Player Matchup

Cupid
Cupid
Dixion
Cupid
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,694 Elo+
Party 1
Athena
Athena
Just_chillin_96
Athena
Level 128
God Stats
3W - 5L
1,435 SR
Queue Stats
210W - 208L
1,515 Elo+
Party 2
Agni
Agni
MammothTie46532
Agni
Level 144
God Stats
4W - 4L
1,592 SR
Queue Stats
251W - 261L
1,528 Elo+
Party 2
Ne Zha
Ne Zha
ZaXxG
Ne Zha
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,471 Elo+
Solo
Thanatos
Thanatos
avoidx
Thanatos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,694 Elo+
Party 1
Team Averages
Level 97
1,505 SR
1,581 Elo+

VS

Team Averages
Level 78
1,487 SR
1,399 Elo+
Medusa
Medusa
Nasko0oo
Medusa
Level 31
God Stats
4W - 4L
1,435 SR
Queue Stats
10W - 20L
1,100 Elo+
Solo
Serqet
Serqet
Siesque
Serqet
Level 159
God Stats
7W - 5L
1,621 SR
Queue Stats
118W - 119L
1,464 Elo+
Solo
Cthulhu
Cthulhu
U_Dikke-_-Ma
Cthulhu
Level 58
God Stats
52W - 52L
1,638 SR
Queue Stats
365W - 355L
1,506 Elo+
Solo
Agni
Agni
ZenRage
Agni
Level 106
God Stats
6W - 6L
1,472 SR
Queue Stats
114W - 115L
1,472 Elo+
Solo
Hel
Hel
fenixjuan445
Hel
Level 38
God Stats
2W - 3L
1,271 SR
Queue Stats
177W - 166L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Dixion
Cupid
10
1 / 5 / 4
6,396
426
5,697
11,550
4,141
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

7
1 / 5 / 3
6,032
402
2,704
14,336
11,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
5 / 7 / 2
7,595
506
10,486
12,397
4,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
ZaXxG
Ne Zha
12
3 / 4 / 1
7,139
476
7,191
13,839
6,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
avoidx
Thanatos
10
2 / 9 / 2
6,350
423
3,896
13,184
5,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Nasko0oo
Medusa
13
6 / 4 / 5
8,597
573
12,694
13,241
5,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Serqet
Siesque
Serqet
13
7 / 3 / 7
8,534
569
10,423
12,916
5,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
U_Dikke-_-Ma
Cthulhu
12
1 / 1 / 18
8,198
547
6,329
16,273
11,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Agni
ZenRage
Agni
12
7 / 5 / 6
7,867
524
10,846
10,541
3,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
9 / 0 / 7
9,560
637
9,807
10,009
4,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
73
12
Kills
30
30
Deaths
13
12
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Cupid
Dixion
Cupid
1
5
4
0.6
L
1
5
3
0.5
L
5
7
2
0.86
W
Medusa
Nasko0oo
Medusa
6
4
5
2.13
W
Serqet
Siesque
Serqet
7
3
7
3.5
W
Cthulhu
U_Dikke-_-Ma
Cthulhu
1
1
18
10
L
Ne Zha
ZaXxG
Ne Zha
3
4
1
0.88
W
Agni
ZenRage
Agni
7
5
6
2
L
Thanatos
avoidx
Thanatos
2
9
2
0.33
W
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,974
Damage
50,099
65,306
Taken
62,980
31,801
Mitigated
30,890
10,460
Healing
24,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Dixion
Cupid
5,697
3,150
157
2,820
11,550
4,141
0
3,722
7,793
0
34,533
L
2,704
693
0
2,588
14,336
11,683
0
4,894
8,941
10,838
0
L
10,486
917
0
1,000
12,397
4,517
0
6,870
5,527
43,086
0
W
Medusa
Nasko0oo
Medusa
12,694
5,040
0
2,288
13,241
5,568
3,020
2,012
11,091
0
70,519
W
Serqet
Siesque
Serqet
10,423
3,006
0
4,100
12,916
5,287
0
2,923
9,861
0
57,011
W
Cthulhu
U_Dikke-_-Ma
Cthulhu
6,329
489
2,244
4,288
16,273
11,515
70
2,580
13,489
27,798
0
L
Ne Zha
ZaXxG
Ne Zha
7,191
2,047
0
1,833
13,839
6,080
0
4,730
8,905
0
45,065
W
Agni
ZenRage
Agni
10,846
805
0
672
10,541
3,760
1,075
3,930
6,253
37,500
0
L
Thanatos
avoidx
Thanatos
3,896
395
0
2,062
13,184
5,380
0
6,766
5,994
0
12,775
W
9,807
592
4,124
6,944
10,009
4,760
1,459
1,598
8,291
63,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,512
Gold Earned
42,756
225
Minions Killed
374
0
Camps Cleared
0
1,428,137
Distance Traveled
1,386,265
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,396
426
61
4
0
257,374
0
L
Athena
6,032
402
10
1
0
278,830
3
L
Agni
7,595
506
85
6
0
273,949
0
W
Medusa
8,597
573
102
7
0
240,826
0
W
Serqet
8,534
569
84
6
0
291,914
0
W
Cthulhu
8,198
547
33
2
0
299,872
5
L
Ne Zha
7,139
476
59
4
0
321,488
0
W
Agni
7,867
524
52
3
0
271,055
0
L
Thanatos
6,350
423
10
1
0
296,496
0
W
Hel
9,560
637
103
7
0
282,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role