Player Matchup

Jing Wei
Jing Wei
Dekysretun
Jing Wei
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,250 Elo+
Party 2
Chaac
Chaac
EstoyToLoko69
Chaac
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,287 Elo+
Party 2
Baba Yaga
Baba Yaga
Sergimus
Baba Yaga
Level 27
God Stats
0W - 2L
1,270 SR
Queue Stats
2W - 7L
1,250 Elo+
Party 2
Maui
Maui
Threom
Maui
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,239 Elo+
Party 2
Ravana
Ravana
grafando
Ravana
Level 125
God Stats
14W - 8L
1,545 SR
Queue Stats
212W - 195L
1,549 Elo+
Solo
Team Averages
Level 50
1,463 SR
1,315 Elo+

VS

Team Averages
Level 92
1,514 SR
1,394 Elo+
Olorun
Olorun
 
Olorun
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
D0gg097
Medusa
Level 125
God Stats
32W - 27L
1,543 SR
Queue Stats
548W - 577L
1,421 Elo+
Party 1
Chang'e
Chang'e
RoBsenFTW
Chang'e
Level 39
God Stats
10W - 13L
1,551 SR
Queue Stats
10W - 18L
1,288 Elo+
Solo
Bakasura
Bakasura
S7 Risk
Bakasura
Level 128
God Stats
9W - 7L
1,495 SR
Queue Stats
438W - 472L
1,402 Elo+
Party 1
Anubis
Anubis
Urmius
Anubis
Level 101
God Stats
8W - 5L
1,481 SR
Queue Stats
294W - 303L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Dekysretun
Jing Wei
8
1 / 4 / 1
5,024
419
3,935
7,892
3,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 5 / 4
6,034
503
4,315
10,206
4,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
Sergimus
Baba Yaga
9
1 / 4 / 4
5,799
483
3,512
7,146
2,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Maui
Threom
Maui
9
1 / 1 / 4
5,822
485
1,482
8,678
7,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
grafando
Ravana
14
10 / 0 / 4
8,343
695
12,991
4,751
2,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
4 / 4 / 1
7,523
627
6,836
8,656
2,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
D0gg097
Medusa
11
2 / 2 / 2
6,511
543
9,354
7,977
2,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
RoBsenFTW
Chang'e
9
2 / 2 / 2
6,418
535
3,570
7,371
1,978
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
S7 Risk
Bakasura
11
2 / 4 / 1
6,829
569
4,135
11,726
3,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Urmius
Anubis
12
3 / 3 / 0
6,997
583
3,610
5,685
2,403
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
15
Kills
13
14
Deaths
15
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
4
1
1.13
W
Medusa
D0gg097
Medusa
2
2
2
1.5
L
Jing Wei
Dekysretun
Jing Wei
1
4
1
0.38
L
2
5
4
0.8
W
Chang'e
RoBsenFTW
Chang'e
2
2
2
1.5
W
Bakasura
S7 Risk
Bakasura
2
4
1
0.63
L
Baba Yaga
Sergimus
Baba Yaga
1
4
4
0.75
L
Maui
Threom
Maui
1
1
4
3
W
Anubis
Urmius
Anubis
3
3
0
1
L
Ravana
grafando
Ravana
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,235
Damage
27,505
38,673
Taken
41,415
19,476
Mitigated
13,757
9,903
Healing
13,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
6,836
3,938
60
1,772
8,656
2,987
606
550
8,106
48,830
0
W
Medusa
D0gg097
Medusa
9,354
4,058
0
2,572
7,977
2,503
534
763
7,214
0
51,396
L
Jing Wei
Dekysretun
Jing Wei
3,935
3,156
0
1,476
7,892
3,110
0
1,222
6,620
0
19,988
L
4,315
1,332
0
2,243
10,206
4,224
0
6,111
3,885
0
26,931
W
Chang'e
RoBsenFTW
Chang'e
3,570
1,028
2,150
3,145
7,371
1,978
128
693
6,678
13,320
0
W
Bakasura
S7 Risk
Bakasura
4,135
2,336
0
1,629
11,726
3,886
126
883
10,843
0
34,780
L
Baba Yaga
Sergimus
Baba Yaga
3,512
431
0
1,165
7,146
2,798
0
4,059
2,957
28,806
0
L
Maui
Threom
Maui
1,482
977
0
1,587
8,678
7,167
0
2,011
6,483
12,668
0
W
Anubis
Urmius
Anubis
3,610
63
0
1,839
5,685
2,403
156
2,105
3,580
42,910
0
L
Ravana
grafando
Ravana
12,991
4,887
0
3,432
4,751
2,177
0
613
3,792
0
74,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,022
Gold Earned
34,278
241
Minions Killed
313
0
Camps Cleared
0
1,122,949
Distance Traveled
1,116,159
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,523
627
67
6
0
222,099
4
W
Medusa
6,511
543
83
7
0
209,858
0
L
Jing Wei
5,024
419
37
3
0
169,215
0
L
Chaac
6,034
503
44
4
0
231,391
0
W
Chang'e
6,418
535
14
1
0
214,736
7
W
Bakasura
6,829
569
73
6
0
256,497
0
L
Baba Yaga
5,799
483
38
3
0
221,498
0
L
Maui
5,822
485
16
1
0
213,240
3
W
Anubis
6,997
583
76
6
0
212,969
1
L
Ravana
8,343
695
106
9
0
287,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role