Player Matchup

Ne Zha
Ne Zha
CraiGrenadier369
Ne Zha
Level 119
God Stats
5W - 10L
1,394 SR
Queue Stats
152W - 137L
1,465 Elo+
Solo
Maui
Maui
Koooo0oook
Maui
Level 103
God Stats
0W - 4L
1,283 SR
Queue Stats
6W - 12L
1,172 Elo+
Party 2
Danzaburou
Danzaburou
OcciferJimmies
Danzaburou
Level 125
God Stats
2W - 5L
1,283 SR
Queue Stats
6W - 11L
1,172 Elo+
Party 2
Discordia
Discordia
chinoecv97
Discordia
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 53L
1,081 Elo+
Solo
Amaterasu
Amaterasu
firsthalthor
Amaterasu
Level 108
God Stats
7W - 6L
1,517 SR
Queue Stats
177W - 177L
1,504 Elo+
Solo
Team Averages
Level 108
1,395 SR
1,279 Elo+

VS

Team Averages
Level 102
1,532 SR
1,529 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
BellaBellagio
Charybdis
Level 28
God Stats
4W - 2L
1,784 SR
Queue Stats
7W - 5L
1,613 Elo+
Party 1
Anubis
Anubis
J95 Th3 Truth
Anubis
Level 105
God Stats
25W - 24L
1,536 SR
Queue Stats
408W - 389L
1,497 Elo+
Solo
Nu Wa
Nu Wa
Zanyxi
Nu Wa
Level 96
God Stats
5W - 8L
1,341 SR
Queue Stats
34W - 34L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
7,461
466
6,300
12,345
5,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 1
7,509
469
2,587
11,691
11,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
OcciferJimmies
Danzaburou
14
3 / 2 / 2
8,306
519
6,834
9,141
3,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
chinoecv97
Discordia
11
0 / 6 / 0
6,847
428
3,100
9,161
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
firsthalthor
Amaterasu
12
0 / 3 / 0
7,141
446
7,274
19,085
13,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
3 / 0 / 1
9,365
585
11,516
12,785
14,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
 
Arachne
14
1 / 2 / 3
8,366
523
5,389
14,592
5,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
BellaBellagio
Charybdis
12
0 / 2 / 2
7,059
441
3,130
7,229
2,688
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 0 / 0
9,714
607
8,989
8,341
4,339
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
Zanyxi
Nu Wa
15
4 / 1 / 3
9,880
618
10,202
5,853
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
5
Kills
13
13
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
1
3.5
W
Arachne
 
Arachne
1
2
3
1.25
W
Charybdis
BellaBellagio
Charybdis
0
2
2
0.5
L
1
1
2
2
W
5
0
0
5
L
1
1
1
1.5
L
Danzaburou
OcciferJimmies
Danzaburou
3
2
2
2
W
Nu Wa
Zanyxi
Nu Wa
4
1
3
5.5
L
Discordia
chinoecv97
Discordia
0
6
0
0
L
Amaterasu
firsthalthor
Amaterasu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,095
Damage
39,226
61,423
Taken
48,800
35,952
Mitigated
29,496
18,752
Healing
13,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,516
3,022
0
2,211
12,785
14,269
199
0
12,785
0
73,126
W
Arachne
 
Arachne
5,389
3,278
0
4,151
14,592
5,836
977
1,883
12,709
0
63,966
W
Charybdis
BellaBellagio
Charybdis
3,130
1,240
0
1,539
7,229
2,688
1,361
542
6,687
0
30,932
L
6,300
2,778
0
6,525
12,345
5,138
0
2,088
10,257
0
55,407
W
8,989
417
0
4,987
8,341
4,339
371
1,552
6,789
94,217
0
L
2,587
352
0
1,471
11,691
11,522
0
5,215
6,476
22,708
0
L
Danzaburou
OcciferJimmies
Danzaburou
6,834
3,236
0
2,486
9,141
3,266
488
3,771
5,370
0
67,793
W
Nu Wa
Zanyxi
Nu Wa
10,202
2,213
0
500
5,853
2,364
2,323
1,710
4,143
70,842
0
L
Discordia
chinoecv97
Discordia
3,100
149
0
238
9,161
2,564
0
5,585
3,576
40,546
0
L
Amaterasu
firsthalthor
Amaterasu
7,274
3,047
0
8,032
19,085
13,462
0
2,532
16,553
0
53,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,264
Gold Earned
44,384
404
Minions Killed
526
0
Camps Cleared
0
1,444,022
Distance Traveled
1,513,184
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,365
585
110
7
0
295,924
1
W
Arachne
8,366
523
99
6
0
340,234
2
W
Charybdis
7,059
441
46
3
0
284,250
0
L
Ne Zha
7,461
466
97
6
0
356,856
0
W
Anubis
9,714
607
153
10
0
306,292
2
L
Maui
7,509
469
43
3
0
279,840
5
L
Danzaburou
8,306
519
111
7
0
297,902
5
W
Nu Wa
9,880
618
118
7
0
286,484
0
L
Discordia
6,847
428
71
4
0
256,727
2
L
Amaterasu
7,141
446
82
5
0
252,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role