Player Matchup

Charon
Charon
GhostieNero
Charon
Level 125
God Stats
4W - 3L
1,620 SR
Queue Stats
51W - 37L
1,584 Elo+
Party 2
Chernobog
Chernobog
MEGA1EX
Chernobog
Level 85
God Stats
5W - 5L
1,529 SR
Queue Stats
48W - 33L
1,631 Elo+
Party 2
Tsukuyomi
Tsukuyomi
RANDOM__Vd
Tsukuyomi
Level 156
God Stats
6W - 6L
1,702 SR
Queue Stats
171W - 160L
1,447 Elo+
Solo
Surtr
Surtr
Tlp3938
Surtr
Level 75
God Stats
39W - 35L
1,576 SR
Queue Stats
164W - 150L
1,563 Elo+
Solo
Thoth
Thoth
orangemen33
Thoth
Level 117
God Stats
2W - 0L
1,414 SR
Queue Stats
23W - 14L
1,635 Elo+
Party 2
Team Averages
Level 112
1,568 SR
1,572 Elo+

VS

Team Averages
Level 132
1,493 SR
1,492 Elo+
Hachiman
Hachiman
BigOuncePSN8882
Hachiman
Level 89
God Stats
20W - 27L
1,306 SR
Queue Stats
218W - 197L
1,511 Elo+
Party 1
He Bo
He Bo
DaddysJuice69
He Bo
Level 149
God Stats
2W - 3L
1,504 SR
Queue Stats
83W - 96L
1,459 Elo+
Party 1
Mulan
Mulan
HYENA_DEMON
Mulan
Level 154
God Stats
5W - 2L
1,602 SR
Queue Stats
294W - 292L
1,483 Elo+
Solo
Jormungandr
Jormungandr
MumeñRider
Jormungandr
Level 145
God Stats
20W - 11L
1,615 SR
Queue Stats
363W - 346L
1,557 Elo+
Solo
Mercury
Mercury
Warhawk21joe
Mercury
Level 121
God Stats
4W - 4L
1,438 SR
Queue Stats
273W - 245L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
13
0 / 1 / 7
7,887
526
7,287
10,535
9,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
MEGA1EX
Chernobog
14
2 / 2 / 5
8,077
538
8,501
10,906
4,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tsukuyomi
RANDOM__Vd
Tsukuyomi
12
1 / 5 / 1
7,198
480
5,149
12,779
5,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Surtr
Tlp3938
Surtr
14
5 / 3 / 0
9,031
602
14,820
19,231
13,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

15
8 / 1 / 1
8,778
585
13,758
7,576
2,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
3 / 1 / 2
7,735
516
10,397
11,126
3,861
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 6 / 0
7,948
530
4,036
12,779
4,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 3 / 4
6,699
447
6,203
12,184
10,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jormungandr
MumeñRider
Jormungandr
14
5 / 2 / 1
8,997
600
11,743
17,119
15,630
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
Warhawk21joe
Mercury
13
1 / 4 / 3
7,490
499
4,544
12,597
4,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
16
Kills
12
12
Deaths
16
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hachiman
3
1
2
4
L
2
6
0
0.33
W
Charon
0
1
7
3.5
L
1
3
4
1
W
Chernobog
MEGA1EX
Chernobog
2
2
5
2.25
L
Jormungandr
MumeñRider
Jormungandr
5
2
1
2.75
W
Tsukuyomi
RANDOM__Vd
Tsukuyomi
1
5
1
0.3
W
Surtr
Tlp3938
Surtr
5
3
0
1.67
L
Mercury
Warhawk21joe
Mercury
1
4
3
0.63
W
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,515
Damage
36,923
61,027
Taken
65,805
35,479
Mitigated
38,752
16,932
Healing
15,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
10,397
6,380
0
5,744
11,126
3,861
990
2,961
8,089
0
58,082
L
4,036
104
0
2,160
12,779
4,528
0
7,906
4,415
56,772
0
W
Charon
7,287
946
0
3,849
10,535
9,200
0
517
9,529
26,025
616
L
6,203
689
0
2,996
12,184
10,280
0
4,301
7,779
0
28,127
W
Chernobog
MEGA1EX
Chernobog
8,501
5,582
0
5,716
10,906
4,502
1,524
0
10,786
0
69,439
L
Jormungandr
MumeñRider
Jormungandr
11,743
3,926
0
3,461
17,119
15,630
0
285
16,834
71,085
398
W
Tsukuyomi
RANDOM__Vd
Tsukuyomi
5,149
370
0
1,034
12,779
5,247
657
3,268
9,366
0
50,890
W
Surtr
Tlp3938
Surtr
14,820
6,834
0
5,639
19,231
13,614
1,082
9,271
9,960
523
71,856
L
Mercury
Warhawk21joe
Mercury
4,544
2,176
0
1,051
12,597
4,453
0
4,468
7,927
0
55,373
W
13,758
650
0
694
7,576
2,916
0
2,065
5,292
64,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,971
Gold Earned
38,869
422
Minions Killed
435
0
Camps Cleared
0
1,442,150
Distance Traveled
1,427,779
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,735
516
95
6
0
272,785
0
L
He Bo
7,948
530
103
7
0
251,229
0
W
Charon
7,887
526
24
2
0
308,347
0
L
Mulan
6,699
447
29
2
0
289,421
2
W
Chernobog
8,077
538
110
7
0
274,153
5
L
Jormungandr
8,997
600
127
8
0
257,294
0
W
Tsukuyomi
7,198
480
73
5
0
282,884
3
W
Surtr
9,031
602
104
7
0
299,279
0
L
Mercury
7,490
499
81
5
0
357,050
0
W
Thoth
8,778
585
111
7
0
277,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role