Player Matchup

Thoth
Thoth
DankestSauce
Thoth
Level 23
God Stats
0W - 2L
1,253 SR
Queue Stats
18W - 24L
1,411 Elo+
Party 1
Bellona
Bellona
MojoRivas
Bellona
Level 59
God Stats
1W - 3L
1,198 SR
Queue Stats
205W - 223L
1,335 Elo+
Party 2
Tyr
Tyr
NovaZatox
Tyr
Level 118
God Stats
1W - 1L
1,719 SR
Queue Stats
80W - 92L
1,440 Elo+
Party 2
Horus
Horus
cep9641
Horus
Level 68
God Stats
1W - 4L
1,834 SR
Queue Stats
218W - 178L
1,513 Elo+
Party 1
Geb
Geb
madd0077
Geb
Level 118
God Stats
1W - 4L
1,441 SR
Queue Stats
378W - 409L
1,426 Elo+
Solo
Team Averages
Level 77
1,489 SR
1,425 Elo+

VS

Team Averages
Level 111
1,590 SR
1,369 Elo+
Artemis
Artemis
DanEtrom
Artemis
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 12L
1,415 Elo+
Solo
Raijin
Raijin
Danilo GKaKa
Raijin
Level 119
God Stats
2W - 3L
1,500 SR
Queue Stats
82W - 67L
1,557 Elo+
Solo
Chang'e
Chang'e
Krynja
Chang'e
Level 127
God Stats
2W - 0L
1,715 SR
Queue Stats
113W - 124L
1,376 Elo+
Solo
Pele
Pele
physion_rex
Pele
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 41L
1,048 Elo+
Solo
Odin
Odin
wyd_stepbro699
Odin
Level 129
God Stats
2W - 1L
1,734 SR
Queue Stats
140W - 137L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 4
9,803
817
14,921
9,791
5,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
MojoRivas
Bellona
16
4 / 6 / 6
9,175
765
9,839
13,560
17,466
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
3 / 6 / 7
8,727
727
2,743
12,521
16,109
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
cep9641
Horus
18
2 / 3 / 16
9,785
815
10,514
17,640
21,724
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
3 / 7 / 7
8,864
739
9,550
16,653
19,983
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DanEtrom
Artemis
17
2 / 1 / 18
10,216
851
12,651
8,654
3,913
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
15
6 / 6 / 9
10,064
839
8,437
11,908
4,713
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
Krynja
Chang'e
17
6 / 4 / 18
10,596
883
9,377
17,018
7,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

18
7 / 5 / 14
10,853
904
9,077
14,256
6,079
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 4 / 16
10,531
878
15,669
16,821
20,617
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
102
19
Kills
27
27
Deaths
20
40
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Artemis
DanEtrom
Artemis
2
1
18
11
W
Raijin
6
6
9
1.75
L
7
5
4
1.8
W
Chang'e
Krynja
Chang'e
6
4
18
3.75
L
Bellona
MojoRivas
Bellona
4
6
6
1.17
L
3
6
7
1.08
L
Horus
cep9641
Horus
2
3
16
3.33
L
3
7
7
0.93
W
7
5
14
2.8
W
6
4
16
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,567
Damage
55,211
70,165
Taken
68,657
80,315
Mitigated
42,588
18,498
Healing
27,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
DanEtrom
Artemis
12,651
4,374
1,876
3,467
8,654
3,913
2,108
3,800
4,854
0
25,739
W
Raijin
8,437
1,336
841
443
11,908
4,713
1,029
5,269
6,639
24,757
0
L
14,921
992
0
0
9,791
5,033
333
2,227
7,564
28,739
0
W
Chang'e
Krynja
Chang'e
9,377
1,501
11,215
7,043
17,018
7,266
3,438
7,275
9,743
23,177
0
L
Bellona
MojoRivas
Bellona
9,839
1,944
868
862
13,560
17,466
79
3,764
9,796
0
25,938
L
2,743
668
527
605
12,521
16,109
46
3,625
8,896
807
5,258
L
Horus
cep9641
Horus
10,514
3,474
5,880
6,870
17,640
21,724
125
7,683
9,957
1,820
13,194
L
9,550
587
544
2,342
16,653
19,983
0
5,041
11,612
25,870
0
W
9,077
1,981
217
707
14,256
6,079
1,301
4,362
9,894
0
20,028
W
15,669
2,349
903
889
16,821
20,617
842
5,385
11,436
7,177
21,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,354
Gold Earned
52,260
101
Minions Killed
139
0
Camps Cleared
0
1,013,672
Distance Traveled
1,035,705
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,216
851
34
3
0
246,268
0
W
Raijin
10,064
839
33
3
0
171,314
0
L
Thoth
9,803
817
29
2
0
175,640
0
W
Chang'e
10,596
883
28
2
0
204,137
0
L
Bellona
9,175
765
41
3
0
194,267
0
L
Tyr
8,727
727
11
1
0
169,660
0
L
Horus
9,785
815
9
1
0
258,932
0
L
Geb
8,864
739
11
1
0
215,173
0
W
Pele
10,853
904
16
1
0
201,720
0
W
Odin
10,531
878
28
2
0
212,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role