Player Matchup

Nike
Nike
 
Nike
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
LifelikeTrain83
Bacchus
Level 118
God Stats
2W - 1L
1,508 SR
Queue Stats
187W - 185L
1,505 Elo+
Solo
Martichoras
Martichoras
Tadashi2077
Martichoras
Level 148
God Stats
7W - 3L
1,604 SR
Queue Stats
60W - 46L
1,561 Elo+
Solo
Da Ji
Da Ji
yuujyu
Da Ji
Level 125
God Stats
5W - 4L
1,569 SR
Queue Stats
711W - 647L
1,474 Elo+
Solo
Team Averages
Level 129
1,536 SR
1,508 Elo+

VS

Team Averages
Level 131
1,482 SR
1,438 Elo+
Hercules
Hercules
AskMelGibson29
Hercules
Level 145
God Stats
14W - 23L
1,429 SR
Queue Stats
520W - 648L
1,457 Elo+
Party 1
Fenrir
Fenrir
CeeLoDaBeast
Fenrir
Level 127
God Stats
2W - 3L
1,436 SR
Queue Stats
277W - 409L
1,389 Elo+
Party 1
Anubis
Anubis
Jxboogiex0720
Anubis
Level 187
God Stats
9W - 16L
1,623 SR
Queue Stats
194W - 291L
1,453 Elo+
Party 1
Bacchus
Bacchus
LegendaryNko
Bacchus
Level 43
God Stats
1W - 1L
1,423 SR
Queue Stats
50W - 72L
1,413 Elo+
Party 1
Rama
Rama
ThamiReyes
Rama
Level 154
God Stats
6W - 6L
1,500 SR
Queue Stats
267W - 259L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
0 / 0 / 0
6,694
558
8,858
10,372
9,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
 
Baron Samedi
11
0 / 2 / 1
6,166
514
4,698
5,620
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
1 / 1 / 4
5,831
486
2,442
9,054
8,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Martichoras
Tadashi2077
Martichoras
12
5 / 1 / 1
7,377
615
8,390
8,687
3,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
yuujyu
Da Ji
11
1 / 1 / 0
6,399
533
3,782
8,083
2,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
0 / 0 / 0
6,222
519
5,194
12,846
9,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fenrir
10
2 / 0 / 2
6,047
504
4,756
8,049
3,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 1 / 1
7,058
588
5,735
7,208
3,542
Bacchus
LegendaryNko
Bacchus
7
0 / 4 / 1
5,074
423
2,039
8,214
5,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 2 / 0
4,460
372
2,778
5,128
1,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
7
Kills
5
5
Deaths
7
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
0
0
0
0
W
Baron Samedi
 
Baron Samedi
0
2
1
0.25
L
Hercules
0
0
0
0
L
Fenrir
2
0
2
3
L
3
1
1
3.5
L
Bacchus
LegendaryNko
Bacchus
0
4
1
0.13
W
1
1
4
3
W
Martichoras
Tadashi2077
Martichoras
5
1
1
5.5
L
0
2
0
0
W
Da Ji
yuujyu
Da Ji
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,170
Damage
20,502
41,816
Taken
41,445
26,108
Mitigated
23,317
7,817
Healing
16,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
8,858
891
0
0
10,372
9,240
0
1,281
9,091
513
49,045
W
Baron Samedi
 
Baron Samedi
4,698
370
233
1,262
5,620
2,317
0
2,169
3,451
43,921
0
L
Hercules
5,194
2,708
0
7,899
12,846
9,336
0
248
12,598
0
42,459
L
Fenrir
4,756
1,315
0
792
8,049
3,130
0
766
7,283
0
32,132
L
5,735
279
0
4,478
7,208
3,542
0
3,817
3,391
53,437
0
L
Bacchus
LegendaryNko
Bacchus
2,039
121
0
1,357
8,214
5,851
0
2,240
5,974
9,022
0
W
2,442
377
0
942
9,054
8,231
84
1,594
7,460
12,726
0
W
Martichoras
Tadashi2077
Martichoras
8,390
2,904
0
3,928
8,687
3,341
2,192
1,949
6,738
0
60,222
L
2,778
2,492
62
1,585
5,128
1,458
0
317
4,811
0
16,312
W
Da Ji
yuujyu
Da Ji
3,782
738
0
1,452
8,083
2,979
0
781
7,302
0
47,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,467
Gold Earned
28,861
327
Minions Killed
256
0
Camps Cleared
0
1,105,609
Distance Traveled
1,092,946
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,694
558
79
7
0
242,324
0
W
Baron Samedi
6,166
514
67
6
0
206,276
1
L
Hercules
6,222
519
78
7
0
229,786
0
L
Fenrir
6,047
504
58
5
0
283,768
0
L
Anubis
7,058
588
97
8
0
217,222
0
L
Bacchus
5,074
423
2
0
0
242,870
0
W
Bacchus
5,831
486
13
1
0
223,045
0
W
Martichoras
7,377
615
91
8
0
189,184
0
L
Rama
4,460
372
21
2
0
119,300
2
W
Da Ji
6,399
533
77
6
0
244,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role