Player Matchup

Anubis
Anubis
Davidreaper15
Anubis
Level 129
God Stats
1W - 4L
1,341 SR
Queue Stats
165W - 170L
1,551 Elo+
Solo
Discordia
Discordia
Eddie127
Discordia
Level 153
God Stats
1W - 2L
1,600 SR
Queue Stats
89W - 69L
1,525 Elo+
Solo
Chaac
Chaac
Il Hel lI
Chaac
Level 152
God Stats
9W - 9L
1,653 SR
Queue Stats
459W - 455L
1,543 Elo+
Party 1
Loki
Loki
LOCOLOPEZ
Loki
Level 201
God Stats
8W - 13L
1,467 SR
Queue Stats
593W - 600L
1,535 Elo+
Solo
Medusa
Medusa
xMeliodasxWrath
Medusa
Level 23
God Stats
0W - 2L
1,319 SR
Queue Stats
23W - 29L
1,522 Elo+
Party 1
Team Averages
Level 132
1,476 SR
1,535 Elo+

VS

Team Averages
Level 130
1,446 SR
1,491 Elo+
Cthulhu
Cthulhu
LxMelo
Cthulhu
Level 158
God Stats
1W - 1L
1,156 SR
Queue Stats
37W - 29L
1,568 Elo+
Solo
Thanatos
Thanatos
ObliqueV
Thanatos
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 43L
1,551 Elo+
Party 2
Sobek
Sobek
TheDolphinman
Sobek
Level 88
God Stats
1W - 2L
1,751 SR
Queue Stats
15W - 13L
1,305 Elo+
Party 2
Zeus
Zeus
Tornec
Zeus
Level 137
God Stats
1W - 1L
1,283 SR
Queue Stats
29W - 23L
1,486 Elo+
Solo
Achilles
Achilles
TowelBoy169
Achilles
Level 123
God Stats
1W - 0L
1,539 SR
Queue Stats
193W - 156L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 4
8,141
740
8,302
7,312
3,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Discordia
Eddie127
Discordia
14
2 / 4 / 7
8,181
744
11,937
6,344
2,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Il Hel lI
Chaac
16
3 / 4 / 9
8,580
780
15,865
17,441
18,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
16
4 / 6 / 4
8,832
803
9,404
11,497
4,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 5 / 8
6,936
631
6,643
8,935
2,763
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LxMelo
Cthulhu
15
1 / 3 / 11
9,200
836
7,569
20,923
20,622
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
ObliqueV
Thanatos
15
3 / 4 / 13
9,259
842
11,917
11,725
5,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

13
2 / 4 / 9
8,981
816
4,307
14,721
16,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
Tornec
Zeus
16
5 / 2 / 10
9,695
881
10,529
9,632
4,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
TowelBoy169
Achilles
17
12 / 1 / 8
11,024
1,002
12,826
13,078
16,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
74
13
Kills
23
23
Deaths
14
32
Assists
51
Player
Kills
Deaths
Assists
KDA
L
4
4
4
1.5
L
Discordia
Eddie127
Discordia
2
4
7
1.38
L
Chaac
Il Hel lI
Chaac
3
4
9
1.88
L
Loki
4
6
4
1
W
Cthulhu
LxMelo
Cthulhu
1
3
11
2.17
W
Thanatos
ObliqueV
Thanatos
3
4
13
2.38
W
2
4
9
1.63
W
Zeus
Tornec
Zeus
5
2
10
5
W
Achilles
TowelBoy169
Achilles
12
1
8
16
L
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,151
Damage
47,148
51,529
Taken
70,079
31,943
Mitigated
64,418
10,267
Healing
27,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,302
30
555
1,193
7,312
3,511
0
3,513
3,799
15,651
0
L
Discordia
Eddie127
Discordia
11,937
1,080
364
565
6,344
2,495
0
3,388
2,724
20,024
0
L
Chaac
Il Hel lI
Chaac
15,865
1,504
754
5,997
17,441
18,570
0
7,741
9,284
0
27,694
L
Loki
9,404
2,146
0
205
11,497
4,604
0
4,189
6,971
0
22,744
W
Cthulhu
LxMelo
Cthulhu
7,569
274
3,135
6,466
20,923
20,622
682
7,986
12,937
15,795
0
W
Thanatos
ObliqueV
Thanatos
11,917
1,838
1,404
4,850
11,725
5,422
335
3,413
8,312
0
20,352
W
4,307
386
1,149
3,275
14,721
16,838
0
4,643
10,078
9,084
0
W
Zeus
Tornec
Zeus
10,529
880
398
1,716
9,632
4,586
2,136
1,326
8,306
24,931
0
W
Achilles
TowelBoy169
Achilles
12,826
897
1,468
3,216
13,078
16,950
599
2,871
10,207
0
26,341
L
6,643
1,852
353
281
8,935
2,763
0
3,574
5,138
0
7,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,670
Gold Earned
48,159
98
Minions Killed
121
0
Camps Cleared
0
939,296
Distance Traveled
1,098,652
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,141
740
17
2
0
187,825
0
L
Discordia
8,181
744
27
2
0
167,305
0
L
Chaac
8,580
780
27
2
0
221,654
0
L
Loki
8,832
803
19
2
0
180,100
0
W
Cthulhu
9,200
836
23
2
0
234,573
0
W
Thanatos
9,259
842
14
1
0
217,077
0
W
Sobek
8,981
816
11
1
0
201,941
0
W
Zeus
9,695
881
32
3
0
197,803
0
W
Achilles
11,024
1,002
41
4
0
247,258
0
L
Medusa
6,936
631
8
1
0
182,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role