Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Fiina Mareii
He Bo
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
43W - 31L
1,504 Elo+
Party 2
King Arthur
King Arthur
Rampage9190
King Arthur
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,566 Elo+
Party 2
Yemoja
Yemoja
SKREEMZ1
Yemoja
Level 89
God Stats
7W - 10L
1,250 SR
Queue Stats
591W - 612L
1,594 Elo+
Solo
Anubis
Anubis
Sargent Draco
Anubis
Level 159
God Stats
1W - 4L
1,275 SR
Queue Stats
104W - 104L
1,537 Elo+
Party 2
Team Averages
Level 132
1,405 SR
1,540 Elo+

VS

Team Averages
Level 117
1,535 SR
1,528 Elo+
Bastet
Bastet
JC6596
Bastet
Level 173
God Stats
2W - 1L
1,509 SR
Queue Stats
167W - 175L
1,512 Elo+
Party 1
Aphrodite
Aphrodite
McNadaa
Aphrodite
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
339W - 301L
1,570 Elo+
Party 1
Ares
Ares
Mr Nacho101
Ares
Level 127
God Stats
12W - 4L
1,730 SR
Queue Stats
214W - 204L
1,505 Elo+
Party 1
Hercules
Hercules
OKtenminute
Hercules
Level 159
God Stats
3W - 4L
1,435 SR
Queue Stats
490W - 506L
1,571 Elo+
Party 1
Zhong Kui
Zhong Kui
WrathLev
Zhong Kui
Level 40
God Stats
1W - 3L
1,500 SR
Queue Stats
411W - 381L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
0 / 3 / 6
6,994
699
11,061
10,167
4,133
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 5 / 5
6,885
689
10,571
9,974
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Rampage9190
King Arthur
12
1 / 6 / 2
7,028
703
3,237
13,581
11,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
SKREEMZ1
Yemoja
13
1 / 2 / 5
7,498
750
5,549
9,250
7,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 3 / 3
8,148
815
17,674
9,900
5,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
JC6596
Bastet
15
14 / 5 / 3
9,789
979
18,060
12,611
9,548
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Aphrodite
McNadaa
Aphrodite
16
1 / 0 / 13
8,725
873
5,736
11,696
9,184
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 2 / 10
8,071
807
5,034
13,089
15,544
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
OKtenminute
Hercules
15
1 / 0 / 13
8,115
812
7,080
16,065
18,479
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Zhong Kui
WrathLev
Zhong Kui
14
2 / 1 / 12
8,185
819
11,223
11,002
15,903
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
70
7
Kills
19
19
Deaths
8
21
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
0
3
6
1
L
1
5
5
0.7
W
Bastet
JC6596
Bastet
14
5
3
3.1
W
Aphrodite
McNadaa
Aphrodite
1
0
13
7.5
W
1
2
10
3
W
Hercules
OKtenminute
Hercules
1
0
13
7.5
L
King Arthur
Rampage9190
King Arthur
1
6
2
0.33
L
Yemoja
SKREEMZ1
Yemoja
1
2
5
1.75
L
4
3
3
1.83
W
Zhong Kui
WrathLev
Zhong Kui
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,092
Damage
47,133
52,872
Taken
64,463
31,665
Mitigated
68,658
18,649
Healing
36,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
11,061
5,138
358
861
10,167
4,133
276
4,134
6,033
0
20,465
L
10,571
1,042
0
1,314
9,974
3,362
316
4,279
5,695
15,364
0
W
Bastet
JC6596
Bastet
18,060
4,910
0
1,361
12,611
9,548
77
4,966
7,645
0
25,557
W
Aphrodite
McNadaa
Aphrodite
5,736
976
10,511
7,140
11,696
9,184
470
7,245
4,451
18,971
0
W
5,034
0
584
1,817
13,089
15,544
324
7,198
5,891
7,806
0
W
Hercules
OKtenminute
Hercules
7,080
1,058
1,634
7,183
16,065
18,479
1,399
9,286
6,779
0
16,438
L
King Arthur
Rampage9190
King Arthur
3,237
395
0
864
13,581
11,446
27
5,422
8,159
0
10,361
L
Yemoja
SKREEMZ1
Yemoja
5,549
1,430
9,400
2,596
9,250
7,180
0
3,685
5,565
7,907
0
L
17,674
358
0
3,256
9,900
5,544
195
4,473
5,427
32,517
0
W
Zhong Kui
WrathLev
Zhong Kui
11,223
872
2,297
3,569
11,002
15,903
1,467
5,099
5,903
20,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,553
Gold Earned
42,885
100
Minions Killed
90
0
Camps Cleared
0
819,277
Distance Traveled
946,411
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,994
699
31
3
0
159,960
0
L
He Bo
6,885
689
11
1
0
155,589
0
W
Bastet
9,789
979
11
1
0
192,446
6
W
Aphrodite
8,725
873
33
3
0
195,209
0
W
Ares
8,071
807
5
1
0
184,830
0
W
Hercules
8,115
812
19
2
0
206,128
0
L
King Arthur
7,028
703
8
1
0
171,263
0
L
Yemoja
7,498
750
8
1
0
152,341
0
L
Anubis
8,148
815
42
4
0
180,124
0
W
Zhong Kui
8,185
819
22
2
0
167,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role