Player Matchup

Maui
Maui
ChefGazpach0199
Maui
Level 42
God Stats
2W - 10L
1,195 SR
Queue Stats
246W - 237L
1,406 Elo+
Party 1
Neith
Neith
Gabe_Oppie8
Neith
Level 56
God Stats
1W - 3L
1,203 SR
Queue Stats
27W - 34L
1,367 Elo+
Solo
Thanatos
Thanatos
SelenaEnthusiest
Thanatos
Level 85
God Stats
10W - 10L
1,457 SR
Queue Stats
182W - 173L
1,414 Elo+
Party 1
King Arthur
King Arthur
Shai-HuludH20
King Arthur
Level 105
God Stats
35W - 30L
1,369 SR
Queue Stats
347W - 396L
1,404 Elo+
Solo
Chang'e
Chang'e
temp-170204
Chang'e
Level 87
God Stats
1W - 5L
1,777 SR
Queue Stats
139W - 130L
1,427 Elo+
Party 1
Team Averages
Level 75
1,400 SR
1,404 Elo+

VS

Team Averages
Level 100
1,535 SR
1,406 Elo+
Vamana
Vamana
Camilo_Rojas99
Vamana
Level 74
God Stats
6W - 5L
1,594 SR
Queue Stats
399W - 399L
1,454 Elo+
Solo
Merlin
Merlin
Joshflag
Merlin
Level 67
God Stats
9W - 11L
1,473 SR
Queue Stats
121W - 166L
1,344 Elo+
Solo
Khepri
Khepri
Lincedorado2
Khepri
Level 107
God Stats
6W - 9L
1,393 SR
Queue Stats
18W - 24L
1,353 Elo+
Solo
Arachne
Arachne
Shiesty KP
Arachne
Level 147
God Stats
12W - 7L
1,727 SR
Queue Stats
199W - 210L
1,472 Elo+
Solo
Jing Wei
Jing Wei
XDamonXD
Jing Wei
Level 104
God Stats
3W - 3L
1,486 SR
Queue Stats
223W - 191L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
3,551
395
0
1,169
658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 2 / 0
4,623
514
4,929
6,831
2,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

1
0 / 0 / 0
3,417
380
0
166
34
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

King Arthur
Shai-HuludH20
King Arthur
9
1 / 1 / 0
4,952
550
3,518
6,073
3,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
temp-170204
Chang'e
1
0 / 1 / 0
3,371
375
0
888
163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
6,298
700
1,554
5,408
3,703
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Joshflag
Merlin
9
0 / 2 / 1
5,414
602
3,028
4,646
1,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
9
0 / 0 / 0
5,570
619
891
1,623
1,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Shiesty KP
Arachne
9
1 / 0 / 0
5,673
630
943
4,367
1,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
XDamonXD
Jing Wei
9
0 / 0 / 1
5,271
586
2,198
4,439
1,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
2
Kills
4
4
Deaths
2
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
0
0
0
0
L
1
2
0
0.5
W
Merlin
Joshflag
Merlin
0
2
1
0.25
W
Khepri
0
0
0
0
L
0
0
0
0
L
King Arthur
Shai-HuludH20
King Arthur
1
1
0
1
W
Arachne
Shiesty KP
Arachne
1
0
0
1
W
Jing Wei
XDamonXD
Jing Wei
0
0
1
0.5
L
Chang'e
temp-170204
Chang'e
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,447
Damage
8,614
15,127
Taken
20,483
7,020
Mitigated
9,412
2,449
Healing
6,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,554
1,288
0
885
5,408
3,703
0
0
5,408
0
38,091
L
0
0
0
120
1,169
658
0
218
951
1,992
0
L
4,929
1,529
0
1,621
6,831
2,571
0
1,842
4,891
0
29,388
W
Merlin
Joshflag
Merlin
3,028
347
0
1,000
4,646
1,439
883
0
4,646
29,048
0
W
Khepri
891
0
78
379
1,623
1,418
361
0
1,623
21,525
0
L
0
0
0
178
166
34
0
0
166
0
965
L
King Arthur
Shai-HuludH20
King Arthur
3,518
529
0
530
6,073
3,594
0
1,603
4,312
0
30,199
W
Arachne
Shiesty KP
Arachne
943
919
0
1,942
4,367
1,533
563
0
4,272
0
26,727
W
Jing Wei
XDamonXD
Jing Wei
2,198
1,336
0
1,797
4,439
1,319
1,586
0
4,399
0
28,232
L
Chang'e
temp-170204
Chang'e
0
0
0
0
888
163
0
0
888
580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,914
Gold Earned
28,226
98
Minions Killed
238
0
Camps Cleared
0
473,681
Distance Traveled
965,742
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,298
700
68
8
0
215,698
0
L
Maui
3,551
395
8
1
0
29,329
0
L
Neith
4,623
514
33
4
0
170,178
0
W
Merlin
5,414
602
66
7
0
189,568
0
W
Khepri
5,570
619
20
2
0
224,680
0
L
Thanatos
3,417
380
3
0
0
29,516
0
L
King Arthur
4,952
550
52
6
0
210,404
0
W
Arachne
5,673
630
45
5
0
156,564
0
W
Jing Wei
5,271
586
39
4
0
179,232
0
L
Chang'e
3,371
375
2
0
0
34,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role