Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
ChuuBackaaa
Tsukuyomi
Level 129
God Stats
0W - 3L
1,500 SR
Queue Stats
150W - 139L
1,530 Elo+
Party 3
Zeus
Zeus
OGPrimordialOne
Zeus
Level 142
God Stats
0W - 1L
1,861 SR
Queue Stats
7W - 14L
1,285 Elo+
Party 2
Zhong Kui
Zhong Kui
TreydmarkSkillz
Zhong Kui
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,329 Elo+
Party 2
Chang'e
Chang'e
lI Sacred Il
Chang'e
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 78L
1,412 Elo+
Solo
Team Averages
Level 112
1,572 SR
1,411 Elo+

VS

Team Averages
Level 95
1,555 SR
1,539 Elo+
Chiron
Chiron
BippinBopBud
Chiron
Level 124
God Stats
2W - 0L
1,721 SR
Queue Stats
47W - 48L
1,470 Elo+
Party 1
Neith
Neith
OhHeCanHit
Neith
Level 80
God Stats
4W - 1L
1,417 SR
Queue Stats
124W - 112L
1,486 Elo+
Party 1
Artemis
Artemis
PimpLuigi11
Artemis
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,696 Elo+
Party 1
Horus
Horus
ShadowStorm001
Horus
Level 66
God Stats
2W - 1L
1,531 SR
Queue Stats
288W - 255L
1,541 Elo+
Solo
Zeus
Zeus
wetwetmud
Zeus
Level 144
God Stats
4W - 1L
1,606 SR
Queue Stats
181W - 174L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
2 / 1 / 4
8,260
751
3,012
5,426
2,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
ChuuBackaaa
Tsukuyomi
16
5 / 4 / 6
9,150
832
13,401
11,089
5,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
3 / 2 / 6
9,045
822
9,574
7,341
3,208
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
TreydmarkSkillz
Zhong Kui
16
2 / 4 / 10
8,760
796
7,429
14,550
17,458
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
lI Sacred Il
Chang'e
5
0 / 0 / 0
6,008
546
0
0
0
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
17
3 / 2 / 6
9,503
864
9,152
6,973
3,144
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Neith
16
0 / 2 / 9
8,831
803
7,523
8,454
3,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
PimpLuigi11
Artemis
13
2 / 4 / 5
8,182
744
6,325
9,258
4,113
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 3 / 9
8,598
782
2,469
11,811
10,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Zeus
16
6 / 2 / 3
9,614
874
8,825
5,299
2,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
43
12
Kills
11
11
Deaths
13
26
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
2
1
4
4
W
Chiron
3
2
6
3
L
Tsukuyomi
ChuuBackaaa
Tsukuyomi
5
4
6
2
L
3
2
6
3
W
Neith
0
2
9
2.25
W
Artemis
PimpLuigi11
Artemis
2
4
5
1.13
W
0
3
9
1.5
L
Zhong Kui
TreydmarkSkillz
Zhong Kui
2
4
10
1.75
L
Chang'e
lI Sacred Il
Chang'e
0
0
0
0
W
Zeus
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,416
Damage
34,294
38,406
Taken
41,795
28,693
Mitigated
23,740
14,466
Healing
16,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
3,012
84
575
760
5,426
2,785
409
1,325
4,101
15,267
0
W
Chiron
9,152
1,816
3,028
2,189
6,973
3,144
1,330
4,060
2,898
0
21,603
L
Tsukuyomi
ChuuBackaaa
Tsukuyomi
13,401
2,897
658
2,283
11,089
5,242
458
2,454
8,635
0
25,419
L
9,574
454
3,156
2,832
7,341
3,208
846
2,397
4,944
18,694
0
W
Neith
7,523
2,966
487
1,215
8,454
3,578
1,063
2,930
5,524
0
30,851
W
Artemis
PimpLuigi11
Artemis
6,325
1,451
776
746
9,258
4,113
1,200
5,356
3,902
0
9,830
W
2,469
684
3,500
4,259
11,811
10,628
485
5,181
6,630
0
6,087
L
Zhong Kui
TreydmarkSkillz
Zhong Kui
7,429
827
345
3,857
14,550
17,458
1,062
2,649
11,901
23,143
0
L
Chang'e
lI Sacred Il
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
Zeus
8,825
301
0
0
5,299
2,277
789
2,488
2,811
17,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,223
Gold Earned
44,728
111
Minions Killed
137
0
Camps Cleared
0
740,735
Distance Traveled
991,317
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,260
751
34
3
0
169,373
0
W
Chiron
9,503
864
24
2
0
190,667
0
L
Tsukuyomi
9,150
832
15
1
0
194,563
0
L
Zeus
9,045
822
24
2
0
203,162
0
W
Neith
8,831
803
55
5
0
195,196
0
W
Artemis
8,182
744
17
2
0
182,138
0
W
Horus
8,598
782
5
0
0
213,275
0
L
Zhong Kui
8,760
796
38
3
0
160,615
0
L
Chang'e
6,008
546
0
0
0
13,022
0
W
Zeus
9,614
874
36
3
0
210,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role