Player Matchup

Nox
Nox
A Pancakes Life
Nox
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,405 Elo+
Party 1
Gilgamesh
Gilgamesh
ChambeauNo5
Gilgamesh
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,410 Elo+
Party 1
Ullr
Ullr
DKJagz
Ullr
Level 58
God Stats
16W - 16L
1,419 SR
Queue Stats
233W - 227L
1,477 Elo+
Solo
King Arthur
King Arthur
Timeless Agony
King Arthur
Level 86
God Stats
3W - 8L
1,371 SR
Queue Stats
12W - 23L
1,350 Elo+
Party 1
Bakasura
Bakasura
capchief
Bakasura
Level 63
God Stats
14W - 17L
1,545 SR
Queue Stats
267W - 229L
1,524 Elo+
Solo
Team Averages
Level 85
1,467 SR
1,433 Elo+

VS

Team Averages
Level 82
1,569 SR
1,480 Elo+
Freya
Freya
Asuna_141_
Freya
Level 66
God Stats
41W - 33L
1,649 SR
Queue Stats
233W - 236L
1,501 Elo+
Solo
Shiva
Shiva
KIngKhalifaV
Shiva
Level 94
God Stats
6W - 11L
1,443 SR
Queue Stats
373W - 437L
1,434 Elo+
Party 2
Raijin
Raijin
LordArkmar
Raijin
Level 64
God Stats
73W - 70L
1,666 SR
Queue Stats
315W - 315L
1,487 Elo+
Solo
Medusa
Medusa
PokiToki
Medusa
Level 69
God Stats
1W - 1L
1,394 SR
Queue Stats
106W - 118L
1,473 Elo+
Party 2
Charon
Charon
kingbowser324
Charon
Level 117
God Stats
2W - 0L
1,693 SR
Queue Stats
191W - 190L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 7
7,796
520
6,230
8,417
6,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
ChambeauNo5
Gilgamesh
12
1 / 3 / 2
7,253
484
5,907
12,604
5,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ullr
DKJagz
Ullr
12
2 / 3 / 0
7,740
516
6,241
13,380
5,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Timeless Agony
King Arthur
13
2 / 3 / 0
7,943
530
10,738
16,144
13,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
capchief
Bakasura
14
4 / 5 / 2
8,207
547
10,675
17,026
7,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
14
7 / 1 / 4
9,028
602
10,515
9,679
4,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 2 / 5
8,585
572
14,931
15,839
14,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Raijin
LordArkmar
Raijin
14
2 / 2 / 1
8,335
556
5,872
7,807
2,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
PokiToki
Medusa
16
3 / 1 / 1
9,395
626
8,724
12,095
5,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 4 / 5
7,106
474
4,596
13,921
11,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
10
Kills
16
16
Deaths
10
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
2
7
2.25
W
Freya
7
1
4
9
L
Gilgamesh
ChambeauNo5
Gilgamesh
1
3
2
0.67
L
Ullr
DKJagz
Ullr
2
3
0
0.67
W
4
2
5
3.25
W
Raijin
LordArkmar
Raijin
2
2
1
1.25
W
Medusa
PokiToki
Medusa
3
1
1
3.5
L
King Arthur
Timeless Agony
King Arthur
2
3
0
0.67
L
Bakasura
capchief
Bakasura
4
5
2
1
W
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,791
Damage
44,638
67,571
Taken
59,341
39,563
Mitigated
38,784
12,476
Healing
15,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,230
720
0
2,630
8,417
6,619
0
3,940
4,343
27,832
0
W
Freya
10,515
2,815
0
4,443
9,679
4,227
0
1,565
7,916
58,452
0
L
Gilgamesh
ChambeauNo5
Gilgamesh
5,907
2,057
0
746
12,604
5,807
0
5,928
6,368
0
59,310
L
Ullr
DKJagz
Ullr
6,241
2,664
0
3,857
13,380
5,408
1,023
1,003
12,331
0
64,298
W
14,931
1,666
0
1,795
15,839
14,869
0
1,402
13,644
1,307
60,405
W
Raijin
LordArkmar
Raijin
5,872
887
0
1,456
7,807
2,870
360
665
6,587
62,783
0
W
Medusa
PokiToki
Medusa
8,724
4,333
0
4,894
12,095
5,712
661
467
11,628
0
88,298
L
King Arthur
Timeless Agony
King Arthur
10,738
1,484
0
2,222
16,144
13,858
0
4,585
11,559
1,141
55,603
L
Bakasura
capchief
Bakasura
10,675
5,615
0
3,021
17,026
7,871
0
5,702
11,224
0
58,586
W
4,596
913
202
2,523
13,921
11,106
0
2,812
9,939
23,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,939
Gold Earned
42,449
434
Minions Killed
465
0
Camps Cleared
0
1,533,754
Distance Traveled
1,572,630
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,796
520
47
3
0
282,745
0
W
Freya
9,028
602
83
6
0
372,118
0
L
Gilgamesh
7,253
484
88
6
0
303,799
1
L
Ullr
7,740
516
108
7
0
295,460
0
W
Shiva
8,585
572
88
6
0
302,345
0
W
Raijin
8,335
556
132
9
0
295,044
5
W
Medusa
9,395
626
141
9
0
304,832
4
L
King Arthur
7,943
530
91
6
0
319,730
0
L
Bakasura
8,207
547
100
7
0
332,020
0
W
Charon
7,106
474
21
1
0
298,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role