Player Matchup

Thanatos
Thanatos
AlmightyBeluga
Thanatos
Level 106
God Stats
4W - 5L
1,481 SR
Queue Stats
55W - 60L
1,422 Elo+
Party 1
Skadi
Skadi
DampestBugle790
Skadi
Level 70
God Stats
2W - 0L
1,412 SR
Queue Stats
15W - 17L
1,464 Elo+
Party 1
Charon
Charon
Marchandzz
Charon
Level 46
God Stats
1W - 0L
1,498 SR
Queue Stats
11W - 15L
1,408 Elo+
Party 1
Thoth
Thoth
nebula-kush-99
Thoth
Level 87
God Stats
5W - 6L
1,397 SR
Queue Stats
162W - 159L
1,410 Elo+
Solo
Jormungandr
Jormungandr
sschivley
Jormungandr
Level 88
God Stats
37W - 25L
1,622 SR
Queue Stats
169W - 165L
1,511 Elo+
Solo
Team Averages
Level 79
1,482 SR
1,443 Elo+

VS

Team Averages
Level 75
1,536 SR
1,403 Elo+
Tiamat
Tiamat
KyleIsAPerson
Tiamat
Level 117
God Stats
2W - 3L
1,749 SR
Queue Stats
237W - 210L
1,472 Elo+
Party 2
Rama
Rama
LA GRINGA PROX3
Rama
Level 82
God Stats
1W - 1L
1,565 SR
Queue Stats
83W - 80L
1,452 Elo+
Solo
Hercules
Hercules
X360dogescopeX
Hercules
Level 68
God Stats
0W - 4L
1,240 SR
Queue Stats
44W - 52L
1,392 Elo+
Party 2
Tsukuyomi
Tsukuyomi
abhijot1
Tsukuyomi
Level 64
God Stats
24W - 19L
1,615 SR
Queue Stats
65W - 55L
1,451 Elo+
Party 2
Fenrir
Fenrir
mtsnarvaez28
Fenrir
Level 44
God Stats
5W - 5L
1,509 SR
Queue Stats
23W - 39L
1,245 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
2 / 3 / 5
6,045
605
3,381
8,066
2,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
5 / 1 / 2
5,853
585
7,884
5,944
1,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
Marchandzz
Charon
8
0 / 1 / 5
5,549
555
4,015
7,219
4,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
1 / 0 / 0
6,606
661
4,648
4,456
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jormungandr
sschivley
Jormungandr
12
3 / 0 / 0
6,903
690
3,495
4,786
3,725
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
5,501
550
2,207
7,296
4,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 1
4,851
485
2,922
8,617
2,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
8
1 / 1 / 1
5,555
556
2,948
7,683
5,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
abhijot1
Tsukuyomi
9
2 / 2 / 2
5,538
554
3,078
7,175
2,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
8
0 / 4 / 1
4,780
478
1,780
8,475
3,123
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
11
Kills
4
5
Deaths
11
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thanatos
2
3
5
1.5
W
5
1
2
6
L
1
1
0
1
L
0
3
1
0.17
W
Charon
Marchandzz
Charon
0
1
5
2.5
L
Hercules
1
1
1
1.5
L
Tsukuyomi
abhijot1
Tsukuyomi
2
2
2
1.5
L
Fenrir
0
4
1
0.13
W
1
0
0
1
W
Jormungandr
sschivley
Jormungandr
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,423
Damage
12,935
30,471
Taken
39,246
13,702
Mitigated
17,564
7,809
Healing
11,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
3,381
971
144
3,410
8,066
2,492
371
467
7,599
0
30,154
W
7,884
2,156
122
824
5,944
1,720
465
0
5,944
0
28,610
L
2,207
83
0
2,033
7,296
4,045
0
3,217
3,802
43,280
0
L
2,922
2,501
0
2,948
8,617
2,673
87
1,696
6,921
0
33,425
W
Charon
Marchandzz
Charon
4,015
795
146
939
7,219
4,212
207
0
7,219
16,017
0
L
Hercules
2,948
936
190
2,612
7,683
5,321
0
2,016
5,605
0
10,294
L
Tsukuyomi
abhijot1
Tsukuyomi
3,078
888
0
3,117
7,175
2,402
0
1,307
5,826
0
30,712
L
Fenrir
1,780
182
0
647
8,475
3,123
0
3,511
4,934
0
19,659
W
4,648
66
0
500
4,456
1,553
0
1,740
2,716
43,277
0
W
Jormungandr
sschivley
Jormungandr
3,495
1,218
0
1,724
4,786
3,725
83
0
4,786
50,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,956
Gold Earned
26,225
275
Minions Killed
253
0
Camps Cleared
0
1,066,009
Distance Traveled
1,088,758
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,045
605
45
5
0
248,319
0
W
Skadi
5,853
585
45
5
0
190,527
0
L
Tiamat
5,501
550
80
8
0
217,263
0
L
Rama
4,851
485
64
6
0
178,886
2
W
Charon
5,549
555
25
3
0
213,783
4
L
Hercules
5,555
556
11
1
0
212,866
0
L
Tsukuyomi
5,538
554
65
7
0
248,034
3
L
Fenrir
4,780
478
33
3
0
231,709
3
W
Thoth
6,606
661
87
9
0
216,681
0
W
Jormungandr
6,903
690
73
7
0
196,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role