Player Matchup

Ix Chel
Ix Chel
Dylanpop10
Ix Chel
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 7L
1,627 Elo+
Party 3
Athena
Athena
FrootLoops32
Athena
Level 7
God Stats
6W - 5L
1,268 SR
Queue Stats
12W - 12L
1,411 Elo+
Party 1
Guan Yu
Guan Yu
JGarc
Guan Yu
Level 32
God Stats
3W - 0L
1,907 SR
Queue Stats
72W - 82L
1,533 Elo+
Party 1
Danzaburou
Danzaburou
Oxlancerr
Danzaburou
Level 65
God Stats
20W - 9L
1,710 SR
Queue Stats
166W - 143L
1,536 Elo+
Party 1
Sylvanus
Sylvanus
StayClasy7755
Sylvanus
Level 121
God Stats
6W - 4L
1,575 SR
Queue Stats
149W - 145L
1,525 Elo+
Party 3
Team Averages
Level 46
1,592 SR
1,526 Elo+

VS

Team Averages
Level 75
1,613 SR
1,523 Elo+
Martichoras
Martichoras
 
Martichoras
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Caprodige
Ravana
Level 49
God Stats
5W - 3L
1,762 SR
Queue Stats
164W - 154L
1,370 Elo+
Solo
Eset
Eset
EzraGlow
Eset
Level 144
God Stats
5W - 8L
1,802 SR
Queue Stats
187W - 144L
1,593 Elo+
Party 2
Tiamat
Tiamat
Menthuthuyoupii
Tiamat
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 83L
1,536 Elo+
Party 2
Set
Set
xquinkx
Set
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 97L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Dylanpop10
Ix Chel
12
3 / 1 / 2
6,628
603
5,057
6,068
2,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
10
2 / 2 / 2
6,119
556
1,978
7,346
5,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
JGarc
Guan Yu
10
1 / 1 / 2
5,664
515
3,822
8,487
6,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
Oxlancerr
Danzaburou
10
1 / 3 / 1
6,444
586
4,648
8,499
3,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
StayClasy7755
Sylvanus
10
1 / 1 / 4
6,015
547
2,676
7,015
4,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
 
Martichoras
12
4 / 2 / 0
7,151
650
6,447
7,680
3,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ravana
Caprodige
Ravana
9
0 / 2 / 5
5,578
507
4,436
5,794
2,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Eset
1
0 / 0 / 0
3,558
323
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 1 / 0
6,845
622
5,894
8,333
6,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

Set
12
2 / 3 / 1
6,616
601
5,056
8,789
4,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
14
8
Kills
8
8
Deaths
8
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Martichoras
 
Martichoras
4
2
0
2
L
Ravana
Caprodige
Ravana
0
2
5
1.25
W
Ix Chel
Dylanpop10
Ix Chel
3
1
2
4
L
Eset
0
0
0
0
W
Athena
2
2
2
1.5
W
Guan Yu
JGarc
Guan Yu
1
1
2
2
L
2
1
0
2
W
Danzaburou
Oxlancerr
Danzaburou
1
3
1
0.5
W
Sylvanus
StayClasy7755
Sylvanus
1
1
4
3
L
Set
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,181
Damage
21,833
37,415
Taken
30,596
21,852
Mitigated
17,322
12,911
Healing
8,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
 
Martichoras
6,447
2,533
0
2,200
7,680
3,510
0
1,135
6,545
0
54,487
L
Ravana
Caprodige
Ravana
4,436
1,405
0
2,554
5,794
2,515
0
2,990
2,709
0
24,366
W
Ix Chel
Dylanpop10
Ix Chel
5,057
882
386
1,295
6,068
2,157
470
450
5,592
50,889
0
L
Eset
0
0
0
0
0
0
0
0
0
0
0
W
Athena
1,978
886
0
1,168
7,346
5,733
9
56
7,290
19,305
0
W
Guan Yu
JGarc
Guan Yu
3,822
652
340
2,388
8,487
6,270
265
3,744
4,399
0
31,228
L
5,894
717
0
2,527
8,333
6,842
0
2,146
6,145
39,024
528
W
Danzaburou
Oxlancerr
Danzaburou
4,648
1,940
0
2,486
8,499
3,281
0
0
8,499
0
45,303
W
Sylvanus
StayClasy7755
Sylvanus
2,676
990
1,078
3,770
7,015
4,411
523
604
6,269
27,967
12,205
L
Set
5,056
2,214
0
1,156
8,789
4,455
0
2,974
5,673
0
60,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,870
Gold Earned
29,748
314
Minions Killed
341
0
Camps Cleared
0
1,124,244
Distance Traveled
895,279
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
7,151
650
101
9
0
202,131
2
L
Ravana
5,578
507
45
4
0
254,509
0
W
Ix Chel
6,628
603
82
7
0
216,601
0
L
Eset
3,558
323
0
0
0
7,393
0
W
Athena
6,119
556
33
3
0
229,901
0
W
Guan Yu
5,664
515
47
4
0
235,597
2
L
Tiamat
6,845
622
92
8
0
208,160
2
W
Danzaburou
6,444
586
82
7
0
207,832
2
W
Sylvanus
6,015
547
70
6
0
234,313
0
L
Set
6,616
601
103
9
0
223,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role