Player Matchup

Hades
Hades
DrOctavio0
Hades
Level 60
God Stats
9W - 6L
1,485 SR
Queue Stats
157W - 150L
1,398 Elo+
Solo
Rama
Rama
OffBrandJetlife
Rama
Level 88
God Stats
8W - 8L
1,478 SR
Queue Stats
278W - 249L
1,470 Elo+
Party 2
Kukulkan
Kukulkan
Raglik-
Kukulkan
Level 44
God Stats
1W - 3L
1,582 SR
Queue Stats
88W - 93L
1,430 Elo+
Party 2
Hel
Hel
S7-Notorious
Hel
Level 105
God Stats
0W - 1L
1,296 SR
Queue Stats
4W - 13L
1,360 Elo+
Party 2
Pele
Pele
TheyEnvyuzi
Pele
Level 68
God Stats
11W - 9L
1,532 SR
Queue Stats
285W - 299L
1,474 Elo+
Party 2
Team Averages
Level 73
1,475 SR
1,426 Elo+

VS

Team Averages
Level 69
1,482 SR
1,427 Elo+
Hachiman
Hachiman
HazedReality
Hachiman
Level 36
God Stats
1W - 1L
1,311 SR
Queue Stats
5W - 19L
1,297 Elo+
Solo
Odin
Odin
HippoCrip-
Odin
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 48L
1,434 Elo+
Party 1
Mercury
Mercury
Juoky
Mercury
Level 56
God Stats
9W - 5L
1,512 SR
Queue Stats
80W - 76L
1,445 Elo+
Solo
Anubis
Anubis
X_Zentify_X
Anubis
Level 89
God Stats
3W - 0L
1,634 SR
Queue Stats
41W - 34L
1,453 Elo+
Party 1
Ix Chel
Ix Chel
goloso_cupido
Ix Chel
Level 67
God Stats
3W - 2L
1,452 SR
Queue Stats
35W - 26L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
15
2 / 4 / 2
10,176
485
9,728
15,848
7,878
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
6 / 3 / 2
10,850
517
8,567
18,374
8,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Raglik-
Kukulkan
16
1 / 7 / 2
9,838
468
13,077
14,868
5,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 7 / 4
9,345
445
5,045
18,415
14,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
5 / 6 / 5
10,611
505
13,127
21,787
8,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HazedReality
Hachiman
16
3 / 3 / 12
9,800
467
14,187
14,830
5,190
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 3 / 12
10,591
504
8,220
14,672
10,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
Juoky
Mercury
20
11 / 3 / 10
13,171
627
15,281
20,542
8,609
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
19
9 / 1 / 8
12,266
584
18,151
12,739
6,347
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
16
2 / 5 / 11
9,441
450
10,846
13,607
4,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
80
15
Kills
27
27
Deaths
15
15
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Hades
2
4
2
0.75
W
Hachiman
HazedReality
Hachiman
3
3
12
3
W
2
3
12
2.67
W
Mercury
Juoky
Mercury
11
3
10
5.33
L
6
3
2
2.33
L
Kukulkan
Raglik-
Kukulkan
1
7
2
0.29
L
1
7
4
0.43
L
5
6
5
1.25
W
Anubis
9
1
8
13
W
Ix Chel
2
5
11
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,544
Damage
66,685
89,292
Taken
76,390
45,167
Mitigated
35,793
27,086
Healing
19,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
9,728
446
20
7,026
15,848
7,878
177
2,163
13,685
67,837
0
W
Hachiman
HazedReality
Hachiman
14,187
10,251
0
4,120
14,830
5,190
1,667
4,522
10,308
0
55,094
W
8,220
1,351
0
375
14,672
10,908
106
8,526
6,146
2,347
53,873
W
Mercury
Juoky
Mercury
15,281
7,933
0
3,853
20,542
8,609
0
5,014
15,528
37
150,756
L
8,567
7,172
0
6,246
18,374
8,657
812
5,917
12,457
0
69,539
L
Kukulkan
Raglik-
Kukulkan
13,077
406
0
1,025
14,868
5,910
0
8,793
6,075
80,341
0
L
5,045
518
4,048
4,937
18,415
14,082
132
6,023
12,392
38,154
0
L
13,127
2,523
0
3,784
21,787
8,640
0
7,090
14,697
0
89,305
W
Anubis
18,151
488
0
6,160
12,739
6,347
1,719
5,788
6,951
102,160
0
W
Ix Chel
10,846
570
1,296
3,346
13,607
4,739
330
4,483
9,124
61,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,820
Gold Earned
55,269
530
Minions Killed
561
0
Camps Cleared
0
1,850,475
Distance Traveled
2,059,295
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,176
485
116
6
0
349,535
2
W
Hachiman
9,800
467
73
3
0
346,215
0
W
Odin
10,591
504
78
4
0
392,042
0
W
Mercury
13,171
627
171
8
0
541,798
0
L
Rama
10,850
517
122
6
0
356,615
6
L
Kukulkan
9,838
468
138
7
0
363,265
0
L
Hel
9,345
445
49
2
0
381,194
0
L
Pele
10,611
505
105
5
0
399,866
0
W
Anubis
12,266
584
146
7
0
391,050
0
W
Ix Chel
9,441
450
93
4
0
388,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role