Player Matchup

Hercules
Hercules
Airbornehalo88
Hercules
Level 122
God Stats
0W - 2L
1,635 SR
Queue Stats
158W - 160L
1,514 Elo+
Party 1
Agni
Agni
IgetTriggered
Agni
Level 117
God Stats
2W - 1L
1,503 SR
Queue Stats
103W - 106L
1,412 Elo+
Party 1
Danzaburou
Danzaburou
M4V3R1CKB0SS
Danzaburou
Level 151
God Stats
1W - 4L
1,648 SR
Queue Stats
63W - 71L
1,547 Elo+
Party 1
Team Averages
Level 130
1,595 SR
1,491 Elo+

VS

Team Averages
Level 95
1,367 SR
1,340 Elo+
Izanami
Izanami
CODEMAN420
Izanami
Level 139
God Stats
1W - 3L
1,500 SR
Queue Stats
176W - 175L
1,258 Elo+
Party 2
Thoth
Thoth
Dank_Lordz
Thoth
Level 124
God Stats
5W - 7L
1,313 SR
Queue Stats
249W - 255L
1,504 Elo+
Solo
Surtr
Surtr
perchedkestral
Surtr
Level 22
God Stats
29W - 30L
1,289 SR
Queue Stats
341W - 374L
1,256 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
3 / 8 / 3
9,514
732
8,280
19,569
18,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 8 / 5
10,029
771
7,980
12,810
4,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
M4V3R1CKB0SS
Danzaburou
12
4 / 2 / 2
10,322
794
12,639
14,581
4,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CODEMAN420
Izanami
13
2 / 2 / 13
10,611
816
11,795
13,501
4,602
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
14
8 / 6 / 7
11,256
866
19,653
11,372
3,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
8 / 2 / 8
11,812
909
9,005
17,284
8,020
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
46
9
Kills
18
18
Deaths
10
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hercules
3
8
3
0.56
W
Izanami
CODEMAN420
Izanami
2
2
13
4.25
W
Thoth
8
6
7
1.92
L
2
8
5
0.56
L
Danzaburou
M4V3R1CKB0SS
Danzaburou
4
2
2
2.5
W
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,899
Damage
40,453
46,960
Taken
42,157
27,721
Mitigated
15,952
6,372
Healing
6,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
8,280
1,477
0
2,383
19,569
18,429
424
5,505
14,064
0
21,044
W
Izanami
CODEMAN420
Izanami
11,795
7,755
0
1,431
13,501
4,602
1,602
3,234
10,267
0
46,338
W
Thoth
19,653
570
0
1,210
11,372
3,330
54
2,133
9,239
43,428
0
L
7,980
210
325
1,241
12,810
4,307
600
5,317
7,493
36,068
0
L
Danzaburou
M4V3R1CKB0SS
Danzaburou
12,639
3,503
0
2,423
14,581
4,985
433
9,153
5,428
0
45,144
W
9,005
4,535
0
4,007
17,284
8,020
1,511
3,289
13,995
559
41,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,865
Gold Earned
33,679
137
Minions Killed
148
0
Camps Cleared
0
643,812
Distance Traveled
705,868
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,514
732
28
2
0
246,005
2
W
Izanami
10,611
816
55
4
0
223,116
3
W
Thoth
11,256
866
47
4
0
227,265
0
L
Agni
10,029
771
47
4
0
189,761
0
L
Danzaburou
10,322
794
62
5
0
208,046
5
W
Surtr
11,812
909
46
4
0
255,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role