Player Matchup

Bacchus
Bacchus
Voidhorizon8
Bacchus
Level 145
God Stats
8W - 2L
1,540 SR
Queue Stats
172W - 166L
1,528 Elo+
Party 1
Agni
Agni
Voyient
Agni
Level 123
God Stats
1W - 1L
1,266 SR
Queue Stats
58W - 53L
1,504 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
xXItsSubZeroXx
Ah Muzen Cab
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 99
1,436 SR
1,511 Elo+

VS

Team Averages
Level 110
1,500 SR
1,508 Elo+
Tiamat
Tiamat
 
Tiamat
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Mr_Ham_Sammich
Bacchus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,531 Elo+
Party 2
Vamana
Vamana
PantyRay
Vamana
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Voidhorizon8
Bacchus
11
2 / 0 / 11
8,524
852
8,256
10,047
11,603
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
Voyient
Agni
13
9 / 1 / 3
9,791
979
12,285
5,760
2,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
xXItsSubZeroXx
Ah Muzen Cab
10
2 / 5 / 8
8,170
817
9,765
8,404
3,659
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
2 / 5 / 3
7,615
762
5,568
9,767
6,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
2 / 5 / 4
7,833
783
6,273
11,813
10,944
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vamana
PantyRay
Vamana
10
2 / 3 / 4
8,164
816
7,404
13,559
9,337
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
13
Kills
6
6
Deaths
13
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
5
3
0.7
L
2
5
4
0.8
L
Vamana
PantyRay
Vamana
2
3
4
1.33
W
Bacchus
Voidhorizon8
Bacchus
2
0
11
7.5
W
Agni
Voyient
Agni
9
1
3
10.5
W
Ah Muzen Cab
xXItsSubZeroXx
Ah Muzen Cab
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,306
Damage
19,245
24,211
Taken
35,139
17,439
Mitigated
26,348
3,164
Healing
5,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,568
430
0
2,065
9,767
6,067
0
6,553
3,214
19,046
0
L
6,273
720
223
1,284
11,813
10,944
0
6,186
5,627
16,310
0
L
Vamana
PantyRay
Vamana
7,404
3,624
126
1,400
13,559
9,337
0
8,023
5,536
0
24,586
W
Bacchus
Voidhorizon8
Bacchus
8,256
1,871
0
2,416
10,047
11,603
26
4,246
5,801
19,079
0
W
Agni
Voyient
Agni
12,285
1,521
0
372
5,760
2,177
525
2,515
3,245
42,724
0
W
Ah Muzen Cab
xXItsSubZeroXx
Ah Muzen Cab
9,765
5,758
0
376
8,404
3,659
420
5,290
3,114
0
23,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,485
Gold Earned
23,612
101
Minions Killed
90
0
Camps Cleared
0
584,051
Distance Traveled
560,787
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,615
762
35
4
0
174,541
0
L
Bacchus
7,833
783
15
2
0
180,189
0
L
Vamana
8,164
816
40
4
0
206,057
0
W
Bacchus
8,524
852
14
1
0
200,199
0
W
Agni
9,791
979
66
7
0
214,650
0
W
Ah Muzen Cab
8,170
817
21
2
0
169,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role