Player Matchup

Horus
Horus
Chewtobacca
Horus
Level 127
God Stats
3W - 4L
1,383 SR
Queue Stats
227W - 222L
1,501 Elo+
Party 2
Anhur
Anhur
Grizzil
Anhur
Level 149
God Stats
4W - 2L
1,733 SR
Queue Stats
188W - 181L
1,389 Elo+
Solo
Cliodhna
Cliodhna
Thebert00
Cliodhna
Level 88
God Stats
4W - 2L
1,474 SR
Queue Stats
215W - 220L
1,517 Elo+
Party 2
Odin
Odin
Tvilly2012
Odin
Level 110
God Stats
8W - 3L
1,637 SR
Queue Stats
137W - 118L
1,510 Elo+
Party 2
Bakasura
Bakasura
deadlyvibe69
Bakasura
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 116L
1,516 Elo+
Party 2
Team Averages
Level 118
1,545 SR
1,487 Elo+

VS

Team Averages
Level 108
1,513 SR
1,452 Elo+
Fenrir
Fenrir
Chonkiboi8782
Fenrir
Level 108
God Stats
0W - 2L
1,602 SR
Queue Stats
75W - 75L
1,553 Elo+
Party 1
Zhong Kui
Zhong Kui
Double J Hall
Zhong Kui
Level 88
God Stats
1W - 1L
1,684 SR
Queue Stats
36W - 35L
1,529 Elo+
Party 1
Pele
Pele
WolfofMibu2
Pele
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,488 Elo+
Solo
Anhur
Anhur
bryguy1
Anhur
Level 121
God Stats
0W - 1L
1,281 SR
Queue Stats
7W - 11L
1,429 Elo+
Party 3
Guan Yu
Guan Yu
truckman7
Guan Yu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,262 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 25
11,415
878
13,081
18,171
14,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Grizzil
Anhur
18
5 / 3 / 18
10,654
820
20,108
12,184
4,751
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cliodhna
Thebert00
Cliodhna
18
8 / 2 / 21
11,133
856
26,585
16,731
7,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

19
7 / 1 / 23
12,200
938
11,267
22,504
16,166
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
deadlyvibe69
Bakasura
17
9 / 3 / 18
10,932
841
10,730
15,757
13,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 4
9,941
765
21,362
19,871
26,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
Double J Hall
Zhong Kui
14
1 / 4 / 8
8,346
642
13,267
12,328
9,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 8 / 4
8,731
672
15,254
19,076
8,474
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
bryguy1
Anhur
16
2 / 8 / 6
9,170
705
17,975
18,281
6,338
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
truckman7
Guan Yu
14
1 / 8 / 5
8,147
627
3,536
21,463
18,363
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
38
33
Kills
11
11
Deaths
33
105
Assists
27
Player
Kills
Deaths
Assists
KDA
W
4
2
25
8.25
L
6
5
4
1.6
L
Zhong Kui
Double J Hall
Zhong Kui
1
4
8
1.25
W
Anhur
Grizzil
Anhur
5
3
18
4.67
W
Cliodhna
Thebert00
Cliodhna
8
2
21
9.25
W
7
1
23
18.5
L
1
8
4
0.38
L
Anhur
bryguy1
Anhur
2
8
6
0.63
W
Bakasura
deadlyvibe69
Bakasura
9
3
18
6
L
Guan Yu
truckman7
Guan Yu
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,771
Damage
71,394
85,347
Taken
91,019
56,475
Mitigated
69,421
49,018
Healing
26,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,081
5,847
12,568
10,397
18,171
14,717
632
3,144
14,487
0
20,507
L
21,362
2,438
2,194
3,168
19,871
26,609
37
0
18,357
4,588
26,547
L
Zhong Kui
Double J Hall
Zhong Kui
13,267
1,960
837
2,610
12,328
9,637
0
0
12,130
19,876
0
W
Anhur
Grizzil
Anhur
20,108
11,740
0
2,821
12,184
4,751
3,124
1,441
10,588
0
39,561
W
Cliodhna
Thebert00
Cliodhna
26,585
2,423
1,467
2,807
16,731
7,458
1,962
2,639
13,893
0
41,922
W
11,267
3,469
3,074
9,469
22,504
16,166
858
5,567
16,751
0
19,707
L
15,254
4,037
808
4,274
19,076
8,474
0
0
18,629
0
28,256
L
Anhur
bryguy1
Anhur
17,975
7,128
425
2,338
18,281
6,338
820
0
18,088
0
37,879
W
Bakasura
deadlyvibe69
Bakasura
10,730
6,085
1,495
4,920
15,757
13,383
899
3,219
12,233
0
10,271
L
Guan Yu
truckman7
Guan Yu
3,536
676
5,284
4,534
21,463
18,363
0
0
20,902
0
7,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,334
Gold Earned
44,335
132
Minions Killed
114
0
Camps Cleared
0
1,288,435
Distance Traveled
1,067,966
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,415
878
10
1
0
255,757
0
L
Fenrir
9,941
765
22
2
0
229,646
0
L
Zhong Kui
8,346
642
20
2
0
194,440
0
W
Anhur
10,654
820
37
3
0
227,274
0
W
Cliodhna
11,133
856
37
3
0
269,450
0
W
Odin
12,200
938
19
1
0
255,154
0
L
Pele
8,731
672
23
2
0
223,292
0
L
Anhur
9,170
705
35
3
0
197,894
0
W
Bakasura
10,932
841
29
2
0
280,800
0
L
Guan Yu
8,147
627
14
1
0
222,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role