Player Matchup

Janus
Janus
Silver IV
 
Janus
Silver IV
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Bronze III
C0SMUFC
Arachne
Bronze III
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 168L
130 MMR
Solo
Surtr
Surtr
Bronze II
DavidxHun69
Surtr
Bronze II
Level 59
God Stats
4W - 2L
1,224 SR
Queue Stats
45W - 82L
402 MMR
Solo
Hachiman
Hachiman
Silver V
TuBlackBebe
Hachiman
Silver V
Level 129
God Stats
32W - 43L
1,409 SR
Queue Stats
158W - 178L
646 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
WildAlone-_-
Baron Samedi
Bronze III
Level 85
God Stats
13W - 11L
1,477 SR
Queue Stats
121W - 151L
170 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 91
1,422 SR
570 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 97
1,410 SR
696 MMR
Izanami
Izanami
Bronze IV
 
Izanami
Bronze IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Atlas
Atlas
Bronze II
BuckelBjorn2
Atlas
Bronze II
Level 82
God Stats
0W - 2L
1,233 SR
Queue Stats
23W - 56L
430 MMR
Party 1
Cthulhu
Cthulhu
Silver IV
DeezBwoy
Cthulhu
Silver IV
Level 106
God Stats
43W - 56L
1,435 SR
Queue Stats
55W - 87L
687 MMR
Solo
Hel
Hel
Silver V
JonyMB_75
Hel
Silver V
Level 104
God Stats
2W - 3L
1,246 SR
Queue Stats
84W - 109L
318 MMR
Solo
Kali
Kali
Bronze I
湖中红船开会议
Kali
Bronze I
Level 83
God Stats
0W - 4L
1,635 SR
Queue Stats
36W - 57L
543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
4 / 0 / 5
7,851
604
9,887
8,025
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
C0SMUFC
Arachne
13
6 / 1 / 2
7,664
590
6,799
10,326
3,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
1 / 3 / 1
7,727
594
5,180
11,907
6,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
TuBlackBebe
Hachiman
13
8 / 2 / 1
8,072
621
9,216
9,988
3,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
WildAlone-_-
Baron Samedi
12
2 / 0 / 11
7,910
608
5,497
7,548
6,255
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
FreyaAchillesThorThanatos

VS

Bans
MartichorasBacchusAo KuangMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 6 / 1
5,769
444
2,339
9,903
3,445
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 6 / 2
6,079
468
4,955
15,130
11,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
DeezBwoy
Cthulhu
13
3 / 2 / 0
7,765
597
7,804
9,247
9,897
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 4 / 1
6,785
522
4,458
8,516
3,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
2 / 3 / 0
7,093
546
5,601
11,761
4,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
21
Kills
6
6
Deaths
21
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
5
6.5
L
Izanami
 
Izanami
0
6
1
0.08
L
0
6
2
0.17
W
Arachne
C0SMUFC
Arachne
6
1
2
7
W
1
3
1
0.5
L
Cthulhu
DeezBwoy
Cthulhu
3
2
0
1.5
L
1
4
1
0.38
W
Hachiman
TuBlackBebe
Hachiman
8
2
1
4.25
W
Baron Samedi
WildAlone-_-
Baron Samedi
2
0
11
7.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,579
Damage
25,157
47,794
Taken
54,557
23,423
Mitigated
32,932
15,726
Healing
13,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,887
160
0
2,589
8,025
2,946
333
1,890
6,135
63,479
0
L
Izanami
 
Izanami
2,339
1,535
0
1,747
9,903
3,445
0
1,385
8,492
0
36,790
L
4,955
1,763
0
3,228
15,130
11,839
0
4,165
10,881
20,537
0
W
Arachne
C0SMUFC
Arachne
6,799
5,475
0
3,458
10,326
3,816
0
2,573
7,753
0
46,194
W
5,180
1,748
0
3,134
11,907
6,573
907
7,804
4,103
662
47,146
L
Cthulhu
DeezBwoy
Cthulhu
7,804
756
0
2,740
9,247
9,897
195
222
9,025
59,290
0
L
4,458
433
859
2,715
8,516
3,060
0
5,031
3,261
52,138
0
W
Hachiman
TuBlackBebe
Hachiman
9,216
5,669
0
3,229
9,988
3,833
2,432
1,702
8,286
0
56,426
W
Baron Samedi
WildAlone-_-
Baron Samedi
5,497
416
687
2,629
7,548
6,255
84
3,248
4,300
22,024
0
L
5,601
2,222
0
2,479
11,761
4,691
0
4,253
7,292
0
40,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,224
Gold Earned
33,491
365
Minions Killed
353
0
Camps Cleared
0
1,267,707
Distance Traveled
1,258,850
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,851
604
106
8
0
273,376
0
L
Izanami
5,769
444
76
6
0
238,066
3
L
Atlas
6,079
468
16
1
0
263,621
0
W
Arachne
7,664
590
70
5
0
283,745
0
W
Surtr
7,727
594
90
7
0
218,713
0
L
Cthulhu
7,765
597
98
8
0
242,404
5
L
Hel
6,785
522
99
8
0
251,395
0
W
Hachiman
8,072
621
75
6
0
243,597
4
W
Baron Samedi
7,910
608
24
2
0
248,276
2
L
Kali
7,093
546
64
5
0
263,364
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role