
1,320 SR
Queue Stats
74W - 104L
1,543 Elo+
Party 2
Ah Puch
Ah Puch
jaymush
Ah Puch
Level 218
God Stats
0W - 1L
1,518 SR
Queue Stats
29W - 27L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
2 / 1 / 6
6,990
538
6,667
10,728
10,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Jhene_Chilombo
Danzaburou
14
4 / 0 / 0
8,112
624
5,854
6,180
2,569
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
11
3 / 5 / 5
6,535
503
7,487
7,379
2,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
VividMafia
Bastet
12
4 / 1 / 2
6,768
521
5,523
10,723
3,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
tiktok_heefbeef5
King Arthur
11
0 / 3 / 0
5,995
461
1,440
8,570
4,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 2
7,743
596
7,703
12,240
8,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 1 / 2
5,738
441
3,624
5,396
2,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
11
0 / 2 / 0
5,919
455
2,954
9,012
3,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 2
5,872
452
1,919
8,937
6,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Puch
jaymush
Ah Puch
11
5 / 4 / 0
6,907
531
9,301
10,499
4,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
13
Kills
9
10
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
1
6
5
L
4
2
2
2.5
W
Danzaburou
Jhene_Chilombo
Danzaburou
4
0
0
4
L
0
1
2
1
L
Jing Wei
0
2
0
0
W
Agni
3
5
5
1.1
W
Bastet
VividMafia
Bastet
4
1
2
5
L
0
4
2
0.25
L
Ah Puch
jaymush
Ah Puch
5
4
0
1.25
W
King Arthur
tiktok_heefbeef5
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,971
Damage
25,501
43,580
Taken
46,084
24,103
Mitigated
25,575
11,361
Healing
11,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,667
667
0
2,882
10,728
10,906
0
3,690
6,680
25,344
0
L
7,703
613
0
5,138
12,240
8,597
0
1,001
11,239
51,398
0
W
Danzaburou
Jhene_Chilombo
Danzaburou
5,854
3,188
0
3,591
6,180
2,569
179
305
5,875
0
69,683
L
3,624
660
0
264
5,396
2,135
0
2,606
2,790
0
34,701
L
Jing Wei
2,954
2,527
0
2,057
9,012
3,285
0
1,638
7,374
0
38,835
W
Agni
7,487
717
0
1,548
7,379
2,593
0
4,158
2,767
40,147
0
W
Bastet
VividMafia
Bastet
5,523
1,445
0
2,997
10,723
3,868
0
4,245
5,953
0
30,948
L
1,919
653
0
792
8,937
6,800
0
3,616
5,321
9,316
0
L
Ah Puch
jaymush
Ah Puch
9,301
196
0
3,723
10,499
4,758
0
5,293
5,206
43,670
0
W
King Arthur
tiktok_heefbeef5
King Arthur
1,440
145
0
343
8,570
4,167
0
4,572
3,382
0
28,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,400
Gold Earned
32,179
301
Minions Killed
284
0
Camps Cleared
0
1,313,226
Distance Traveled
1,206,160
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,990
538
27
2
0
260,989
1
L
Artio
7,743
596
79
6
0
233,389
0
W
Danzaburou
8,112
624
120
9
0
235,832
3
L
Ravana
5,738
441
46
4
0
263,203
4
L
Jing Wei
5,919
455
78
6
0
245,444
0
W
Agni
6,535
503
62
5
0
260,007
0
W
Bastet
6,768
521
43
3
0
298,173
0
L
Ymir
5,872
452
12
1
0
232,245
0
L
Ah Puch
6,907
531
69
5
0
231,879
0
W
King Arthur
5,995
461
49
4
0
258,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role