Player Matchup

Persephone
Persephone
AGHAHAMIID
Persephone
Level 128
God Stats
8W - 7L
1,142 SR
Queue Stats
418W - 414L
1,452 Elo+
Party 1
Ymir
Ymir
AGHASAMAAN
Ymir
Level 51
God Stats
4W - 6L
1,198 SR
Queue Stats
157W - 176L
1,416 Elo+
Party 1
Yemoja
Yemoja
AGHATAHAAA
Yemoja
Level 144
God Stats
4W - 4L
1,402 SR
Queue Stats
447W - 425L
1,429 Elo+
Party 1
Anubis
Anubis
IlllSeCreTlllI
Anubis
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 128L
1,331 Elo+
Party 1
Fafnir
Fafnir
Merdoac
Fafnir
Level 82
God Stats
2W - 3L
1,472 SR
Queue Stats
216W - 225L
1,482 Elo+
Solo
Team Averages
Level 93
1,343 SR
1,422 Elo+

VS

Team Averages
Level 99
1,515 SR
1,427 Elo+
Janus
Janus
 
Janus
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Demhitz7
Cthulhu
Level 61
God Stats
2W - 1L
1,520 SR
Queue Stats
43W - 44L
1,490 Elo+
Solo
Aphrodite
Aphrodite
FadedItachi
Aphrodite
Level 139
God Stats
5W - 2L
1,554 SR
Queue Stats
724W - 756L
1,432 Elo+
Solo
Jing Wei
Jing Wei
MiniKeyzer
Jing Wei
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 112L
1,408 Elo+
Solo
Raijin
Raijin
VMistix
Raijin
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
AGHAHAMIID
Persephone
17
11 / 5 / 5
10,432
802
25,088
15,161
6,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 5 / 11
8,261
635
4,232
18,269
16,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
AGHATAHAAA
Yemoja
18
2 / 1 / 14
10,068
774
10,137
13,040
9,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 6 / 9
7,903
608
6,468
12,656
5,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
Merdoac
Fafnir
12
2 / 6 / 6
8,050
619
7,843
15,432
22,325
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
12 / 1 / 11
13,050
1,004
20,946
12,185
6,271
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Demhitz7
Cthulhu
16
5 / 4 / 12
10,290
792
14,412
16,926
16,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Aphrodite
FadedItachi
Aphrodite
14
0 / 3 / 18
8,945
688
7,208
12,664
7,901
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
MiniKeyzer
Jing Wei
15
1 / 4 / 14
9,158
704
12,674
13,359
6,206
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Raijin
VMistix
Raijin
15
5 / 6 / 13
9,834
756
11,066
11,946
5,428
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
91
17
Kills
23
23
Deaths
18
45
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
12
1
11
17.5
L
Persephone
AGHAHAMIID
Persephone
11
5
5
2.7
L
2
5
11
1.5
L
Yemoja
AGHATAHAAA
Yemoja
2
1
14
9
W
Cthulhu
Demhitz7
Cthulhu
5
4
12
2.75
W
Aphrodite
FadedItachi
Aphrodite
0
3
18
3
L
0
6
9
0.75
L
Fafnir
Merdoac
Fafnir
2
6
6
0.83
W
Jing Wei
MiniKeyzer
Jing Wei
1
4
14
2
W
Raijin
VMistix
Raijin
5
6
13
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,768
Damage
66,306
74,558
Taken
67,080
61,122
Mitigated
42,243
25,165
Healing
26,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
20,946
393
2,533
2,355
12,185
6,271
2,996
7,181
5,004
48,218
0
L
Persephone
AGHAHAMIID
Persephone
25,088
703
879
2,711
15,161
6,728
0
9,177
5,923
42,900
0
L
4,232
559
1,211
2,774
18,269
16,303
0
13,456
4,813
9,260
0
L
Yemoja
AGHATAHAAA
Yemoja
10,137
2,173
5,627
3,931
13,040
9,850
0
9,686
3,354
22,877
0
W
Cthulhu
Demhitz7
Cthulhu
14,412
1,059
1,141
1,840
16,926
16,437
436
13,978
2,736
20,702
1,159
W
Aphrodite
FadedItachi
Aphrodite
7,208
870
8,262
6,785
12,664
7,901
787
10,746
1,879
13,046
0
L
6,468
237
567
2,827
12,656
5,916
0
10,391
2,265
18,826
0
L
Fafnir
Merdoac
Fafnir
7,843
2,299
2,162
2,476
15,432
22,325
0
9,702
5,730
8,783
0
W
Jing Wei
MiniKeyzer
Jing Wei
12,674
8,310
1,200
1,747
13,359
6,206
1,673
10,872
2,301
0
25,296
W
Raijin
VMistix
Raijin
11,066
1,611
0
950
11,946
5,428
635
10,413
1,392
15,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,714
Gold Earned
51,277
117
Minions Killed
131
0
Camps Cleared
0
1,084,997
Distance Traveled
1,140,865
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,050
1,004
59
5
0
275,631
0
L
Persephone
10,432
802
50
4
0
237,648
0
L
Ymir
8,261
635
9
1
0
196,129
0
L
Yemoja
10,068
774
22
2
0
236,269
0
W
Cthulhu
10,290
792
26
2
0
235,216
0
W
Aphrodite
8,945
688
19
1
0
225,336
0
L
Anubis
7,903
608
30
2
0
226,476
0
L
Fafnir
8,050
619
6
0
0
188,475
0
W
Jing Wei
9,158
704
18
1
0
202,419
0
W
Raijin
9,834
756
9
1
0
202,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role