Player Matchup

Anubis
Anubis
DanHack
Anubis
Level 65
God Stats
142W - 75L
1,660 SR
Queue Stats
295W - 239L
1,519 Elo+
Solo
Kuzenbo
Kuzenbo
Juan1NDone
Kuzenbo
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
189W - 192L
1,470 Elo+
Party 2
Mercury
Mercury
Juoky
Mercury
Level 56
God Stats
9W - 5L
1,547 SR
Queue Stats
80W - 76L
1,466 Elo+
Solo
Sun Wukong
Sun Wukong
RobNeo
Sun Wukong
Level 52
God Stats
4W - 4L
1,303 SR
Queue Stats
23W - 35L
1,434 Elo+
Solo
Neith
Neith
slattshawdy
Neith
Level 65
God Stats
80W - 81L
1,529 SR
Queue Stats
93W - 93L
1,447 Elo+
Party 2
Team Averages
Level 61
1,508 SR
1,467 Elo+

VS

Team Averages
Level 65
1,421 SR
1,323 Elo+
Merlin
Merlin
Bigbicboi334
Merlin
Level 66
God Stats
3W - 2L
1,506 SR
Queue Stats
62W - 91L
1,436 Elo+
Solo
Izanami
Izanami
KING-DYT22
Izanami
Level 48
God Stats
43W - 53L
1,503 SR
Queue Stats
145W - 169L
1,443 Elo+
Solo
Ao Kuang
Ao Kuang
TheOneBluntMan
Ao Kuang
Level 81
God Stats
0W - 5L
1,268 SR
Queue Stats
1W - 6L
1,140 Elo+
Party 1
Cthulhu
Cthulhu
Tweaknelius
Cthulhu
Level 68
God Stats
0W - 4L
1,327 SR
Queue Stats
2W - 9L
1,258 Elo+
Party 1
Ravana
Ravana
izpuvq
Ravana
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 54L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DanHack
Anubis
16
7 / 7 / 10
10,722
564
23,259
18,851
9,936
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kuzenbo
Juan1NDone
Kuzenbo
15
3 / 1 / 4
9,489
499
5,707
14,978
17,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Juoky
Mercury
19
9 / 2 / 3
11,757
619
12,601
15,474
6,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
RobNeo
Sun Wukong
17
2 / 2 / 4
10,427
549
9,242
18,164
14,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
6 / 1 / 3
8,282
436
9,601
8,366
3,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
2 / 9 / 3
8,987
473
11,258
15,282
5,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
KING-DYT22
Izanami
15
2 / 7 / 1
9,008
474
8,423
17,186
6,192
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ao Kuang
16
5 / 6 / 1
10,066
530
11,653
19,938
9,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
Tweaknelius
Cthulhu
14
2 / 4 / 5
9,620
506
7,387
17,648
12,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
izpuvq
Ravana
16
2 / 2 / 0
10,220
538
10,001
10,570
9,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
27
Kills
13
13
Deaths
28
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
9
3
0.39
W
Anubis
DanHack
Anubis
7
7
10
1.71
W
Kuzenbo
Juan1NDone
Kuzenbo
3
1
4
5
W
Mercury
Juoky
Mercury
9
2
3
5.25
L
Izanami
KING-DYT22
Izanami
2
7
1
0.36
W
Sun Wukong
RobNeo
Sun Wukong
2
2
4
2
L
Ao Kuang
5
6
1
0.92
L
Cthulhu
Tweaknelius
Cthulhu
2
4
5
1.13
L
Ravana
izpuvq
Ravana
2
2
0
1
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,410
Damage
48,722
75,833
Taken
80,624
51,435
Mitigated
43,100
21,679
Healing
18,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
11,258
713
0
941
15,282
5,363
748
9,168
6,114
58,987
0
W
Anubis
DanHack
Anubis
23,259
1,844
0
7,716
18,851
9,936
1,607
9,819
8,770
82,640
0
W
Kuzenbo
Juan1NDone
Kuzenbo
5,707
2,217
0
4,141
14,978
17,368
177
8,432
6,041
35,054
254
W
Mercury
Juoky
Mercury
12,601
7,362
0
2,895
15,474
6,598
0
3,472
11,961
0
138,054
L
Izanami
KING-DYT22
Izanami
8,423
4,281
0
3,350
17,186
6,192
899
3,667
13,519
0
77,593
W
Sun Wukong
RobNeo
Sun Wukong
9,242
2,900
0
4,012
18,164
14,235
372
3,873
14,217
0
73,737
L
Ao Kuang
11,653
3,379
0
8,044
19,938
9,224
0
6,905
13,033
65,224
14,398
L
Cthulhu
Tweaknelius
Cthulhu
7,387
709
2,098
2,013
17,648
12,453
68
7,229
10,419
35,534
0
L
Ravana
izpuvq
Ravana
10,001
1,516
0
1,999
10,570
9,868
0
1,997
8,573
332
78,451
W
9,601
7,113
131
2,784
8,366
3,298
597
3,203
5,139
0
31,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,677
Gold Earned
47,901
493
Minions Killed
504
0
Camps Cleared
0
1,738,250
Distance Traveled
1,726,174
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,987
473
96
5
0
284,620
0
W
Anubis
10,722
564
109
6
0
314,426
0
W
Kuzenbo
9,489
499
45
2
0
371,997
0
W
Mercury
11,757
619
165
9
0
498,330
2
L
Izanami
9,008
474
118
6
0
350,685
0
W
Sun Wukong
10,427
549
139
7
0
343,202
0
L
Ao Kuang
10,066
530
108
6
0
384,389
4
L
Cthulhu
9,620
506
52
3
0
382,916
0
L
Ravana
10,220
538
130
7
0
323,564
0
W
Neith
8,282
436
35
2
0
210,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role