Player Matchup

Vamana
Vamana
MinganRogue
Vamana
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 22L
1,577 Elo+
Party 2
Aphrodite
Aphrodite
MrTaco7512
Aphrodite
Level 124
God Stats
2W - 4L
1,469 SR
Queue Stats
286W - 284L
1,586 Elo+
Solo
Chaac
Chaac
Turbo20th
Chaac
Level 126
God Stats
2W - 0L
1,790 SR
Queue Stats
221W - 229L
1,426 Elo+
Solo
Lancelot
Lancelot
locoshaba
Lancelot
Level 133
God Stats
3W - 0L
1,500 SR
Queue Stats
430W - 434L
1,451 Elo+
Solo
Anhur
Anhur
pandamoenyan
Anhur
Level 166
God Stats
2W - 1L
1,534 SR
Queue Stats
225W - 185L
1,546 Elo+
Party 2
Team Averages
Level 128
1,559 SR
1,517 Elo+

VS

Team Averages
Level 110
1,396 SR
1,424 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Green pillz
Jing Wei
Level 143
God Stats
0W - 2L
1,347 SR
Queue Stats
42W - 80L
1,429 Elo+
Party 1
Arachne
Arachne
I-AMvictor
Arachne
Level 114
God Stats
0W - 3L
1,152 SR
Queue Stats
334W - 343L
1,532 Elo+
Solo
Yemoja
Yemoja
VULCAN ELITE630
Yemoja
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,224 Elo+
Solo
Hachiman
Hachiman
WiLLYDiLLASQUiD
Hachiman
Level 162
God Stats
3W - 7L
1,481 SR
Queue Stats
154W - 168L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
14
1 / 3 / 9
8,567
779
4,062
11,899
12,715
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Aphrodite
MrTaco7512
Aphrodite
15
3 / 2 / 9
9,093
827
8,897
12,842
7,713
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Turbo20th
Chaac
15
6 / 2 / 8
9,685
880
12,058
16,409
19,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
locoshaba
Lancelot
17
1 / 4 / 14
9,754
887
13,908
14,772
14,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 3 / 6
10,182
926
14,894
11,183
5,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
4 / 6 / 3
9,006
819
21,408
13,536
6,976
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Green pillz
Jing Wei
15
2 / 4 / 5
8,414
765
10,262
11,986
5,056
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arachne
I-AMvictor
Arachne
15
2 / 4 / 5
7,985
726
7,538
9,839
10,329
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
4 / 4 / 3
8,466
770
8,482
21,085
16,709
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
5
0 / 1 / 0
5,820
529
0
1,054
412

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
28
19
Kills
12
14
Deaths
19
46
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
4
6
3
0.92
L
Jing Wei
Green pillz
Jing Wei
2
4
5
1.13
L
Arachne
I-AMvictor
Arachne
2
4
5
1.13
W
Vamana
1
3
9
1.83
W
Aphrodite
MrTaco7512
Aphrodite
3
2
9
3.75
W
Chaac
Turbo20th
Chaac
6
2
8
5
L
4
4
3
1.38
L
Hachiman
0
1
0
0
W
Lancelot
locoshaba
Lancelot
1
4
14
2
W
8
3
6
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,819
Damage
47,690
67,105
Taken
57,500
59,286
Mitigated
39,482
29,639
Healing
16,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
21,408
3,287
581
1,902
13,536
6,976
0
2,200
11,153
34,653
0
L
Jing Wei
Green pillz
Jing Wei
10,262
7,059
579
3,663
11,986
5,056
226
1,612
10,057
0
25,462
L
Arachne
I-AMvictor
Arachne
7,538
5,522
385
1,463
9,839
10,329
367
2,094
7,609
61
10,140
W
Vamana
4,062
887
846
1,312
11,899
12,715
995
5,428
6,348
0
15,219
W
Aphrodite
MrTaco7512
Aphrodite
8,897
1,944
7,797
7,419
12,842
7,713
1,032
5,998
6,730
26,265
0
W
Chaac
Turbo20th
Chaac
12,058
444
1,134
4,291
16,409
19,393
472
5,487
10,732
0
21,522
L
8,482
1,783
1,703
6,082
21,085
16,709
0
4,710
16,049
18,356
0
L
Hachiman
0
0
0
0
1,054
412
0
1,054
0
0
0
W
Lancelot
locoshaba
Lancelot
13,908
1,660
291
907
14,772
14,385
384
7,932
6,594
4,254
30,777
W
14,894
7,026
2,044
3,598
11,183
5,080
5,137
4,271
6,750
0
32,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,281
Gold Earned
39,691
168
Minions Killed
96
0
Camps Cleared
0
1,093,453
Distance Traveled
759,613
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,006
819
33
3
0
185,939
0
L
Jing Wei
8,414
765
39
4
0
196,891
0
L
Arachne
7,985
726
9
1
0
212,163
0
W
Vamana
8,567
779
18
2
0
228,979
0
W
Aphrodite
9,093
827
40
4
0
191,680
0
W
Chaac
9,685
880
21
2
0
244,942
0
L
Yemoja
8,466
770
15
1
0
164,488
0
L
Hachiman
5,820
529
0
0
0
132
0
W
Lancelot
9,754
887
64
6
0
244,300
0
W
Anhur
10,182
926
25
2
0
183,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role