Player Matchup

Tyr
Tyr
Crucial_Stellar
Tyr
Level 102
God Stats
8W - 13L
1,240 SR
Queue Stats
438W - 388L
1,406 Elo+
Party 3
Ne Zha
Ne Zha
ImSteveO
Ne Zha
Level 121
God Stats
2W - 2L
1,300 SR
Queue Stats
78W - 73L
1,526 Elo+
Party 2
Ix Chel
Ix Chel
Kobekobe
Ix Chel
Level 124
God Stats
16W - 3L
1,808 SR
Queue Stats
82W - 63L
1,609 Elo+
Party 2
King Arthur
King Arthur
TTV-AquaCunning
King Arthur
Level 44
God Stats
3W - 2L
1,527 SR
Queue Stats
138W - 138L
1,347 Elo+
Party 3
Izanami
Izanami
urBadKid6969
Izanami
Level 26
God Stats
4W - 0L
1,500 SR
Queue Stats
9W - 7L
1,484 Elo+
Party 2
Team Averages
Level 83
1,475 SR
1,474 Elo+

VS

Team Averages
Level 53
1,523 SR
1,474 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Rakjaar
Baron Samedi
Level 99
God Stats
12W - 10L
1,492 SR
Queue Stats
647W - 619L
1,512 Elo+
Party 1
Loki
Loki
TheDerpenOne
Loki
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,335 Elo+
Party 4
Danzaburou
Danzaburou
brojustletmeplay
Danzaburou
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 4
Ymir
Ymir
markstn09
Ymir
Level 48
God Stats
4W - 9L
1,623 SR
Queue Stats
181W - 169L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 10
7,471
498
6,009
13,009
11,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
ImSteveO
Ne Zha
15
7 / 1 / 5
8,529
569
9,296
13,150
6,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
Kobekobe
Ix Chel
14
9 / 2 / 4
8,480
565
18,385
10,485
4,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
TTV-AquaCunning
King Arthur
12
1 / 6 / 2
6,692
446
8,371
19,765
11,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Izanami
urBadKid6969
Izanami
13
3 / 3 / 2
7,709
514
3,234
8,699
3,702
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
0 / 3 / 2
7,210
481
5,466
15,896
12,424
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Rakjaar
Baron Samedi
14
2 / 6 / 1
7,933
529
6,840
13,876
6,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
5 / 5 / 2
8,202
547
9,002
14,143
4,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
brojustletmeplay
Danzaburou
11
0 / 4 / 1
7,230
482
3,614
8,865
3,067
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
14
5 / 2 / 3
9,173
612
15,957
13,429
7,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
20
Kills
12
13
Deaths
20
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
3
2
0.33
W
0
1
10
5
W
Ne Zha
ImSteveO
Ne Zha
7
1
5
9.5
W
Ix Chel
Kobekobe
Ix Chel
9
2
4
5.5
L
Baron Samedi
Rakjaar
Baron Samedi
2
6
1
0.42
W
King Arthur
TTV-AquaCunning
King Arthur
1
6
2
0.33
L
5
5
2
1.2
L
Danzaburou
brojustletmeplay
Danzaburou
0
4
1
0.13
L
Ymir
5
2
3
3.25
W
Izanami
urBadKid6969
Izanami
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,295
Damage
40,879
65,108
Taken
66,209
38,007
Mitigated
34,646
14,496
Healing
16,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,466
1,672
0
5,620
15,896
12,424
0
5,708
10,188
0
28,883
W
6,009
1,060
0
3,132
13,009
11,286
0
5,226
7,650
0
24,672
W
Ne Zha
ImSteveO
Ne Zha
9,296
3,271
0
2,151
13,150
6,377
0
1,608
11,467
0
67,184
W
Ix Chel
Kobekobe
Ix Chel
18,385
2,896
1,337
2,517
10,485
4,670
0
3,092
7,363
63,886
0
L
Baron Samedi
Rakjaar
Baron Samedi
6,840
323
330
2,856
13,876
6,648
0
6,434
7,442
66,055
0
W
King Arthur
TTV-AquaCunning
King Arthur
8,371
342
0
2,570
19,765
11,972
148
11,402
7,918
0
41,836
L
9,002
2,565
0
3,954
14,143
4,922
0
1,736
12,407
0
37,900
L
Danzaburou
brojustletmeplay
Danzaburou
3,614
1,731
100
421
8,865
3,067
773
507
8,358
0
41,329
L
Ymir
15,957
3,255
0
3,405
13,429
7,585
151
4,000
9,429
65,615
0
W
Izanami
urBadKid6969
Izanami
3,234
2,216
0
2,789
8,699
3,702
775
812
7,841
0
58,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,881
Gold Earned
39,748
354
Minions Killed
369
0
Camps Cleared
0
1,522,505
Distance Traveled
1,378,669
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,210
481
38
3
0
288,612
3
W
Tyr
7,471
498
20
1
0
334,492
0
W
Ne Zha
8,529
569
91
6
0
344,793
0
W
Ix Chel
8,480
565
84
6
0
283,337
0
L
Baron Samedi
7,933
529
96
6
0
276,997
2
W
King Arthur
6,692
446
56
4
0
281,668
0
L
Loki
8,202
547
51
3
0
323,510
0
L
Danzaburou
7,230
482
74
5
0
252,189
0
L
Ymir
9,173
612
110
7
0
237,361
0
W
Izanami
7,709
514
103
7
0
278,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role