Player Matchup

Kali
Kali
Platinum IV
Aberranttiara46
Kali
Platinum IV
Level 148
God Stats
6W - 4L
1,663 SR
Queue Stats
203W - 194L
1,773 MMR
Solo
Jormungandr
Jormungandr
Gold I
GUNS AND GLORIE
Jormungandr
Gold I
Level 180
God Stats
1W - 2L
1,500 SR
Queue Stats
227W - 221L
1,753 MMR
Solo
Ra
Ra
Platinum IV
RSizzle22
Ra
Platinum IV
Level 147
God Stats
39W - 28L
1,590 SR
Queue Stats
212W - 209L
1,771 MMR
Solo
Tyr
Tyr
Platinum IV
alejandr-maoh
Tyr
Platinum IV
Level 171
God Stats
2W - 4L
1,311 SR
Queue Stats
376W - 374L
1,740 MMR
Solo
Hachiman
Hachiman
Platinum IV
stompsession101
Hachiman
Platinum IV
Level 124
God Stats
77W - 62L
1,603 SR
Queue Stats
561W - 554L
1,764 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 154
1,533 SR
1,760 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,511 SR
1,711 MMR
Poseidon
Poseidon
Platinum IV
 
Poseidon
Platinum IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Platinum IV
DavePie
Arachne
Platinum IV
Level 89
God Stats
2W - 2L
1,637 SR
Queue Stats
89W - 83L
1,786 MMR
Solo
Medusa
Medusa
Platinum V
OBOGS
Medusa
Platinum V
Level 69
God Stats
0W - 2L
1,329 SR
Queue Stats
57W - 56L
1,764 MMR
Party 1
Nu Wa
Nu Wa
Platinum III
WildSamsquanch
Nu Wa
Platinum III
Level 158
God Stats
2W - 3L
1,826 SR
Queue Stats
195W - 186L
1,795 MMR
Party 1
Ymir
Ymir
Gold II
z ELAINE z
Ymir
Gold II
Level 144
God Stats
1W - 3L
1,261 SR
Queue Stats
228W - 223L
1,713 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 1
7,444
744
5,088
7,663
3,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
GUNS AND GLORIE
Jormungandr
9
0 / 0 / 1
5,909
591
2,950
5,880
3,561
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 1 / 3
7,118
712
2,824
4,504
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 3
6,929
693
3,224
8,157
4,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
12
2 / 0 / 0
6,339
634
5,431
5,240
2,004
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
Ao KuangMartichorasSusanoThor

VS

Bans
ShivaSun WukongKuzenboBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
2 / 2 / 0
6,804
680
4,843
5,752
1,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
DavePie
Arachne
7
1 / 6 / 0
4,860
486
2,405
9,003
3,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Medusa
OBOGS
Medusa
9
0 / 1 / 0
5,015
502
3,460
5,800
1,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 1
5,867
587
3,515
5,061
1,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 0 / 1
4,804
480
680
4,954
2,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
11
Kills
3
3
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
2
2
0
1
W
6
0
1
6.5
L
Arachne
DavePie
Arachne
1
6
0
0.17
W
Jormungandr
GUNS AND GLORIE
Jormungandr
0
0
1
0.5
L
Medusa
OBOGS
Medusa
0
1
0
0
W
2
1
3
3.5
L
0
2
1
0.25
W
1
2
3
1.25
W
Hachiman
2
0
0
2
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,517
Damage
14,903
31,444
Taken
30,570
15,592
Mitigated
10,972
14,131
Healing
6,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
4,843
930
0
1,016
5,752
1,860
0
0
5,752
56,578
0
W
5,088
2,073
0
2,228
7,663
3,146
0
2,379
5,284
0
44,845
L
Arachne
DavePie
Arachne
2,405
1,727
0
1,012
9,003
3,010
0
2,786
6,173
0
12,480
W
Jormungandr
GUNS AND GLORIE
Jormungandr
2,950
960
0
1,783
5,880
3,561
0
586
5,294
26,565
0
L
Medusa
OBOGS
Medusa
3,460
1,944
0
1,750
5,800
1,980
0
1,171
4,629
0
34,209
W
2,824
90
484
2,168
4,504
1,913
0
626
3,878
63,158
0
L
3,515
419
0
900
5,061
1,531
0
987
4,074
50,901
0
W
3,224
626
0
3,517
8,157
4,968
0
3,939
4,218
0
49,335
W
Hachiman
5,431
2,982
0
3,951
5,240
2,004
788
1,508
3,732
0
52,184
L
680
63
0
1,875
4,954
2,591
0
786
4,168
11,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,739
Gold Earned
27,350
407
Minions Killed
301
0
Camps Cleared
0
1,088,180
Distance Traveled
965,854
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,804
680
106
11
0
197,176
0
W
Kali
7,444
744
78
8
0
259,354
2
L
Arachne
4,860
486
21
2
0
215,966
0
W
Jormungandr
5,909
591
34
3
0
213,960
0
L
Medusa
5,015
502
58
6
0
210,009
2
W
Ra
7,118
712
113
11
0
229,225
1
L
Nu Wa
5,867
587
94
9
0
199,134
1
W
Tyr
6,929
693
82
8
0
197,959
0
W
Hachiman
6,339
634
100
10
0
187,682
2
L
Ymir
4,804
480
22
2
0
143,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role