Player Matchup

Osiris
Osiris
 
Osiris
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
AmazedCrown8705
Hou Yi
Level 64
God Stats
3W - 1L
1,702 SR
Queue Stats
64W - 54L
1,380 Elo+
Solo
Anubis
Anubis
DeadIy_Enforcer1
Anubis
Level 89
God Stats
2W - 0L
1,871 SR
Queue Stats
20W - 24L
1,431 Elo+
Party 1
Cerberus
Cerberus
Lucid__Lucifer
Cerberus
Level 43
God Stats
3W - 1L
1,563 SR
Queue Stats
13W - 6L
1,557 Elo+
Party 1
Susano
Susano
llsomarill
Susano
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
259W - 263L
1,370 Elo+
Solo
Team Averages
Level 80
1,627 SR
1,448 Elo+

VS

Team Averages
Level 81
1,534 SR
1,442 Elo+
Tiamat
Tiamat
Alvaros7w7
Tiamat
Level 104
God Stats
18W - 15L
1,580 SR
Queue Stats
109W - 104L
1,503 Elo+
Solo
Fenrir
Fenrir
Eliadhor
Fenrir
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 23L
1,390 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GhostGod77
Ah Muzen Cab
Level 69
God Stats
9W - 11L
1,689 SR
Queue Stats
184W - 181L
1,484 Elo+
Solo
Geb
Geb
Icey-Ant
Geb
Level 65
God Stats
17W - 19L
1,489 SR
Queue Stats
202W - 210L
1,423 Elo+
Solo
Sun Wukong
Sun Wukong
LSOxKrypton
Sun Wukong
Level 69
God Stats
8W - 13L
1,413 SR
Queue Stats
121W - 128L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 0 / 1
7,263
605
4,005
9,528
9,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

10
2 / 2 / 0
6,351
529
4,915
7,313
2,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 4 / 2
6,756
563
7,045
10,446
4,688
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
8
0 / 4 / 1
5,386
449
1,845
12,663
7,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Susano
llsomarill
Susano
12
1 / 1 / 0
7,024
585
3,676
11,194
4,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Alvaros7w7
Tiamat
13
3 / 1 / 1
6,963
580
3,252
7,303
4,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Fenrir
Eliadhor
Fenrir
11
5 / 1 / 4
6,781
565
5,461
10,181
3,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
GhostGod77
Ah Muzen Cab
11
3 / 1 / 3
6,225
519
7,711
6,562
2,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 0 / 3
4,927
411
2,652
6,692
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
LSOxKrypton
Sun Wukong
7
0 / 2 / 0
4,874
406
1,913
6,120
3,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
5
Kills
11
11
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
0
1
1.5
L
Tiamat
Alvaros7w7
Tiamat
3
1
1
3.5
W
2
2
0
1
W
1
4
2
0.5
L
Fenrir
Eliadhor
Fenrir
5
1
4
7
L
Ah Muzen Cab
GhostGod77
Ah Muzen Cab
3
1
3
4.5
L
0
0
3
1.5
L
Sun Wukong
LSOxKrypton
Sun Wukong
0
2
0
0
W
Cerberus
0
4
1
0.13
W
Susano
llsomarill
Susano
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,486
Damage
20,989
51,144
Taken
36,858
28,608
Mitigated
16,030
13,163
Healing
7,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
4,005
1,503
0
5,279
9,528
9,275
249
0
9,528
0
50,337
L
Tiamat
Alvaros7w7
Tiamat
3,252
366
0
2,878
7,303
4,315
576
3,774
3,529
42,786
0
W
4,915
2,421
0
1,249
7,313
2,532
667
1,621
5,692
0
32,929
W
7,045
376
125
4,806
10,446
4,688
293
2,778
7,314
50,588
0
L
Fenrir
Eliadhor
Fenrir
5,461
1,283
0
816
10,181
3,859
0
1,869
8,312
0
41,191
L
Ah Muzen Cab
GhostGod77
Ah Muzen Cab
7,711
4,581
0
904
6,562
2,281
255
1,542
5,020
0
36,775
L
2,652
162
0
2,160
6,692
2,552
0
1,155
5,537
19,911
0
L
Sun Wukong
LSOxKrypton
Sun Wukong
1,913
650
0
571
6,120
3,023
0
550
5,570
0
20,346
W
Cerberus
1,845
132
0
757
12,663
7,898
0
940
11,723
17,126
0
W
Susano
llsomarill
Susano
3,676
713
0
947
11,194
4,215
0
197
10,983
0
58,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,780
Gold Earned
29,770
317
Minions Killed
251
0
Camps Cleared
0
1,134,427
Distance Traveled
1,074,133
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,263
605
72
6
0
231,995
0
L
Tiamat
6,963
580
80
7
0
220,489
0
W
Hou Yi
6,351
529
65
5
0
214,281
0
W
Anubis
6,756
563
71
6
0
217,212
0
L
Fenrir
6,781
565
61
5
0
277,708
0
L
Ah Muzen Cab
6,225
519
57
5
0
193,166
0
L
Geb
4,927
411
23
2
0
213,208
0
L
Sun Wukong
4,874
406
30
3
0
169,562
0
W
Cerberus
5,386
449
23
2
0
224,733
0
W
Susano
7,024
585
86
7
0
246,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role