Player Matchup

Shiva
Shiva
BIG-COOL-LOU
Shiva
Level 38
God Stats
1W - 1L
1,477 SR
Queue Stats
7W - 12L
1,293 Elo+
Party 2
Mercury
Mercury
DJREDKILLS
Mercury
Level 107
God Stats
10W - 10L
1,516 SR
Queue Stats
72W - 70L
1,432 Elo+
Party 2
Bacchus
Bacchus
SuperLadd69
Bacchus
Level 163
God Stats
4W - 3L
1,721 SR
Queue Stats
289W - 311L
1,533 Elo+
Solo
Nu Wa
Nu Wa
ThamiReyes
Nu Wa
Level 154
God Stats
94W - 76L
1,597 SR
Queue Stats
267W - 259L
1,492 Elo+
Solo
Skadi
Skadi
skyblack88
Skadi
Level 148
God Stats
6W - 7L
1,535 SR
Queue Stats
31W - 35L
1,459 Elo+
Party 2
Team Averages
Level 122
1,569 SR
1,442 Elo+

VS

Team Averages
Level 143
1,628 SR
1,448 Elo+
Surtr
Surtr
AFrootLoops
Surtr
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 45L
1,380 Elo+
Party 1
Sol
Sol
AchocoKripis
Sol
Level 124
God Stats
2W - 1L
1,477 SR
Queue Stats
59W - 60L
1,388 Elo+
Party 1
Ra
Ra
AghastWalls4
Ra
Level 151
God Stats
8W - 3L
1,710 SR
Queue Stats
250W - 264L
1,429 Elo+
Solo
Awilix
Awilix
Mr_Pototohead420
Awilix
Level 135
God Stats
11W - 4L
1,675 SR
Queue Stats
100W - 102L
1,502 Elo+
Solo
Sylvanus
Sylvanus
shaggyzilla101
Sylvanus
Level 181
God Stats
8W - 4L
1,779 SR
Queue Stats
629W - 574L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,093
463
4,053
10,604
4,861
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
DJREDKILLS
Mercury
13
1 / 3 / 0
7,145
650
2,102
10,564
3,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
SuperLadd69
Bacchus
8
0 / 4 / 3
5,676
516
4,518
11,141
10,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
11
1 / 2 / 0
6,182
562
6,649
6,328
2,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
9
3 / 3 / 0
5,890
535
5,906
5,998
1,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 3
4,848
441
1,958
6,681
4,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

10
2 / 0 / 5
6,332
576
5,138
5,703
1,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 2 / 2
6,680
607
4,624
7,302
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 0 / 2
7,197
654
6,998
8,483
3,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
13
6 / 0 / 0
7,672
697
7,843
8,163
7,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
5
Kills
16
16
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
3
3
0.5
W
2
0
5
4.5
W
3
2
2
2
L
0
4
0
0
L
Mercury
DJREDKILLS
Mercury
1
3
0
0.33
W
5
0
2
6
L
Bacchus
SuperLadd69
Bacchus
0
4
3
0.38
L
Nu Wa
1
2
0
0.5
W
Sylvanus
6
0
0
6
L
Skadi
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,228
Damage
26,561
44,635
Taken
36,332
22,722
Mitigated
20,407
8,210
Healing
13,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,958
930
299
910
6,681
4,953
158
1,635
5,046
289
11,611
W
5,138
1,773
0
2,077
5,703
1,797
1,728
1,674
4,029
34,575
0
W
4,624
639
307
2,198
7,302
2,860
150
3,879
3,423
56,840
0
L
4,053
1,436
0
0
10,604
4,861
0
5,516
5,088
0
27,035
L
Mercury
DJREDKILLS
Mercury
2,102
1,310
0
2,081
10,564
3,845
0
2,394
8,170
0
64,266
W
6,998
2,696
0
2,703
8,483
3,245
322
2,981
5,502
0
50,079
L
Bacchus
SuperLadd69
Bacchus
4,518
591
177
3,150
11,141
10,115
0
3,840
7,301
17,613
0
L
Nu Wa
6,649
2,336
0
2,129
6,328
2,056
830
3,068
3,260
45,802
0
W
Sylvanus
7,843
3,097
84
4,561
8,163
7,552
0
998
7,165
43,700
12,659
L
Skadi
5,906
2,406
147
526
5,998
1,845
0
2,301
3,697
0
35,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,986
Gold Earned
32,729
286
Minions Killed
333
0
Camps Cleared
0
1,086,207
Distance Traveled
1,116,051
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
4,848
441
18
2
0
237,967
2
W
Sol
6,332
576
65
6
0
216,766
4
W
Ra
6,680
607
85
8
0
234,494
3
L
Shiva
5,093
463
33
3
0
181,482
0
L
Mercury
7,145
650
109
10
0
257,900
0
W
Awilix
7,197
654
82
7
0
260,714
2
L
Bacchus
5,676
516
25
2
0
237,066
2
L
Nu Wa
6,182
562
68
6
0
181,042
3
W
Sylvanus
7,672
697
83
8
0
166,110
1
L
Skadi
5,890
535
51
5
0
228,717
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role