Player Matchup

Surtr
Surtr
Silver I
SuperKiller eg
Surtr
Silver I
Level 126
God Stats
12W - 14L
1,520 SR
Queue Stats
171W - 170L
1,152 MMR
Party 1
Hera
Hera
Gold V
doughboy0410
Hera
Gold V
Level 124
God Stats
3W - 2L
1,664 SR
Queue Stats
128W - 116L
1,385 MMR
Party 1
Cthulhu
Cthulhu
Gold I
x CYNTHIA X7194
Cthulhu
Gold I
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 17L
1,841 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,561 SR
1,459 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 71
1,399 SR
1,443 MMR
Achilles
Achilles
Bronze III
Akrapovicm3
Achilles
Bronze III
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,407 MMR
Party 2
Tiamat
Tiamat
Gold II
R4M_hacosta73
Tiamat
Gold II
Level 122
God Stats
1W - 2L
1,413 SR
Queue Stats
255W - 270L
1,517 MMR
Solo
Bacchus
Bacchus
Bronze III
StickyGod
Bacchus
Bronze III
Level 43
God Stats
0W - 2L
1,283 SR
Queue Stats
3W - 10L
1,407 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 11
10,679
763
10,998
15,637
10,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 3 / 8
10,914
780
12,985
8,298
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
9 / 2 / 5
12,146
868
15,941
12,415
9,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
Ao KuangVulcanNe ZhaKuzenboMulan

VS

Bans
ChaacHerculesBastetShivaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Akrapovicm3
Achilles
14
5 / 4 / 4
11,332
809
8,046
17,292
17,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

12
2 / 6 / 4
9,707
693
6,313
13,380
10,105
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
StickyGod
Bacchus
13
4 / 5 / 5
10,542
753
7,287
14,511
22,559
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
24
15
Kills
11
11
Deaths
15
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
Akrapovicm3
Achilles
5
4
4
1.75
L
2
6
4
0.67
L
Bacchus
StickyGod
Bacchus
4
5
5
1.3
W
2
6
11
1.25
W
4
3
8
2.67
W
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,924
Damage
21,646
36,350
Taken
45,183
23,268
Mitigated
50,191
7,856
Healing
4,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Akrapovicm3
Achilles
8,046
2,312
0
759
17,292
17,527
0
11,163
5,808
0
27,784
L
6,313
900
0
2,702
13,380
10,105
0
9,814
3,234
37,119
0
L
Bacchus
StickyGod
Bacchus
7,287
926
0
700
14,511
22,559
0
7,262
6,806
21,305
0
W
10,998
3,994
434
2,656
15,637
10,636
737
5,251
10,190
981
37,424
W
12,985
3,402
470
1,699
8,298
3,280
1,875
4,397
3,813
45,066
0
W
15,941
558
0
2,597
12,415
9,352
464
4,263
8,039
53,020
232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,739
Gold Earned
31,581
156
Minions Killed
113
0
Camps Cleared
0
751,402
Distance Traveled
714,640
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,332
809
32
2
0
234,119
0
L
Tiamat
9,707
693
58
4
0
221,803
0
L
Bacchus
10,542
753
23
2
0
258,718
0
W
Surtr
10,679
763
42
3
0
237,493
0
W
Hera
10,914
780
49
4
0
216,636
0
W
Cthulhu
12,146
868
65
5
0
297,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role