Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Azulier
Artemis
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,495 Elo+
Solo
Sol
Sol
JustNaru_
Sol
Level 108
God Stats
5W - 4L
1,411 SR
Queue Stats
112W - 114L
1,450 Elo+
Party 1
Mercury
Mercury
TreGamesAlot
Mercury
Level 116
God Stats
11W - 8L
1,701 SR
Queue Stats
117W - 120L
1,485 Elo+
Party 1
Ix Chel
Ix Chel
miatnt
Ix Chel
Level 127
God Stats
8W - 7L
1,563 SR
Queue Stats
275W - 284L
1,467 Elo+
Solo
Team Averages
Level 127
1,535 SR
1,479 Elo+

VS

Team Averages
Level 152
1,511 SR
1,504 Elo+
Heimdallr
Heimdallr
Active-ForSure26
Heimdallr
Level 152
God Stats
4W - 1L
1,512 SR
Queue Stats
181W - 189L
1,427 Elo+
Solo
Anubis
Anubis
Demon17Slayer17
Anubis
Level 159
God Stats
5W - 3L
1,564 SR
Queue Stats
269W - 254L
1,497 Elo+
Solo
Ah Puch
Ah Puch
Meter Dunkz
Ah Puch
Level 147
God Stats
68W - 55L
1,474 SR
Queue Stats
327W - 304L
1,453 Elo+
Solo
Shiva
Shiva
NaughtyNoob
Shiva
Level 157
God Stats
1W - 1L
1,336 SR
Queue Stats
129W - 121L
1,626 Elo+
Solo
Achilles
Achilles
VinnyTheBeef
Achilles
Level 144
God Stats
6W - 2L
1,666 SR
Queue Stats
218W - 201L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
0 / 2 / 0
3,915
392
337
3,566
1,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Azulier
Artemis
7
1 / 1 / 1
4,951
495
1,234
3,485
1,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 3 / 1
5,423
542
4,283
5,758
1,354
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
TreGamesAlot
Mercury
10
0 / 1 / 0
5,441
544
1,156
7,540
2,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
miatnt
Ix Chel
6
0 / 2 / 0
4,218
422
931
2,530
649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
9
0 / 1 / 3
5,278
528
2,125
5,616
2,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 0 / 2
6,267
627
3,236
2,597
1,190
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Puch
Meter Dunkz
Ah Puch
7
0 / 0 / 0
4,815
482
0
1,330
346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

11
1 / 0 / 3
6,074
607
2,637
5,928
2,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
VinnyTheBeef
Achilles
10
5 / 1 / 0
6,136
614
3,254
5,522
4,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
9
9
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
W
Heimdallr
0
1
3
1.5
L
Artemis
Azulier
Artemis
1
1
1
1.5
W
3
0
2
4
L
1
3
1
0.5
W
Ah Puch
Meter Dunkz
Ah Puch
0
0
0
0
W
1
0
3
2.5
L
Mercury
TreGamesAlot
Mercury
0
1
0
0
W
Achilles
VinnyTheBeef
Achilles
5
1
0
5
L
Ix Chel
miatnt
Ix Chel
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,941
Damage
11,252
22,879
Taken
20,993
6,498
Mitigated
10,668
4,042
Healing
10,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
337
67
0
304
3,566
1,135
0
260
3,306
5,688
0
W
Heimdallr
2,125
566
0
1,570
5,616
2,042
0
2,453
3,163
0
33,469
L
Artemis
Azulier
Artemis
1,234
345
0
800
3,485
1,074
327
0
3,485
0
15,645
W
3,236
84
0
1,652
2,597
1,190
0
736
1,861
50,002
0
L
4,283
2,186
0
1,758
5,758
1,354
896
1,384
4,374
35,301
0
W
Ah Puch
Meter Dunkz
Ah Puch
0
0
0
611
1,330
346
428
0
1,330
17,488
0
W
2,637
1,073
0
3,526
5,928
2,562
0
565
5,363
0
41,922
L
Mercury
TreGamesAlot
Mercury
1,156
669
0
880
7,540
2,286
0
674
6,866
0
44,277
W
Achilles
VinnyTheBeef
Achilles
3,254
674
0
2,746
5,522
4,528
0
1,797
3,725
142
17,225
L
Ix Chel
miatnt
Ix Chel
931
161
0
300
2,530
649
0
1,045
1,485
12,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,948
Gold Earned
28,570
217
Minions Killed
267
0
Camps Cleared
0
820,064
Distance Traveled
890,078
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
3,915
392
12
1
0
97,431
0
W
Heimdallr
5,278
528
57
6
0
175,558
0
L
Artemis
4,951
495
30
3
0
189,430
0
W
Anubis
6,267
627
85
9
0
191,582
1
L
Sol
5,423
542
59
6
0
196,088
0
W
Ah Puch
4,815
482
29
3
0
70,522
0
W
Shiva
6,074
607
77
8
0
246,710
0
L
Mercury
5,441
544
91
9
0
237,084
0
W
Achilles
6,136
614
19
2
0
205,706
2
L
Ix Chel
4,218
422
25
3
0
100,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role