Player Matchup

Pele
Pele
Diamond V
 
Pele
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum I
CallMeOcto
Geb
Platinum I
Level 149
God Stats
18W - 5L
1,880 SR
Queue Stats
376W - 361L
1,992 MMR
Solo
Sol
Sol
Platinum I
Fišh
Sol
Platinum I
Level 86
God Stats
8W - 2L
1,800 SR
Queue Stats
343W - 308L
1,983 MMR
Solo
Nike
Nike
Diamond V
Fonsolo
Nike
Diamond V
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 63L
1,981 MMR
Solo
Agni
Agni
Platinum I
Khamchi
Agni
Platinum I
Level 147
God Stats
1W - 1L
1,679 SR
Queue Stats
6W - 9L
2,025 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,672 SR
1,896 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 162
1,648 SR
2,011 MMR
Charon
Charon
Diamond V
Araxea
Charon
Diamond V
Level 169
God Stats
13W - 8L
1,732 SR
Queue Stats
220W - 198L
2,069 MMR
Solo
Janus
Janus
Diamond V
Beeeeer
Janus
Diamond V
Level 209
God Stats
67W - 70L
1,580 SR
Queue Stats
476W - 453L
1,935 MMR
Party 1
Thanatos
Thanatos
Platinum I
JungleThief
Thanatos
Platinum I
Level 121
God Stats
21W - 17L
1,661 SR
Queue Stats
347W - 328L
2,036 MMR
Solo
Izanami
Izanami
Platinum I
LyricVI
Izanami
Platinum I
Level 137
God Stats
379W - 313L
1,712 SR
Queue Stats
760W - 747L
2,002 MMR
Solo
Hercules
Hercules
Platinum I
SaltyJanus
Hercules
Platinum I
Level 174
God Stats
1W - 2L
1,555 SR
Queue Stats
284W - 263L
2,012 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
6 / 2 / 4
9,309
621
10,261
13,803
5,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 2 / 4
7,972
531
4,663
10,881
7,713
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
Fišh
Sol
16
6 / 1 / 2
9,801
653
12,933
13,429
6,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
Fonsolo
Nike
16
2 / 0 / 6
9,504
634
11,540
9,055
9,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Agni
Khamchi
Agni
15
5 / 2 / 3
9,411
627
8,981
9,109
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BastetFreyaThor

VS

Bans
KaliSusanoAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Araxea
Charon
11
1 / 1 / 3
7,237
482
8,899
10,484
8,268
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Beeeeer
Janus
14
1 / 4 / 3
7,782
519
4,037
9,380
2,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
JungleThief
Thanatos
11
3 / 8 / 3
7,548
503
8,825
15,624
5,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
LyricVI
Izanami
14
2 / 5 / 1
8,824
588
8,688
13,346
5,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
SaltyJanus
Hercules
13
0 / 3 / 0
7,562
504
4,659
15,866
9,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
20
Kills
7
7
Deaths
21
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
2
4
4
L
Charon
Araxea
Charon
1
1
3
2.5
L
Janus
Beeeeer
Janus
1
4
3
0.63
W
1
2
4
1.5
W
Sol
Fišh
Sol
6
1
2
7
W
Nike
Fonsolo
Nike
2
0
6
5
L
Thanatos
JungleThief
Thanatos
3
8
3
0.56
W
Agni
Khamchi
Agni
5
2
3
3.25
L
Izanami
LyricVI
Izanami
2
5
1
0.5
L
Hercules
SaltyJanus
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,378
Damage
35,108
56,277
Taken
64,700
31,777
Mitigated
31,762
19,543
Healing
15,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
10,261
2,678
0
3,084
13,803
5,594
42
2,586
11,153
0
87,534
L
Charon
Araxea
Charon
8,899
1,602
0
2,119
10,484
8,268
0
6,372
4,112
18,805
552
L
Janus
Beeeeer
Janus
4,037
221
0
990
9,380
2,922
0
5,362
4,018
67,540
0
W
4,663
758
0
2,381
10,881
7,713
369
3,831
6,797
19,713
0
W
Sol
Fišh
Sol
12,933
7,109
0
9,897
13,429
6,094
1,134
2,523
10,729
83,217
9,442
W
Nike
Fonsolo
Nike
11,540
987
0
1,155
9,055
9,052
189
345
8,670
982
78,911
L
Thanatos
JungleThief
Thanatos
8,825
2,502
0
6,698
15,624
5,666
0
5,058
10,566
0
47,374
W
Agni
Khamchi
Agni
8,981
920
0
3,026
9,109
3,324
474
2,384
6,544
85,213
0
L
Izanami
LyricVI
Izanami
8,688
5,871
0
2,991
13,346
5,524
162
7,917
5,429
0
89,584
L
Hercules
SaltyJanus
Hercules
4,659
1,016
0
2,605
15,866
9,382
0
1,452
14,267
0
57,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,997
Gold Earned
38,953
567
Minions Killed
488
0
Camps Cleared
0
1,623,154
Distance Traveled
1,507,291
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,309
621
125
8
0
332,887
0
L
Charon
7,237
482
11
1
0
298,700
2
L
Janus
7,782
519
137
9
0
319,722
4
W
Geb
7,972
531
19
1
0
356,539
6
W
Sol
9,801
653
147
10
0
294,581
2
W
Nike
9,504
634
129
9
0
310,970
1
L
Thanatos
7,548
503
65
4
0
316,443
0
W
Agni
9,411
627
147
10
0
328,177
3
L
Izanami
8,824
588
165
11
0
263,563
4
L
Hercules
7,562
504
110
7
0
308,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role