Player Matchup

King Arthur
King Arthur
CreamyTip
King Arthur
Level 17
God Stats
3W - 6L
1,367 SR
Queue Stats
16W - 17L
1,489 Elo+
Party 2
Freya
Freya
GibbyHasRecoil
Freya
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 44L
1,319 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
I-HQM-I
Morgan Le Fay
Level 60
God Stats
2W - 1L
1,525 SR
Queue Stats
114W - 106L
1,411 Elo+
Party 2
Maui
Maui
MrJangleDangle
Maui
Level 29
God Stats
3W - 5L
1,355 SR
Queue Stats
25W - 47L
1,339 Elo+
Party 2
Amaterasu
Amaterasu
Satbling
Amaterasu
Level 49
God Stats
5W - 6L
1,762 SR
Queue Stats
143W - 137L
1,459 Elo+
Solo
Team Averages
Level 43
1,502 SR
1,404 Elo+

VS

Team Averages
Level 107
1,537 SR
1,531 Elo+
Tyr
Tyr
DinoWood97
Tyr
Level 108
God Stats
3W - 7L
1,113 SR
Queue Stats
243W - 233L
1,462 Elo+
Solo
Ratatoskr
Ratatoskr
Juoky
Ratatoskr
Level 56
God Stats
11W - 8L
1,584 SR
Queue Stats
80W - 76L
1,436 Elo+
Solo
Danzaburou
Danzaburou
Sage Da Savage
Danzaburou
Level 125
God Stats
4W - 0L
1,644 SR
Queue Stats
42W - 19L
1,699 Elo+
Party 1
Cerberus
Cerberus
joaquingarzonc22
Cerberus
Level 106
God Stats
10W - 5L
1,695 SR
Queue Stats
203W - 181L
1,473 Elo+
Solo
Yemoja
Yemoja
wolzhaus
Yemoja
Level 140
God Stats
39W - 22L
1,649 SR
Queue Stats
106W - 84L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CreamyTip
King Arthur
11
0 / 3 / 2
6,372
490
7,075
11,151
5,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 3 / 2
6,308
485
4,370
7,361
2,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Morgan Le Fay
I-HQM-I
Morgan Le Fay
13
8 / 3 / 0
8,014
616
5,927
8,456
4,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 2 / 5
6,394
492
2,373
7,738
4,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
Satbling
Amaterasu
11
1 / 2 / 0
6,132
472
4,874
13,794
11,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 4
7,336
564
6,546
10,935
9,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ratatoskr
Juoky
Ratatoskr
13
5 / 5 / 3
7,589
584
5,489
10,375
3,730
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
Sage Da Savage
Danzaburou
13
6 / 1 / 3
8,204
631
7,697
8,489
3,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 4 / 6
6,599
508
5,171
11,086
6,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
wolzhaus
Yemoja
13
1 / 2 / 4
7,860
605
6,406
9,566
4,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
33
12
Kills
13
13
Deaths
12
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CreamyTip
King Arthur
0
3
2
0.33
W
0
0
4
2
L
2
3
2
1
L
Morgan Le Fay
I-HQM-I
Morgan Le Fay
8
3
0
2.67
W
Ratatoskr
Juoky
Ratatoskr
5
5
3
1.3
L
1
2
5
1.75
W
Danzaburou
Sage Da Savage
Danzaburou
6
1
3
7.5
L
Amaterasu
Satbling
Amaterasu
1
2
0
0.5
W
1
4
6
1
W
Yemoja
wolzhaus
Yemoja
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,619
Damage
31,309
48,500
Taken
50,451
28,136
Mitigated
28,147
12,472
Healing
13,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CreamyTip
King Arthur
7,075
1,389
0
3,145
11,151
5,252
0
2,221
8,930
0
51,250
W
6,546
1,595
0
4,561
10,935
9,661
0
283
10,652
0
45,622
L
4,370
1,312
0
1,680
7,361
2,697
604
1,081
6,280
32,412
0
L
Morgan Le Fay
I-HQM-I
Morgan Le Fay
5,927
781
0
1,681
8,456
4,121
0
4,495
3,961
49,006
0
W
Ratatoskr
Juoky
Ratatoskr
5,489
1,756
0
200
10,375
3,730
0
1,999
8,256
0
61,083
L
2,373
652
294
2,037
7,738
4,577
92
2,154
5,584
13,581
0
W
Danzaburou
Sage Da Savage
Danzaburou
7,697
3,345
0
3,845
8,489
3,866
1,020
2,844
5,473
0
49,179
L
Amaterasu
Satbling
Amaterasu
4,874
1,887
0
3,635
13,794
11,489
0
1,626
12,168
0
31,924
W
5,171
331
386
2,063
11,086
6,339
0
3,270
7,516
20,393
0
W
Yemoja
wolzhaus
Yemoja
6,406
253
208
1,870
9,566
4,551
350
3,478
5,884
61,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,220
Gold Earned
37,588
307
Minions Killed
409
0
Camps Cleared
0
1,242,573
Distance Traveled
1,324,596
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,372
490
83
6
0
245,473
0
W
Tyr
7,336
564
73
6
0
253,493
6
L
Freya
6,308
485
65
5
0
247,440
2
L
Morgan Le Fay
8,014
616
86
7
0
231,324
4
W
Ratatoskr
7,589
584
95
7
0
318,872
0
L
Maui
6,394
492
20
2
0
257,451
5
W
Danzaburou
8,204
631
84
6
0
235,529
0
L
Amaterasu
6,132
472
53
4
0
260,885
1
W
Cerberus
6,599
508
34
3
0
271,012
6
W
Yemoja
7,860
605
123
9
0
245,690
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role