Player Matchup

Achilles
Achilles
GrrHiGrr
Achilles
Level 29
God Stats
2W - 1L
1,778 SR
Queue Stats
60W - 47L
1,568 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ItalianEnforcer
Morgan Le Fay
Level 131
God Stats
4W - 3L
1,662 SR
Queue Stats
353W - 332L
1,512 Elo+
Party 2
Hachiman
Hachiman
JitsunoX
Hachiman
Level 153
God Stats
5W - 4L
1,507 SR
Queue Stats
360W - 342L
1,514 Elo+
Party 2
Fenrir
Fenrir
ROCKETFISH187
Fenrir
Level 94
God Stats
11W - 6L
1,674 SR
Queue Stats
127W - 115L
1,516 Elo+
Party 2
Ravana
Ravana
Work4F00D
Ravana
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 35L
1,591 Elo+
Party 2
Team Averages
Level 111
1,624 SR
1,540 Elo+

VS

Team Averages
Level 113
1,496 SR
1,493 Elo+
Ullr
Ullr
 
Ullr
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Biotionic
Apollo
Level 89
God Stats
3W - 2L
1,527 SR
Queue Stats
148W - 131L
1,554 Elo+
Party 1
Nike
Nike
Leonarvo
Nike
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 45L
1,453 Elo+
Party 1
Fenrir
Fenrir
SCAR3CR0W247763
Fenrir
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 48L
1,490 Elo+
Solo
Bastet
Bastet
domoknowz
Bastet
Level 114
God Stats
6W - 4L
1,454 SR
Queue Stats
470W - 492L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GrrHiGrr
Achilles
16
8 / 2 / 11
9,643
877
9,282
12,547
19,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
ItalianEnforcer
Morgan Le Fay
16
5 / 1 / 13
9,492
863
15,940
7,689
4,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
JitsunoX
Hachiman
17
5 / 1 / 12
9,755
887
11,474
10,677
10,984
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

14
2 / 4 / 11
8,604
782
7,251
13,862
18,895
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ravana
Work4F00D
Ravana
14
1 / 1 / 19
8,593
781
6,771
9,387
10,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
15
4 / 1 / 4
7,875
716
8,326
9,060
4,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Apollo
Biotionic
Apollo
13
2 / 6 / 5
7,497
682
7,532
11,250
5,105
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
12
0 / 5 / 4
7,237
658
8,508
12,490
11,795
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 4 / 4
6,998
636
2,274
11,899
9,190
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bastet
domoknowz
Bastet
13
2 / 5 / 5
7,913
719
11,030
10,353
4,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
31
21
Kills
9
9
Deaths
21
66
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
4
1
4
6
L
Apollo
Biotionic
Apollo
2
6
5
0.75
W
Achilles
GrrHiGrr
Achilles
8
2
11
6.75
W
Morgan Le Fay
ItalianEnforcer
Morgan Le Fay
5
1
13
11.5
W
Hachiman
JitsunoX
Hachiman
5
1
12
11
L
Nike
0
5
4
0.4
W
2
4
11
1.88
L
1
4
4
0.75
W
Ravana
Work4F00D
Ravana
1
1
19
10.5
L
Bastet
domoknowz
Bastet
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,718
Damage
37,670
54,162
Taken
55,052
64,188
Mitigated
35,740
15,194
Healing
11,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
8,326
2,395
1,885
2,152
9,060
4,937
0
2,032
6,853
0
18,777
L
Apollo
Biotionic
Apollo
7,532
4,109
146
864
11,250
5,105
0
3,093
8,069
0
22,809
W
Achilles
GrrHiGrr
Achilles
9,282
1,368
462
1,253
12,547
19,140
477
0
12,547
0
12,762
W
Morgan Le Fay
ItalianEnforcer
Morgan Le Fay
15,940
784
1,847
2,495
7,689
4,347
1,287
0
7,689
45,523
0
W
Hachiman
JitsunoX
Hachiman
11,474
4,268
1,881
2,353
10,677
10,984
3,461
0
10,677
0
23,768
L
Nike
8,508
373
887
1,510
12,490
11,795
0
3,346
8,824
0
14,495
W
7,251
287
2,113
2,190
13,862
18,895
941
0
13,862
0
8,834
L
2,274
522
430
1,019
11,899
9,190
0
4,994
6,864
0
3,142
W
Ravana
Work4F00D
Ravana
6,771
1,650
0
600
9,387
10,822
1,280
0
9,387
0
12,132
L
Bastet
domoknowz
Bastet
11,030
1,816
1,221
956
10,353
4,713
0
2,475
7,514
0
16,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,087
Gold Earned
37,520
129
Minions Killed
81
0
Camps Cleared
0
1,057,507
Distance Traveled
975,687
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,875
716
16
1
0
214,304
0
L
Apollo
7,497
682
37
3
0
179,408
0
W
Achilles
9,643
877
8
1
0
208,431
0
W
Morgan Le Fay
9,492
863
49
4
0
207,654
0
W
Hachiman
9,755
887
48
4
0
202,469
0
L
Nike
7,237
658
12
1
0
204,730
0
W
Fenrir
8,604
782
4
0
0
230,775
0
L
Fenrir
6,998
636
3
0
0
169,407
0
W
Ravana
8,593
781
20
2
0
208,178
0
L
Bastet
7,913
719
13
1
0
207,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role