Player Matchup

Medusa
Medusa
Crowleyman
Medusa
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 18L
1,367 Elo+
Party 2
Ra
Ra
klavierjav
Ra
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 47L
1,435 Elo+
Party 2
Bacchus
Bacchus
nesquiki
Bacchus
Level 49
God Stats
4W - 3L
1,345 SR
Queue Stats
148W - 152L
1,451 Elo+
Party 2
Team Averages
Level 51
1,448 SR
1,418 Elo+

VS

Team Averages
Level 103
1,500 SR
1,451 Elo+
Thor
Thor
Badwolfey
Thor
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 9L
1,460 Elo+
Party 1
Ix Chel
Ix Chel
LucklessPanther
Ix Chel
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 75L
1,462 Elo+
Party 1
Atlas
Atlas
borg94
Atlas
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 21L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Crowleyman
Medusa
11
3 / 0 / 9
8,397
840
4,615
6,019
2,301
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 2 / 6
8,157
816
6,719
5,985
2,194
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
nesquiki
Bacchus
12
6 / 1 / 6
8,792
879
7,780
8,924
8,872
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
2 / 5 / 1
7,411
741
6,091
7,474
3,921
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 3 / 2
7,303
730
4,348
7,055
2,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
borg94
Atlas
10
0 / 4 / 3
6,999
700
6,145
9,377
8,180
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
12
Kills
3
3
Deaths
12
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Thor
2
5
1
0.5
W
Medusa
Crowleyman
Medusa
3
0
9
7.5
L
1
3
2
0.67
L
Atlas
borg94
Atlas
0
4
3
0.38
W
3
2
6
3
W
Bacchus
nesquiki
Bacchus
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,114
Damage
16,584
20,928
Taken
23,906
13,367
Mitigated
15,015
6,819
Healing
2,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
6,091
183
0
0
7,474
3,921
0
4,807
2,592
0
19,310
W
Medusa
Crowleyman
Medusa
4,615
2,060
0
1,810
6,019
2,301
1,174
3,089
2,930
0
27,268
L
4,348
564
201
1,399
7,055
2,914
0
4,898
2,083
31,029
0
L
Atlas
borg94
Atlas
6,145
2,361
24
545
9,377
8,180
0
4,973
4,404
16,426
0
W
6,719
967
1,411
1,378
5,985
2,194
387
2,806
3,179
25,694
0
W
Bacchus
nesquiki
Bacchus
7,780
777
0
2,220
8,924
8,872
269
4,861
4,063
25,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,346
Gold Earned
21,713
104
Minions Killed
84
0
Camps Cleared
0
521,368
Distance Traveled
500,806
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,411
741
15
2
0
156,020
0
W
Medusa
8,397
840
33
3
0
161,121
0
L
Ix Chel
7,303
730
54
5
0
184,693
0
L
Atlas
6,999
700
15
2
0
160,093
0
W
Ra
8,157
816
46
5
0
168,527
0
W
Bacchus
8,792
879
25
3
0
191,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role