Player Matchup

Ganesha
Ganesha
Capt AF
Ganesha
Level 148
God Stats
6W - 2L
1,471 SR
Queue Stats
332W - 306L
1,493 Elo+
Solo
Izanami
Izanami
DaCuteAssassin8
Izanami
Level 157
God Stats
1W - 0L
1,790 SR
Queue Stats
121W - 158L
1,458 Elo+
Solo
Pele
Pele
Devilish G59
Pele
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
235W - 232L
1,433 Elo+
Solo
Anhur
Anhur
FabChen5
Anhur
Level 125
God Stats
1W - 1L
1,273 SR
Queue Stats
41W - 49L
1,429 Elo+
Party 1
Heimdallr
Heimdallr
Saint Klaas
Heimdallr
Level 132
God Stats
3W - 2L
1,528 SR
Queue Stats
176W - 154L
1,434 Elo+
Party 1
Team Averages
Level 144
1,512 SR
1,450 Elo+

VS

Team Averages
Level 114
1,693 SR
1,487 Elo+
Zhong Kui
Zhong Kui
Fearlees4
Zhong Kui
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 209L
1,437 Elo+
Party 2
Charybdis
Charybdis
GeorgeBuss4
Charybdis
Level 125
God Stats
3W - 2L
1,922 SR
Queue Stats
276W - 294L
1,474 Elo+
Solo
Jing Wei
Jing Wei
RICARDO LOCO323
Jing Wei
Level 112
God Stats
1W - 2L
1,643 SR
Queue Stats
44W - 61L
1,424 Elo+
Solo
Arachne
Arachne
enzo_camargo20
Arachne
Level 107
God Stats
1W - 1L
1,703 SR
Queue Stats
406W - 421L
1,462 Elo+
Party 2
He Bo
He Bo
person79
He Bo
Level 68
God Stats
1W - 1L
1,697 SR
Queue Stats
31W - 20L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Capt AF
Ganesha
12
0 / 1 / 12
7,465
1,066
1,928
8,617
9,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 0 / 10
7,197
1,028
4,002
3,969
1,761
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
6 / 2 / 4
7,941
1,134
5,965
8,626
4,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
FabChen5
Anhur
11
1 / 2 / 8
6,830
976
2,526
6,466
2,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
Saint Klaas
Heimdallr
14
6 / 1 / 7
8,399
1,200
5,397
4,129
2,173
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Fearlees4
Zhong Kui
12
1 / 5 / 2
6,387
912
7,380
9,655
5,357
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
GeorgeBuss4
Charybdis
5
0 / 0 / 0
4,876
697
0
0
0
Jing Wei
9
0 / 2 / 0
5,048
721
456
3,320
1,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
2 / 4 / 2
6,368
910
3,119
5,764
2,382
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
person79
He Bo
14
2 / 2 / 0
6,340
906
10,216
4,012
1,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
13
Kills
5
6
Deaths
13
41
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Capt AF
Ganesha
0
1
12
6
W
0
0
10
5
W
6
2
4
4
W
Anhur
FabChen5
Anhur
1
2
8
2.5
L
Zhong Kui
Fearlees4
Zhong Kui
1
5
2
0.4
L
Charybdis
GeorgeBuss4
Charybdis
0
0
0
0
L
Jing Wei
0
2
0
0
W
Heimdallr
Saint Klaas
Heimdallr
6
1
7
9.5
L
2
4
2
0.75
L
He Bo
person79
He Bo
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,818
Damage
21,171
31,807
Taken
22,751
20,015
Mitigated
10,185
14,848
Healing
3,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Capt AF
Ganesha
1,928
182
2,761
3,255
8,617
9,178
0
3,654
4,963
7,486
0
W
4,002
2,458
326
1,272
3,969
1,761
2,225
2,571
1,398
0
16,124
W
5,965
830
376
2,512
8,626
4,256
70
5,708
2,918
0
18,553
W
Anhur
FabChen5
Anhur
2,526
780
928
2,140
6,466
2,647
1,324
3,426
3,040
0
3,561
L
Zhong Kui
Fearlees4
Zhong Kui
7,380
587
191
1,999
9,655
5,357
0
692
8,963
14,196
0
L
Charybdis
GeorgeBuss4
Charybdis
0
0
0
0
0
0
0
0
0
0
0
L
Jing Wei
456
181
0
134
3,320
1,114
0
217
3,103
0
3,083
W
Heimdallr
Saint Klaas
Heimdallr
5,397
2,513
728
550
4,129
2,173
1,498
2,237
1,892
0
15,305
L
3,119
1,956
188
278
5,764
2,382
0
347
5,417
0
4,111
L
He Bo
person79
He Bo
10,216
301
0
525
4,012
1,332
0
672
3,340
17,692
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,832
Gold Earned
29,019
116
Minions Killed
33
0
Camps Cleared
0
707,120
Distance Traveled
426,146
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,465
1,066
0
0
0
143,530
0
W
Izanami
7,197
1,028
31
4
0
138,423
0
W
Pele
7,941
1,134
37
5
0
164,661
0
W
Anhur
6,830
976
10
1
0
141,282
0
L
Zhong Kui
6,387
912
6
1
0
101,189
0
L
Charybdis
4,876
697
0
0
0
0
0
L
Jing Wei
5,048
721
5
1
0
48,986
0
W
Heimdallr
8,399
1,200
38
5
0
119,224
0
L
Arachne
6,368
910
7
1
0
130,413
0
L
He Bo
6,340
906
15
2
0
145,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role