Player Matchup

Artemis
Artemis
 
Artemis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Adiobat
Thoth
Level 35
God Stats
0W - 3L
1,174 SR
Queue Stats
4W - 10L
1,295 Elo+
Party 1
Raijin
Raijin
BadIdeaBarbarian
Raijin
Level 80
God Stats
19W - 24L
1,428 SR
Queue Stats
458W - 500L
1,439 Elo+
Party 2
Thanatos
Thanatos
RobAndTheChaps
Thanatos
Level 109
God Stats
18W - 21L
1,464 SR
Queue Stats
275W - 276L
1,445 Elo+
Party 2
Cerberus
Cerberus
Зарамот
Cerberus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,033 Elo+
Party 1
Team Averages
Level 71
1,413 SR
1,343 Elo+

VS

Team Averages
Level 83
1,555 SR
1,447 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
FluxyPT
Charon
Level 30
God Stats
6W - 0L
1,500 SR
Queue Stats
21W - 20L
1,429 Elo+
Solo
Nu Wa
Nu Wa
PPINTO7
Nu Wa
Level 49
God Stats
10W - 3L
1,603 SR
Queue Stats
91W - 92L
1,405 Elo+
Solo
Jing Wei
Jing Wei
hindsy69
Jing Wei
Level 103
God Stats
154W - 159L
1,409 SR
Queue Stats
455W - 380L
1,476 Elo+
Solo
Martichoras
Martichoras
ýæzz
Martichoras
Level 108
God Stats
3W - 0L
1,764 SR
Queue Stats
115W - 133L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
0 / 2 / 2
5,372
1,074
1,116
3,068
1,263
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
Adiobat
Thoth
9
0 / 0 / 0
4,844
969
0
256
100
10
1 / 2 / 1
6,066
1,213
3,783
7,905
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
10
3 / 4 / 1
6,235
1,247
5,373
8,424
3,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
11
0 / 6 / 4
5,952
1,190
4,548
12,159
9,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

298

VS

Team 2 Tickets

393

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
12
6 / 0 / 5
7,148
1,430
5,354
4,214
2,525
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
FluxyPT
Charon
11
2 / 2 / 7
6,654
1,331
5,795
4,082
2,041
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
PPINTO7
Nu Wa
11
2 / 1 / 4
6,347
1,269
4,854
1,538
405
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
hindsy69
Jing Wei
12
0 / 0 / 10
6,083
1,217
6,018
3,673
1,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Martichoras
ýæzz
Martichoras
11
4 / 1 / 6
6,398
1,280
5,902
3,347
1,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
4
Kills
14
14
Deaths
4
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
2
2
0.5
W
Cabrakan
 
Cabrakan
6
0
5
8.5
L
Thoth
Adiobat
Thoth
0
0
0
0
L
1
2
1
0.75
W
Charon
FluxyPT
Charon
2
2
7
2.75
W
Nu Wa
PPINTO7
Nu Wa
2
1
4
4
L
Thanatos
3
4
1
0.88
W
Jing Wei
hindsy69
Jing Wei
0
0
10
5
W
Martichoras
ýæzz
Martichoras
4
1
6
7
L
Cerberus
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,820
Damage
27,923
31,812
Taken
16,854
17,048
Mitigated
7,068
3,853
Healing
3,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
1,116
299
0
0
3,068
1,263
0
1,887
1,181
0
8,122
W
Cabrakan
 
Cabrakan
5,354
1,093
0
825
4,214
2,525
0
2,101
2,113
11,056
0
L
Thoth
Adiobat
Thoth
0
0
0
0
256
100
0
256
0
0
0
L
3,783
401
0
0
7,905
3,018
0
4,819
2,936
21,316
0
W
Charon
FluxyPT
Charon
5,795
1,376
0
304
4,082
2,041
0
2,053
2,029
10,463
0
W
Nu Wa
PPINTO7
Nu Wa
4,854
1,191
0
137
1,538
405
0
936
602
16,203
0
L
Thanatos
5,373
522
0
2,352
8,424
3,297
0
4,422
3,852
0
11,799
W
Jing Wei
hindsy69
Jing Wei
6,018
5,158
0
1,055
3,673
1,053
0
1,819
1,854
0
13,329
W
Martichoras
ýæzz
Martichoras
5,902
1,783
0
718
3,347
1,044
0
1,422
1,925
0
13,470
L
Cerberus
4,548
551
0
1,501
12,159
9,370
0
4,319
7,540
10,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,469
Gold Earned
32,630
101
Minions Killed
97
3
Camps Cleared
4
296,310
Distance Traveled
488,762
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,372
1,074
15
3
0
52,985
0
W
Cabrakan
7,148
1,430
19
4
1
95,419
0
L
Thoth
4,844
969
0
0
0
0
0
L
Raijin
6,066
1,213
50
10
3
84,004
0
W
Charon
6,654
1,331
9
2
1
106,471
0
W
Nu Wa
6,347
1,269
36
7
0
93,025
0
L
Thanatos
6,235
1,247
17
3
0
80,412
0
W
Jing Wei
6,083
1,217
17
3
1
108,482
0
W
Martichoras
6,398
1,280
16
3
1
85,365
0
L
Cerberus
5,952
1,190
19
4
0
78,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role