Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Aqua1801
Lancelot
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 54L
1,562 Elo+
Solo
Hun Batz
Hun Batz
FarcMau
Hun Batz
Level 162
God Stats
0W - 1L
1,834 SR
Queue Stats
7W - 14L
1,382 Elo+
Solo
Martichoras
Martichoras
Mockmocoma
Martichoras
Level 155
God Stats
2W - 1L
1,729 SR
Queue Stats
93W - 98L
1,545 Elo+
Solo
Pele
Pele
joey_22_e
Pele
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,634 Elo+
Solo
Team Averages
Level 124
1,613 SR
1,524 Elo+

VS

Team Averages
Level 150
1,523 SR
1,522 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
BPits
Ne Zha
Level 135
God Stats
1W - 0L
1,270 SR
Queue Stats
58W - 85L
1,530 Elo+
Solo
Nox
Nox
Franknives
Nox
Level 148
God Stats
8W - 8L
1,429 SR
Queue Stats
268W - 260L
1,543 Elo+
Party 2
Yemoja
Yemoja
ZheiK
Yemoja
Level 142
God Stats
9W - 4L
1,917 SR
Queue Stats
265W - 257L
1,537 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
1 / 1 / 4
8,484
771
3,271
9,267
6,897
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lancelot
Aqua1801
Lancelot
14
2 / 3 / 6
7,701
700
4,673
11,298
6,239
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hun Batz
FarcMau
Hun Batz
14
2 / 3 / 3
7,595
690
11,087
10,037
5,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Martichoras
Mockmocoma
Martichoras
14
2 / 5 / 1
7,792
708
11,505
13,281
6,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
13
1 / 6 / 5
7,595
690
6,459
13,849
5,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
17
2 / 1 / 11
9,492
863
14,052
8,076
3,321
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
 
Morgan Le Fay
15
3 / 2 / 10
8,640
785
12,492
9,659
4,056
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ne Zha
BPits
Ne Zha
16
5 / 2 / 11
8,837
803
13,170
10,053
4,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
6 / 3 / 8
9,052
823
9,349
9,740
3,916
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
ZheiK
Yemoja
15
2 / 1 / 9
8,335
758
3,364
9,516
8,778
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
67
8
Kills
18
18
Deaths
9
19
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
1
4
3
W
Danzaburou
 
Danzaburou
2
1
11
7.5
W
Morgan Le Fay
 
Morgan Le Fay
3
2
10
4
L
Lancelot
Aqua1801
Lancelot
2
3
6
1.67
W
Ne Zha
BPits
Ne Zha
5
2
11
5.25
L
Hun Batz
FarcMau
Hun Batz
2
3
3
1.17
W
6
3
8
3.33
L
Martichoras
Mockmocoma
Martichoras
2
5
1
0.5
W
Yemoja
ZheiK
Yemoja
2
1
9
6.5
L
Pele
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,995
Damage
52,427
57,732
Taken
47,044
30,356
Mitigated
24,288
20,124
Healing
26,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,271
678
8,971
4,508
9,267
6,897
0
2,987
6,280
9,759
0
W
Danzaburou
 
Danzaburou
14,052
6,776
894
1,481
8,076
3,321
1,495
598
7,478
0
42,063
W
Morgan Le Fay
 
Morgan Le Fay
12,492
132
375
687
9,659
4,056
38
618
9,041
27,879
0
L
Lancelot
Aqua1801
Lancelot
4,673
346
412
1,370
11,298
6,239
0
4,573
6,725
0
11,945
W
Ne Zha
BPits
Ne Zha
13,170
2,805
1,282
1,668
10,053
4,217
0
1,320
8,733
0
18,228
L
Hun Batz
FarcMau
Hun Batz
11,087
1,530
0
0
10,037
5,453
0
5,013
5,024
0
18,332
W
9,349
178
952
761
9,740
3,916
604
125
9,615
11,429
0
L
Martichoras
Mockmocoma
Martichoras
11,505
2,240
1,110
1,835
13,281
6,011
0
5,525
7,756
0
28,206
W
Yemoja
ZheiK
Yemoja
3,364
885
13,447
4,872
9,516
8,778
632
610
8,906
4,788
0
L
Pele
6,459
1,019
640
1,278
13,849
5,756
0
7,107
6,742
0
14,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,167
Gold Earned
44,356
107
Minions Killed
126
0
Camps Cleared
0
1,058,240
Distance Traveled
1,099,388
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,484
771
16
1
0
193,625
0
W
Danzaburou
9,492
863
66
6
0
205,540
0
W
Morgan Le Fay
8,640
785
30
3
0
253,816
0
L
Lancelot
7,701
700
15
1
0
229,548
0
W
Ne Zha
8,837
803
17
2
0
229,748
0
L
Hun Batz
7,595
690
16
1
0
241,715
0
W
Nox
9,052
823
7
1
0
194,586
0
L
Martichoras
7,792
708
42
4
0
182,600
0
W
Yemoja
8,335
758
6
1
0
215,698
0
L
Pele
7,595
690
18
2
0
210,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role