Player Matchup

Ravana
Ravana
Gold II
BlankFrost_01
Ravana
Gold II
Level 60
God Stats
9W - 5L
1,636 SR
Queue Stats
101W - 107L
1,586 MMR
Party 4
Janus
Janus
Gold II
MrGrimPacMan
Janus
Gold II
Level 145
God Stats
42W - 46L
1,486 SR
Queue Stats
308W - 313L
1,595 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum V
nappingdougs
Erlang Shen
Platinum V
Level 65
God Stats
0W - 3L
1,203 SR
Queue Stats
190W - 183L
1,578 MMR
Solo
Sol
Sol
Gold II
noobiownu
Sol
Gold II
Level 155
God Stats
9W - 7L
1,737 SR
Queue Stats
308W - 313L
1,595 MMR
Party 2
Ganesha
Ganesha
Gold II
xTentx21
Ganesha
Gold II
Level 155
God Stats
9W - 5L
1,661 SR
Queue Stats
292W - 293L
1,571 MMR
Party 4
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,545 SR
1,585 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,642 SR
1,570 MMR
Izanami
Izanami
Platinum V
 
Izanami
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ullr
Ullr
Gold V
Pyleske
Ullr
Gold V
Level 44
God Stats
8W - 6L
1,778 SR
Queue Stats
182W - 174L
1,592 MMR
Party 1
Ares
Ares
Bronze III
RoseAqua
Ares
Bronze III
Level 84
God Stats
2W - 3L
1,500 SR
Queue Stats
17W - 11L
1,545 MMR
Party 3
Shiva
Shiva
Gold III
blasfern
Shiva
Gold III
Level 86
God Stats
2W - 0L
1,894 SR
Queue Stats
259W - 235L
1,575 MMR
Solo
Ah Puch
Ah Puch
Silver I
gogomane25
Ah Puch
Silver I
Level 150
God Stats
1W - 1L
1,539 SR
Queue Stats
18W - 11L
1,637 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,778
478
3,361
5,576
2,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 2 / 0
5,515
552
1,762
5,384
1,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
nappingdougs
Erlang Shen
10
0 / 3 / 0
5,169
517
3,570
10,203
4,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
0 / 4 / 0
4,616
462
2,961
5,865
2,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ganesha
xTentx21
Ganesha
7
0 / 3 / 2
4,804
480
1,585
7,464
4,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Ao KuangLokiMartichorasKali

VS

Bans
BakasuraSusanoThorAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
4 / 0 / 1
6,948
695
5,813
3,443
1,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ullr
Pyleske
Ullr
10
3 / 0 / 4
6,338
634
3,769
6,370
2,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
8
2 / 2 / 6
6,038
604
3,129
7,485
4,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shiva
blasfern
Shiva
12
4 / 0 / 0
7,092
709
6,319
8,572
5,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Puch
gogomane25
Ah Puch
10
2 / 0 / 6
5,916
592
4,970
4,797
1,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
15
15
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
0
1
4.5
L
0
3
1
0.17
L
2
2
0
1
W
Ullr
Pyleske
Ullr
3
0
4
5
W
Ares
2
2
6
2.5
W
Shiva
blasfern
Shiva
4
0
0
4
W
Ah Puch
gogomane25
Ah Puch
2
0
6
5
L
Erlang Shen
nappingdougs
Erlang Shen
0
3
0
0
L
0
4
0
0
L
Ganesha
xTentx21
Ganesha
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,239
Damage
24,000
34,492
Taken
30,667
14,963
Mitigated
15,351
8,590
Healing
12,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,813
4,147
0
1,821
3,443
1,309
0
1,504
1,939
0
60,539
L
3,361
663
0
221
5,576
2,038
0
1,596
3,980
0
34,943
L
1,762
0
0
250
5,384
1,882
0
1,851
3,533
32,469
0
W
Ullr
Pyleske
Ullr
3,769
1,574
0
3,486
6,370
2,031
0
663
5,633
0
39,675
W
Ares
3,129
205
0
2,170
7,485
4,680
0
2,898
4,451
8,238
0
W
Shiva
blasfern
Shiva
6,319
878
0
2,184
8,572
5,849
0
0
8,572
0
51,527
W
Ah Puch
gogomane25
Ah Puch
4,970
474
0
2,881
4,797
1,482
0
1,183
3,566
44,126
0
L
Erlang Shen
nappingdougs
Erlang Shen
3,570
2,011
0
4,709
10,203
4,640
0
0
10,203
0
34,259
L
2,961
1,631
0
947
5,865
2,075
0
1,843
4,022
21,310
3,147
L
Ganesha
xTentx21
Ganesha
1,585
482
650
1,813
7,464
4,328
0
2,809
4,655
9,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,882
Gold Earned
32,332
264
Minions Killed
332
0
Camps Cleared
0
1,017,185
Distance Traveled
964,880
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,948
695
110
11
0
188,997
2
L
Ravana
4,778
478
61
6
0
221,350
0
L
Janus
5,515
552
94
9
0
210,243
0
W
Ullr
6,338
634
64
6
0
170,022
0
W
Ares
6,038
604
16
2
0
191,968
3
W
Shiva
7,092
709
75
8
0
217,260
0
W
Ah Puch
5,916
592
67
7
0
196,633
0
L
Erlang Shen
5,169
517
58
6
0
192,425
0
L
Sol
4,616
462
46
5
0
171,850
1
L
Ganesha
4,804
480
5
1
0
221,317
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role